RimWorld

RimWorld

[RF] Realistic Planets [1.0]
335 kommentarer
Viruana 2. maj 2023 kl. 16:35 
@smitty_the_smith - Thank you so much!!! 1.4 mod is named Realistic Planets Continued if that link disappears. By "Windows XP"
smitty_the_smith 17. apr. 2023 kl. 10:43 
1.4?
Ren 21. juni 2022 kl. 1:44 
every outdated mod page has someone asking for a 1.3 version right after someone links the 1.3 version. how does this happen
Míla 27. nov. 2021 kl. 2:55 
Thanks Evee :D
JessieFeathers 1. nov. 2021 kl. 14:06 
1.3?
PoofyGummy 28. juli 2021 kl. 16:11 
1.3?
MagnusGames 22. juli 2021 kl. 6:34 
Meme
Evee 12. nov. 2020 kl. 8:08 
1.2?
Ancalagon 25. okt. 2020 kl. 9:05 
Update: I opened up my save file in Notepad++ and changed the Axial Tilt to "High". It worked! Super easy. This mod is great.
Ancalagon 24. okt. 2020 kl. 8:26 
Is there a way to adjust the axial tilt of the planet after I've already started a colony? I want to make my colony's seasons a bit more extreme. I'm not afraid of editing my save file if necessary.
ZombieKiller96 16. juli 2020 kl. 2:04 
When the axial tilt is above 45 degrees, the climates of the tropics and the poles switch place; the tropics are colder than the poles. The ice sheets would be located in the tropical zones near the equator and form an ice belt around the planet. The hot deserts and dense jungles on the other hand, would likely be located in the polar regions.

Just throwing that out there.
[JdG] Pejman 22. maj 2020 kl. 6:54 
Seems like there is a small conflict between this and worldedit
boblikesrain 15. apr. 2020 kl. 21:05 
this community is amazing thanks
NerdCuddles 1. apr. 2020 kl. 17:15 
nevermind just noticed the 1.1 update
NerdCuddles 1. apr. 2020 kl. 17:15 
1.1
Dakon 10. mar. 2020 kl. 10:48 
In combination with faction control each faction only has 1 settlement. Does somebody else have this problem? (1.0)
Roy Calbeck 7. mar. 2020 kl. 11:50 
Thanks a million for the fan update!
Heaven Sent 3. mar. 2020 kl. 10:27 
Thanks, friend
Kokorocodon 1. mar. 2020 kl. 16:55 
Thanks saucy boy!
Saucy_Pigeon 28. feb. 2020 kl. 12:09 
Hello, I have updated this mod to support version 1.1 and it is available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2009542732&searchtext=
shelevenspace 28. feb. 2020 kl. 11:21 
I agree with @Heaven Sent there. It's so strange seeing the factions spread out evenly. Where's your cohesion, people?! Aha
Heaven Sent 28. feb. 2020 kl. 3:06 
Probably the mod I miss the most with the new update
Cat.exe 26. feb. 2020 kl. 11:49 
Any ideas when this mod will be released for 1.1 as its a very good mod.
Bosh 26. feb. 2020 kl. 2:32 
Please 1.1
LeAnomalocaris 24. feb. 2020 kl. 10:36 
Will this be made 1.1 compatible if it isn't already? I seriously love this mod.
GhostHackNinja 24. feb. 2020 kl. 6:07 
1.1 Compatible?
shelevenspace 12. feb. 2020 kl. 12:08 
@lanman100806 I don't believe so, no. Just the seed which is only part of it.
lanman100806 12. feb. 2020 kl. 9:27 
Is there a way to view what planet settings were used for a world?
Mr. Rainger 5. feb. 2020 kl. 12:35 
Rivers, there needs to be a slider purely for them. Rainfall and Sea Level doesn't affect it as nearly as much as it should. Or have rainfall go up to 3. All these rivers are wayyy too skinny. They need to be plumped up.
brightsideguy 2. feb. 2020 kl. 4:39 
Would there be a way in xml files for me to (safely) disable the new biomes this creates? I really want to try using only another mod's biomes while still while utilizing the axial tilt + arid/watery sliders that this fantastic mod has.
Artfactial 1. feb. 2020 kl. 9:22 
@Viper That's awesome! That seals the deal for me.:)
WitchyCat 17. jan. 2020 kl. 14:17 
Not really compatible with More Vanilla Biomes as two grassland types are generated.
miscellaneous 17. jan. 2020 kl. 8:30 
This mod is incapable with another great mod called TerraProject, It adds more realism to coastlines, and adds some unique biomes, could you please make it compatible?
shelevenspace 8. jan. 2020 kl. 15:12 
@MR.SUPERIFICK it would require SOS2 to kick you back to the beginning planet generation but I believe that'd wipe out too much without getting files lost.
Stygian Emperor 7. jan. 2020 kl. 17:47 
Does this work with Vanilla Factions Expanded?
Viper 1. jan. 2020 kl. 16:31 
also by some sort of miracle, this mod works perfectly alongside Alpha Biomes, I have the BEST planets
MR.SUPERIFICK 1. jan. 2020 kl. 12:38 
hay love the mod is it posable to make it work with save our ship? works for the planet set up but when you try go to a new planet it uses the origanal setup. i have messaged both mod Devs thanks
Viper 1. jan. 2020 kl. 11:38 
one of the best mods on the Rim, and it works really well with Oskar's sets of vanilla animals Expanded. The majority of the time those animals spawn logically within these biomes, it's nice.
WebsterBolek 29. dec. 2019 kl. 21:56 
Megafauna animals won't spawn :steamsad:
Lurmey 13. dec. 2019 kl. 22:43 
Just thought: Sliders for river, road and mountain frequency would be helpful for tailoring planets to our liking. I found a planet with the perfect spot to settle but it generated no god damn rivers! >:(
Girlballs 1. dec. 2019 kl. 18:26 
I have no clue whats going on right now but i've been moving around this mod because whenever i generate a world a lot of the biomes are just black. Like they're black. Some of my storytellers also go invisible??? I'm just really stumped so if anyone could help it would be so helpful.
Uncertainty 22. nov. 2019 kl. 22:30 
NVM THEY ADDED PATCH FOR THIS MOD FOR FISH
Lurmey 22. nov. 2019 kl. 13:29 
@Datastorm Can confirm, mod still works perfectly. I use it in every game lol
LoggerC4 21. nov. 2019 kl. 5:19 
What about it Butterysky?
Uncertainty 16. nov. 2019 kl. 15:14 
FISH
shelevenspace 12. nov. 2019 kl. 16:13 
@Datastorm Works fine for me. I only run ~6 mods though, no other planet generation manipulation mods.