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Rapporter et oversættelsesproblem
Warlords on Neaville, Wehrmacht vs Red Army and USA for Indep....omg :D
My first Mod also :) gj^^
You need to put the 'code' for units as the tutorial here [community.bistudio.com] tells you. You don't need to do this for playable units, unless you want the unit you use for players to be available for purchase.
i mean units in shop
There's also a Altis version (WIP) uploaded, where i'm trying to make it a bit more fitting for the era.
I've been testing it a little bit here and there (been busy for a few weeks :P ) and they still seem to be refusing their own tech, i'm still trying to see if there's a way to fix this, but nothing so far i'm afraid.
I will ofcourse let everyone know the instant it magically starts working / i find a fix for it!
And cheers!
Anyway happy to know you have already worked on some other keep going the great work !
The save option was disabled by me due to a "small" issue with the Warlords Purchase Menu and voting acting up when reloading a save.
I'll do some testing and see if i can re-activate it however. :)
I got a question how do i save ?
The save option when i escape is grey (unable to press on it) and if i leave it abort and no "permanent save" .
Thanks again for the work and keep going !
I'll look into the issue with them getting stuck. :)
@Varys Hehe :) The ai is very adept at utilizing the fast travel mechanics. There is an option to turn it off in the Parameters though.
I removed the dependency by editing the mission.sqm, as you wrote, though. :)
PS: CBA should not be necessary, is it?
If not, you can edit the mission.sqm to drop the dependency.