Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
And yes, you're right, the Stim Gun conflicts with the gremlin but it's not intended to be used together with one. As to why Favid (the author of the original Pharmacist class) decided against a revival stim I can't say for certain.
This mod should not conflict in any way with other mods made for RPGO (you can find all of the mods made directly for RPGO in the collection in the link at the top of RPG Overhaul's description.
Psi Overhaul, was not made for RPGO so I can not guarantee compatibility. If your game is crashing, please try following the tips in this thread: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
First of all, it is not Span. Never was. I like your MODs and RATE them all, I put in MY FAVORITES.
Unfortunately I have little experience with modding, and in the case of RPGO it's the first time I'm using them. I can not enjoy it all as I like it and I came to ask for help.
I'm not trying to get in the way, just with doubts.
My intention is not to be unconvincing, I really like your work.
Good week.
Stay tuned for more RPG Overhaul specializations using the Extended Perk Pack - I may have something in the works! :)