安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
2. do you still need airport roads if you use network anarchy
3. will it work with airport dlc?
The taxiways work fine though.
1) There is terrain clipping between my taxiways and the new ones
2) Don't mix my runways with the DLC ones, you can mix taxiways though
3) There is a small change that weird behaviour might occur (strange movement etc.), because this pack uses the old Taxiway and Runway AI, which was quite poor.
Me too. Any idea what the mod conflict might be?
However I find my planes doing weird stuffs on the asset runways. Taxiways work normally, thank the gods, but the runways does not seem to be recognized by the planes. They try to taxi on them to a vanilla runway I placed to run tests, and end up taking off on the asset runway and stuck in the air trying to find a path to the vanilla runway. Any way to solve this? Thanks in advance!
Or try concrete taxiway -> dasp taxiway -> dasp runway then cover any gaps with ploppable pavement
May I please use your plane templates?