Left 4 Dead 2

Left 4 Dead 2

Speedrun!! Mutation [Beta]
43 kommentarer
¤sparkplugs¤ 12 jul, 2020 @ 17:10 
this mod is so funny. when i play me and the bots start killing each other lol i got killed by bill and he is a bot and then they start shooting non stop until we all die
Rectus  [skapare] 7 sep, 2019 @ 7:49 
Sorry, unfortunately I'm not actively developing this mod anymore.
Boomerang Monkey 7 sep, 2019 @ 5:24 
Hey Rectus, i would like to be a beta tester, can i be one? If yes answer me on my profile as a comment, Thanks! :D
Yukitaka Oni 8 jun, 2019 @ 19:09 
requesting hp regenerate mod only
Hyron 19 maj, 2019 @ 4:19 
cut the damn super special infected, they are annoying that anything else. Instead of that, increase the number of common infected. Also the other problem with this mutation is that dying is inconsistent
Rectus  [skapare] 20 sep, 2018 @ 0:01 
Nope.
Bloodrunner 19 sep, 2018 @ 20:43 
Is this still being worked on?
Alvaro 9 dec, 2017 @ 22:29 
RUN CRAP RUN
Rectus  [skapare] 29 aug, 2016 @ 8:25 
It mihgt be possible in the L4D2 Beta version at least. The devs added a way to send netprops like that, so it might be possible to remove the flag.

Another more hacky possiblity that might work in the normal release would be to check for keypresses and rotate the charger manually. There is no way to detect mouse movements, but polling the strafe keys is possible.
kapkan 29 aug, 2016 @ 5:21 
Rectus, can I ask you some question about vscripts? Is it posible to allow charger steering? Sourcemod plugin uses this function: SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") & ~FL_FROZEN); - in Event_ChargeStart. How do you think, is it possible do such thing with vscripts in custom mutation? Event chargeStart is included in VSLib, but how can I remove "FL_FROZEN" flag from charger?
Corvet Eagrdown 16 jun, 2016 @ 12:10 
I wanna take my time with this mod [rimshot]
Rectus  [skapare] 17 nov, 2015 @ 23:30 
I'll try looking at it when I get some time.
♥ Renée ♥ 17 nov, 2015 @ 15:05 
I do :calm_creep:
Rectus  [skapare] 16 nov, 2015 @ 23:44 
Sorry, I have so many projects and so little time. And almost no one plays mutations.
♥ Renée ♥ 16 nov, 2015 @ 15:40 
Not being supported anymore?
Nasty Ned 8 okt, 2014 @ 21:05 
Seemed like a good mutation, but it keeps killing me randomly and bots seem incapable of taking their finger off the trigger. Needs some work. XP
Rectus  [skapare] 17 jul, 2014 @ 5:47 
I'll do it at some point, but I have a bunch of other projects to deal with first.
KILLER 9639 17 jul, 2014 @ 5:36 
This is awesome! are you gonna make all the campagins compatable? and i wish i chould play with actual humans other than bots.
KILLER 9639 16 jul, 2014 @ 12:14 
oh, ok thanks!
Rectus  [skapare] 16 jul, 2014 @ 12:12 
You get realesed once the SI incapacitates you. They're only meant to slow your progression if you get caught in thie mode.
KILLER 9639 16 jul, 2014 @ 12:03 
no, im asking.
what i mean is so there isnt any hunters and such? due to this being a coop game and the mutation makes it competitive hunters and jockeys are gonna be a massive pain due to the "a survivor must help" system.
Rectus  [skapare] 16 jul, 2014 @ 10:52 
Weird, they should be there.
KILLER 9639 16 jul, 2014 @ 10:46 
soo no SI?
Ormedius CZ 3 maj, 2014 @ 5:31 
Hahaha the saferoom is the best because you are killing those stupid bots ^^
Rectus  [skapare] 2 maj, 2014 @ 0:02 
It should. Thie finale isn't that well suited for it though.
Reticent 1 maj, 2014 @ 16:31 
can it work for
The Passing?
nodraw 11 apr, 2014 @ 17:07 
Can someone do a permanant adrenaline mod? Now that would be what I call a real speedrun mutation.. You start the level with an adrenaline and it doesnt run out XD would be the funnest mod ever.
prada 19 jan, 2014 @ 7:59 
Stupid if you fall off of a ledge they dont get you! UNSUBSCRIBE
Rectus  [skapare] 21 dec, 2013 @ 3:29 
Unfortunately the bot contols available are verey limited. I can only tell them to move somewhere, and they'll try to move there ignoring everything in their path. Otherwise they'll just follow you around like in normal gamemodes.
OBJECTION! 20 dec, 2013 @ 22:20 
things are ok but the bots are stupid! they walk towards the fire! U BETTER FIXED THE BUGS!!!!!!!!!!!!
Aqua 5 aug, 2013 @ 11:13 
I was looking for this kind of mutation. :D
Assassins creed beast 30 jul, 2013 @ 6:35 
LEEEERROOOYYY JENNKIIINSSS
Drabit 10 jul, 2013 @ 18:45 
IT's a neat idea but it seems like there should be medkits or something, I've died before out of nowhere mid runs
Ezz 9 jul, 2013 @ 1:04 
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woskis9161 7 jul, 2013 @ 16:12 
This is VERY buggy. The bots are stupid, when I played Dark Carnival, in the final, the chopper came, but the bots didn't!
A Player 7 jul, 2013 @ 11:51 
@vermillicious
Regenerating health is odd? What planet are you living on?
Mossbone 7 jul, 2013 @ 11:44 
I love this idea
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woskis9161 6 jul, 2013 @ 8:38 
This actually looks cool. I'll check with this and tell my friends about it, may be a fun experience.
Vermilicious 3 jul, 2013 @ 6:09 
I like the idea. Tried a quick solo run and it was really weird though. Bots behaving oddly. Auto-healing seemed odd. Keep working on it!
Eski 3 jul, 2013 @ 2:18 
An excellent mutation for speed-running with friends. although when i played it alone the bots seemed to do less damage to me than i did to them. Maybe if you modified the weapon damage to make the OP weapons do less damage to survivors but making the lower tier weapons do more damage. Besides that you did an excellent job with this. Please continue making mutations. You have big potential.
Sheepmatty 2 jul, 2013 @ 14:37 
I'll subscribe. I'll try it out when I get some friends.
Rectus  [skapare] 2 jul, 2013 @ 14:36 
Players currently can't get incapped by other survivros. The health just goes down to 1.
Sheepmatty 2 jul, 2013 @ 14:34 
Can the players hurt each other? If they can, it'll mostly be a matter of who can kill the others first, eh?