Stellaris

Stellaris

Ringworld Start (2.1)
6 kommentarer
Ashgar  [ophavsmand] 9. dec. 2018 kl. 1:31 
El-Lobo 9. dec. 2018 kl. 0:55 
ah, ok, you are still updating this. One ringworld mod is enough, and its better when they stay with the same author. What i did:
In districts/00_rural_districts.txt: added pc_ringword_habitalbe twice to district_mining_uncapped
In scripted_effects/01_start_of_game_effects.txt: generate_start_buildigs_and_districts:
if = {
limit = { is_planet_class = pc_ringworld_habitable }
[whole code with district_farming changed to district_farming_uncapped, same with mining]
}
else = {
[whole code unedited]
}
In Solar_system_initializers/ringworld_st_systems.txt: added the size to all habitalbe ringworld segments

Ashgar  [ophavsmand] 9. dec. 2018 kl. 0:16 
I'm currently in the process of doing exactly that, but I'm not going to stop you. Feel free, I guess?
El-Lobo 8. dec. 2018 kl. 23:56 
Modified your/Aru's mod to work with 2.2. Are you ok if I upload it?
Ashgar  [ophavsmand] 6. dec. 2018 kl. 18:06 
I wonder how long that's been like that. I haven't changed the description in over 2 years.
Selmephren 6. dec. 2018 kl. 16:29 
Well that link doesn't go anywhere anymore