Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Full Texture Pack V4 - Cold Edition
46 kommentarer
Ozhara  [ophavsmand] 8. juni 2015 kl. 22:15 
Just go to the collection linked beneath the preview screens. It contains all my 'default' terrain packs. (I grouped most of my stuff in themed collections so you can find similar mods more easy.)
[D_c_M] ProfeCadena 8. juni 2015 kl. 18:02 
:O Where cai get warm? :P
r0ybt 4. feb. 2014 kl. 19:34 
Hi Ozhara!

"The snow layer ignore the landscape beneath it" if I understand correctly, that's that's what I mean, the ground seems way too overlapped and lose aspect to snow and takes a dim shape, texture snow one looks good.

No problem, maybe express which I was wrong, English is not my native language either.

Greetings!
Ozhara  [ophavsmand] 4. feb. 2014 kl. 5:16 
I think I got what you mean.

The snow layer ignores the landscape beneath it.
Currently it's the needed terrain as used seperately and a part of the snow terrain copied above it. In the first versions (like the linked one) I used a different snow terrain, and the mask for the snow layer on mixed terrains was different, but technical nothing changed.

So I suppose you miss some 'terrain structure' from the terrain beeing visible in the snow layer so it looks more like the snow actually covering the land instead of the snow layer beeing from a complete seperate terrain floating above the terrain?
(I did something like this in my grim & gritty terrain pack with the snow, but just partly in case you want to take a look.)

If that is your point - that's definatelly something I will have a look at for my next v6.
And I can do an 'expansion' mod for this one too if you want.

If I missunderstood your point, can you explain it again/in a different way? English isn't my native language. :)
r0ybt 4. feb. 2014 kl. 4:58 
Regards estimated again, I'm glad I serve my observation.

I feel that all land which possess a complement of snow have a strange texture that is appreciated, so no snow alone, which feels pretty good, the texture is taken in combination with others. I think it takes the form not intended to represent, some solid, that in proportion to the excellent textures having your mod, and you manufacture in general, so it is not complemented by the realistic quality of the other land is white, but not as a land where there is snow, all in relation to the high quality of other lands.

Try looking for the mod that I said, my apologies, I'm still adapting to the model of steam so I am somewhat novice in managing the site, is this the one that tells me? http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=143213564
Ozhara  [ophavsmand] 3. feb. 2014 kl. 23:36 
Hi RabeAOE,

thanks a lot for the critical feedback! That's exactly what I need to be able to further improve my terrain packs. :)

For the buildings and units: This is possible, but pretty time consuming for AoE is limited to exactly 256 predefined colors and the player colors have each xact rgb values. The time consuming is the second, for converting an image doesn't mean colors actuaööy present in AoEs color palette aren't changed. Therefore I didn't change them (until now).

For the terrains: what about the old snow terrain I used in v2+3?. I could to a mod just changing the snow, you could subscribe to after this one. What I don't understand is - when you don't like snow-dirt, what about the other snow mixes/plain dirt? The snow-dirt mix contains nothing beside the snow layer all mixes use and the plain dirt. Can youo explain this a bit more, so I can take it better into account for v6 I'm working on?
r0ybt 3. feb. 2014 kl. 21:03 
Excellent work, very faint, soothing textures as a quiet winter afternoon, very elegant mod, recommended to those who like subtle tones. remain warmly but in only two aspects, first, fantastic it would be if the colors of units and buildings have a color tone slightly lower that adapts to the color of the environment (is that perhaps not due, it is only one observation) and, second, the texture of "snow, dirty" and "snow base" unrealistic encounter, and child paintings, I do not like their appearance at all.

MOD recommended, is very nice. :AOEKnight:
95demonearth 20. aug. 2013 kl. 20:43 
Thank you. I don't mind the buildings not having snow just like the whole winter theme. Thanks again.
Ozhara  [ophavsmand] 19. aug. 2013 kl. 22:23 
Yes, I published a winter pack, that emulates winter on all map/terrain types. But keep in mind, it only changes the visuals, so non-snow maps will have no ice terrain and no snow on buildings:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=156247702

This pack contains snowy terrains, forests, mines, cliffs, mountains, rocks and berry bushes. No other game objects are changed.
95demonearth 19. aug. 2013 kl. 18:42 
Is there one that is like "Winter Cold Mountainous"? Not just unsaturating but actually changing it to a bleak winter?
Ozhara  [ophavsmand] 22. juli 2013 kl. 5:22 
There already is a warm version available:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=154592096
Carbsta 22. juli 2013 kl. 5:20 
do you do a warm version of you texture pack. I think that will look even better
Ozhara  [ophavsmand] 20. juli 2013 kl. 11:09 
Danke. Schön das dir die Texturen gefallen.
SirMauzich 20. juli 2013 kl. 11:02 
Ozhara danke für deine Arbeit! Richtig awesome! ;)
Ozhara  [ophavsmand] 19. juli 2013 kl. 23:34 
Thank you very much!, Glad you like it.
bayoubandit 19. juli 2013 kl. 20:34 
you raise the bar with every mod
isaacmq98 18. juli 2013 kl. 10:39 
reall cool
Ozhara  [ophavsmand] 16. juli 2013 kl. 22:43 
Thanks a lot for your kind words. Glad you like it!
Sigilum Sanctum 16. juli 2013 kl. 16:58 
This pack is beautiful, I'll be keeping an eye on your work in the future. :]
Ozhara  [ophavsmand] 15. juli 2013 kl. 11:23 
just hit the subscribe button.
william.ford.2011 15. juli 2013 kl. 10:07 
How do you install this? this looks amazaing
Ozhara  [ophavsmand] 15. juli 2013 kl. 8:01 
Thank you very much, glad you like it.
Mxio 15. juli 2013 kl. 7:24 
Muy bueno, la verdad que excelente. Vale la pena descargarlo.
Ozhara  [ophavsmand] 14. juli 2013 kl. 13:02 
And a question. As the original has no wave effects, would you like to have my static water textures for this pack then? (you can have a look at them on my mods page, must be on one of the last two pages)
Ozhara  [ophavsmand] 14. juli 2013 kl. 12:57 
@[RG]mnimhiab
I do know now ho to do terrain, but it is a bit time consuming.^^
While I was asking, why the terrains base images weren't rotated like ingame what makes it very hard to produce something like plants that are looking good after rotating and strectching, in the original every terrains in built by a correctly rotated and stretched images, cut to 100 pieces. But that means I have to do these 100 pieces vor every single terrain (are 28) and to test it.

