Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://docs.google.com/document/d/1JLSL1e2fEjceD6_kyQ5pEOcn8119WzWqtXefLGyODdA/edit?usp=sharing
@Cato Heresy - and thank you for the reference sheet
- Access special versions fo my Mods.
- Access to exclusive mods.
- Access to mods before launch.
- Priority over Requests.
- Make me launch more and more mods weekly.
- My eternal gratitude!! :)
Access: https://www.patreon.com/ketaros_xcom
I think I just may try to make my first own class for it. As I've seen a class is easy, so long as you don't care that much about animations, or new and hard to implement mechanics... which a good Nuclear class would kinda require. XD
Doing this though, and seeing OpenXCom. I hope someone puts a use to that dog icon.
https://docs.google.com/document/d/1QPP5Wda_K7bZiJ1Rhm0qgD5f3pL2Z77-LlvdcuodIAg
+IconImage="img:///KetarosPkg_Classes.BigGameHunter_Class_Icon"
in that mod's classdata ini, and it works.
https://docs.google.com/document/d/1J022x0se-Y_hjkJZhQ3hdQZPVj9ALtpakSivNqwv_lw
As someone who couldn't make a simple icon to save his life, thanks for this!
https://discord.gg/chEgpK