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回報翻譯問題
https://www.youtube.com/watch?v=zt4SWMBNYRQ&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=31&pp=gAQBiAQB
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I also have the map here on Gamebanana [gamebanana.com] in a .rar which I always keep up-to-date. You guys can maybe download that in the meantime.
Thanks one more time for all the support and feedback, you guys rock!
@Porkchops4lunch: thanks for your constructive feedback, I really can see what I've missed out on the map.
I'll try and fix as much as possible to make this map as good an experience as I can before moving on to other projects.
I'll also tinker with the zombie amounts as many people suggested.
Also a huge thanks @everyone who is hosting this map on their server!
As a final note, I am indeed planning another map with a whole different setting and tone. This was a test of my skills and a personal goal, the next one will be a much better polished work, as I feel I rushed some of the content here.
Happy zombie slaying!
I really like the objectives, great job on them!
- Add some slack to your power lines / generator lines
- Would be worthwhile to add some soundscapes or even just a roomtone.
- Might want to do a major Vphysics clip pass to prevent people from throwing quest items over the walls.
- Add a melon (mandatory).
- A displacement layer for under your sewer water would be pretty cute.
- Don't forget about your boi cubemap
your objectives are very creative
Some suggestions if I may provide:
- Do a major lighting pass. Lighting can really make or break a map. I'm guilty of making dark maps and while its fun to do, I find players generally don't like not being able to see anything.
- Make use of the roof trim props and door trim props. These would make significant improvements alone.
- The truck yard is wide open and easy to cheese, replace the brush containers with more shipping container props.
- Although I didn't experience any frame rate issues, your map appears to have very large open areas in the map (truck area/apartment) this is difficult on performance if you choose to continue detailing.
Also just wanted to add some suggestions:
1. Add more zombies and runners on the map before ending (especially in a sewer)
2. Some lighting fix and changes (like make it darker maybe (tunnel and sewer))
Overall I really enjoyed to play this, keep it up :)
nice job!
I'll try and fix those horrendous lighting flickering bugs. I noticed them while playtesting but I didn't seem to understand what was causing them, so I just left them be since they don't always show up.
I was also aware of the doors problems as stated by Hectic Morder: I felt it would be of help when playing solo but probably it's just better to fix them.
Thank you again to everyone who takes time to play this, it means a lot.
my suggestions is to add more runners through out the map also i found some stuff that could be fixed
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1572616545
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1572616545
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1572615996