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Rapporter et oversættelsesproblem
Its important to optimize maps also for medium/low end pc's, like official maps are.
So everyone on server has fun.
yeah i for got the performance stuff for landscape and need to delete some foliage stuff
but it does run fine (with about a 5%drop around the canyons) on mine
so ill keep at it
cheers again dude
there are big frame drops in canyons.
I dont know what could be reason.
Maybe 'Serious' can tell u better.
many thanks for the feed back
i hadent noticed that portal issue will fix in next update
i have completed it on hell on earth 4, 7, and 10 wave but it is as hard as kf gets.
(haveing said that we were a full team 2 medics 1 beserker 1 sharpshooter 1 firebug 1 support)
i will have a think about moving or pausing some of the spawn locations
the tree textures is a known bug and no one has a fix unfortunatly
i will have another look tho
i am going to implement some more changes soon so keep a look out for that
again many thanks for the feedback
[]z
And trees are missing textures.
This is borderline impossible on Hell on Earth.
It has a promise with the objectives, but holy hell. Tried playing it with console cheats turned on and even then it wasn't fun. No chance to reload, burn your clips and zeds continue to pour in.
Obviously, it probably isn't meant to be done on Hell on Earth, but I can't even imagine doing this on Suicidal.
many thanks
and as always any feedback is welcome
the doubled meshes is sepossed to be like that to glitch and "phase" but i need to change the texturing on the second version to make it more apparent(its ment to be covered in blood )
there are a lot of null actors that need removing but some are needed to trick the spawn system
the tree angle was ment to go with the nightmare theme but im still on the fence may change them to random settings or have a play
but ill have a look as i think it was an old bug work around and i think the bug was fixed last year(oops)
ill have a look at the lighting again as i just thru it together dynamic lighting is always a balancing act and i havent looked at it yet
the rocks where there mainly to provide shadows for underground sections before i knew what i was doing. so i can strip most of them completely
tree texture has me stumped (lol facepalm) ill have another look
many thanks again
• You should unset the "align to normal" point on the EnvPine_Tree02, its looking weired which angles they have on different places.
• Delete the pine trees on spots where they are directly on the path... as foliage actor half of there texture is missing.
Bug:
• Set all StaticMeshActors like 3727 with no collision / and without shadow
• Some Static Mesh Actors are twice on the same spot....this could cause weired physics e.g. 2397/2360
• Delete Actors with NULL property, the could cause path finding problems. e.g. StaticMesh_376
• PlayerStart_1 is not working correctly due to Movement (Phys_Interpolating)
With good performance this could be an awesome map. Please try to improve it and it could be one of the best maps in the workshop ;)
Performance:
•Like Esprimo said before... the "whole scene dynmic shadow radius" of 4000 is very extreme....
Try sth like 1000 or maybe even 0 like it is on ZedLanding, i think this won't damage the atmoshpere but will help much with performance.
• Also Delete the lights on the way down, they looking weired and also decrease performance.
• Most of your big rocks could be set wihout shadow...e.g. staicmesh 11885
• Set the Max LODLevel and the Distance Factor of your landscape to sth like 5/5 or 10/7
• Delete Shadow of Foliage Actors
• Negate the dynamic shadow of all point lights
Could it be that you have Dynamic Shadows turned on? The bad performance makes it hard to enjoy. Also the stand your ground as an Objective where everybody has to defend... the meshes do not let bullets pass through. So it's mostly just frustrating fight until a single husk roasts everybody.
Real nice objectives that's fun.
But the performance is bad.
Many players have confirmed it to me.
Huge FPS drops in the canyons.
Indoor the performance was ok.
In the first indoor area.
I have not come further yet.
trader voice needs to be removed (once i figure out how)
some bugs may still remain but will be sorted as soon as spotted
please give feedback
many thanks
Oz
Thanks for the feedback
it'll be a little less brutal in the next update
thats fixed now and the path he follows has been extended
wave 4 needs fixing
boss wave is boss wave unless anyone has any bright ideas
then on to 7 wave
im trying to come up with some ideas to extend the currently avalibale objectives
maybe an escort with blocks that need to be repaired in order for him to finish the path
please let me know of any bugs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1174060995
its has screen shots aswell
work in progress may be an overstatment ill get it working and add pics when its done
keep the bug reports comming
cheers
Greez