So for I recognized, terrains have a seperate drs file, I'll do the graphics.drs containing allt he other changed game objects first and then try to get the terrains ready as soon as possible (but don't count on them before next we. ;))
Bread Crumbs 14. juli 2013 kl. 12:41 
Actually, just fixed that as well. I created a custom resolution 1.25 times that of my native and everything's set. Thanks for all the help!
Ozhara  [ophavsmand] 14. juli 2013 kl. 12:40 
Nor do I, but great to hear it functioned as a workaround.
Bread Crumbs 14. juli 2013 kl. 12:35 
Alright, I got those rocks fixed. Thanks for naming your files in all caps, really helped identify them. Resolutions still odd though, but I have no idea what's causing that.
Ozhara  [ophavsmand] 14. juli 2013 kl. 12:29 
yeah, they really show the age of the game.^^
Although they aged better then a lot of early 3D ones and others. ;)
Maxi Taxi 14. juli 2013 kl. 12:24 
thanks man :D because its a great game but its graphics are poop
Ozhara  [ophavsmand] 14. juli 2013 kl. 11:56 
@[RG]mnimhiab
I'll do a graphics.drs for the game objects next week and implement terrain as well after looking up how that functions in the original. Will post a link then here in the comments.
Ozhara  [ophavsmand] 14. juli 2013 kl. 11:46 
As far as I know, the system how terrains function is changed in the steam version beside steam allows terrains to use 32bit graphics instead of 8bit.

So trees/mines and all other game objects that still use slp files should be no problem for use with the original (but they have to be changed in the graphics.drs file for the original, so until someone merges them with other mods, this would prevent you from using them). For terrains I would have to have a look on how to implement them (it definately is possible).
Maxi Taxi 14. juli 2013 kl. 11:10 
hey i have age of empires 2 but not through steam, do you know any way O can get this for a non steam version and if so how to install it? thanks :) :tradingcard:
Bread Crumbs 8. juli 2013 kl. 11:28 
Ok, thanks. I'm a bit hopped up on painkillers right now so I'll take a shot at it later.
Ozhara  [ophavsmand] 8. juli 2013 kl. 2:28 
It seems some objects are handeled differently by the workshop. If a mod adds files, such as scenarios or random maps, they aren't deleted while verifying the cache. So you will be able to use them after unsubscribing until you delete their files manually.

So for AoE checks your data/slp folder for replacing the graphics contained in the graphics.drs files with the ones in this folder, I think they should also be deleted by verifying...

If this doesn't happen for any reason, normally it can be fixed by manually deleting that slp files as well. In case of the mines that are the four files GOLDM_NN/N0.slp and STONM_NN/N0.slp.
Bread Crumbs 7. juli 2013 kl. 23:29 
Hmm, this is awful strange. I did the old unsubscribe verify cache thing earlier today to check if my resolution changed, and for some reason only half of your texture pack was disabled. Rocks and gold are for some reason still updating, while everything else is vanilla?
Ozhara  [ophavsmand] 7. juli 2013 kl. 22:36 
No, as far as I know, there is only one mod available that changes the resolution. This one definately only changes the images used for terrain and some game objects.
Bread Crumbs 7. juli 2013 kl. 13:36 
Nevermind... Figured it out. Great work on the graphics, by the way, but does it change the game's screen resolution? I swear my units are bigger.
Bread Crumbs 7. juli 2013 kl. 12:46 
Are you kidding me? This pernamently replaces the old textures?? What if I wanted them back?
Dino_Spamoni 1. juli 2013 kl. 9:43 
Damn. That looks really good.
Ozhara  [ophavsmand] 30. juni 2013 kl. 20:44 
Yes it is as there are only graphics changed but no game mechanics.
philly_cheesesteak 30. juni 2013 kl. 20:02 
Is it possible to play multiplayer with these?
Ozhara  [ophavsmand] 28. juni 2013 kl. 23:50 
@Blinx503
Glad you like my textures.
If you want to play in winter, have a look at my winter pack I published a few hours ago:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=156247702
Wet Stapler 28. juni 2013 kl. 23:12 
This will really make the game look much different! I really did want the game to feel more cold, like winter wars.
Ozhara  [ophavsmand] 23. juni 2013 kl. 3:14 
There are now the mines V4 included, cold water V3 and also the cold trees. Beside that all land textures, as I tried another approach for blending.
[DZ] Brook's-Dream-Maker 23. juni 2013 kl. 3:04 
Yay thanks, may I ask what changed in V4?