Warhammer: Vermintide 2

Warhammer: Vermintide 2

No overcharge damage indicator
9 kommentarer
Skalman  [skapare] 26 dec, 2018 @ 9:07 
::Maethendias::, it only removes the indicator.
Damocules Gulf 22 dec, 2018 @ 18:49 
THANK YOU!!!
::Maethendias:: 20 dec, 2018 @ 2:47 
does it... remove the "flame" effect too? cause that one is hardcore annoying (visual ANd audio)
All Thriller No Philler 13 dec, 2018 @ 19:37 
God this needs to be approved.
That stupid damage indicator is so annoying and can legit throw you off in the "heat" of the battle.
Jolly 12 dec, 2018 @ 17:24 
...not just that but also for unchained Ult can remove her heat and from exploding but does not tell you you're overheating and cannot block, by the time you realize you need to use Ult it's too late or take a rediculous amount of damage since you cannot block. I wish they'd change the filter over screen when exploding so I know I cannot block and should use Ult.

I hate to waste it when I could use overheating to increase my power and continue to keep my backup heat removing ability (ult) for emergencies.
Tiny Timmy Tokyo 12 dec, 2018 @ 12:45 
Yeah this really makes you realize they didn't really give a damn about Sienna when designing her. The visual is annoying, the sound is too loud and the damage indicator is confusing. They should've just added a visual over her hand's model and shown her on fire instead of what we got.
Hemlock 10 dec, 2018 @ 7:02 
You can make the overcharge flame effect transparent in the options menu, @::Maethendias::
There's a slider for its transparency
::Maethendias:: 9 dec, 2018 @ 18:34 
id rather have a removal of the whole "overcharge flame effect (including sound effect) than no damage indicator imo
Handstands on a Trans Am 8 dec, 2018 @ 11:49 
That's pretty good.