Life is Feudal: Forest Village

Life is Feudal: Forest Village

Chandler Workshop
28 kommentarer
+The_Doctor+ 16. feb. 2023 kl. 19:01 
the candler work shop is not adding to my profession list as an option to assign workers to it. what am I doing wrong here?
eien no shikaku 永遠の刺客  [ophavsmand] 5. jan. 2023 kl. 11:22 
This mod introduces to the core game new industry building - Chandler Workshop, new resources and new recipes such as candles, cinnamon candles, cloves candles. Fully random decorated and furnished. Ideal for large or small settlements. Blends perfectly with other modded buildings. Designed as mod connected. It needs to be placed in your Mods List according to specific load order. Candles as a trade ware for export.
Magnus Atticus 4. jan. 2023 kl. 12:43 
Hi! Can someone tell me why produce candle? it is a herb category as I know. That means healers can use it? Is there any way to use it as a good for confort feeling, like alcohol, and workers can level up the mood when use it? But peoples should carry in the house to level up confort. or something like that. Is ther any idea how to change the mod?Thanks!
eien no shikaku 永遠の刺客  [ophavsmand] 24. jan. 2022 kl. 4:17 
That's right. Please read mod description.

NEW BUILDING
Chandler Workshop. Fully random decorated and furnished. 2 workers.

Chandler Workshop with fence. Building footprint 16x16.
Chandler Workshop without fence. Building footprint 10x8.
eien no shikaku 永遠の刺客  [ophavsmand] 7. nov. 2020 kl. 13:00 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof.
3. New stoned foundation.
4. New indoor and outdoor redesign.
5. New lights setting.
6. New, improved textures for roof and walls.
7. Workshop with fence and without it as a stand-alone building (option for no fence remains for compatibility with players old saves files) but now you can build both without the need of switching option.
8. Workshop with fences - new outhouse for decorations + smaller footprint (from 18x18 to 16x16).
9. Optimized building cost.
10. Added connection with lumber and daub when those materials are present in the game.
eien no shikaku 永遠の刺客  [ophavsmand] 16. okt. 2020 kl. 6:22 
Everything that increase work for villagers can interfere with game balance. I don't mind adding candles but it's another task and as for the death rate with candles it could be smaller but still it should be added.
alexUnder 16. okt. 2020 kl. 6:20 
Ok. No prob. What you say is logic. I was simply thinking how to make FL better. Next time maybe :)
eien no shikaku 永遠の刺客  [ophavsmand] 16. okt. 2020 kl. 6:12 
But that would add the need to transport candles to mine so less efficient workers in mining (because they would waste time for transport goods when they could mine) and another thing - death rate in mines is because mining in MA in general was dangerous and not because of lack of other resources.
alexUnder 16. okt. 2020 kl. 6:09 
Yup. The most obvious thing is that you can't mine at all without candles. The less hardcore option is that with candles there will be no death in mines anymore. What do you think? Bad ideas?
eien no shikaku 永遠の刺客  [ophavsmand] 16. okt. 2020 kl. 6:06 
Hi, like using candles when mining different ores?
alexUnder 16. okt. 2020 kl. 5:50 
Is this possible to use candles for better mining? I mean candles add some bonus to mining. I think you know where I came from :) It works this way in Banished (which I like less than Village)
shyram 19. juni 2020 kl. 7:14 
I really love your mods passion and details! You make this game less boring and with your mods game feels like almost finished, too bad it's from scam devs
eien no shikaku 永遠の刺客  [ophavsmand] 14. nov. 2019 kl. 12:44 
@benbenimblie
Hello, I'm really sorry for you but it seems you mistook this mod with Butchers Shop / Smaller Butchers Shop. Tallow candles were made in MA at butchers shops, please read mod description at Butchers Shop / Smaller Butchers Shop MODs.

Please also read part about load order posted at this mod

LOAD ORDER
According to connected mods.
Recommended load order: https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0
BenBeNimble 13. nov. 2019 kl. 13:26 
I'm sorry but I'm not seeing how to produce tallow candles. It doesn't seem to be an option. Please let me know what I'm missing. Thanks
Gailegedde 27. maj 2019 kl. 22:30 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [ophavsmand] 4. mar. 2019 kl. 21:40 
Ercih I do not make mods that make game easier, I made milky sheep as part of middle ages history, sheep were used for milk then and game didn't include that but at the same time I balanced also other resources sheep give

You can'y use both mods as both of them are using the same code and I do not plan to take other modders mod and make them mine, it's right
von Manstein 4. mar. 2019 kl. 21:13 
and why dont include it in the same mod or i have any other can be use
eien no shikaku 永遠の刺客  [ophavsmand] 4. mar. 2019 kl. 10:23 
Erich, More Productive Animals is old not supported and not well balanced mod, I do not recommend it. My mod is balanced with core game mechanics.
von Manstein 4. mar. 2019 kl. 10:21 
the talow has problem with more productive animals
eien no shikaku 永遠の刺客  [ophavsmand] 11. nov. 2018 kl. 13:38 
NEW UPDATE: rebalanced recipes, fix for "Upgrades" mod implemented, upgraded demolishing process.
eien no shikaku 永遠の刺客  [ophavsmand] 10. nov. 2018 kl. 16:28 
Anderspeter2, done.

NEW UPDATE : rebalanced recipes.
anderspeter2 10. nov. 2018 kl. 16:07 
could you lower the need for honey to make bee wax as it way to high for the output
eien no shikaku 永遠の刺客  [ophavsmand] 1. nov. 2018 kl. 10:34 
BelLenza, velas como um bom para venda
BeLLenza 1. nov. 2018 kl. 10:28 
e as velas sereve para que no jogo?
eien no shikaku 永遠の刺客  [ophavsmand] 31. okt. 2018 kl. 13:56 
BelLenza - canela e deuses são usados ​​para produzir velas
BeLLenza 30. okt. 2018 kl. 18:52 
para que serve canela e cravo?
eien no shikaku 永遠の刺客  [ophavsmand] 28. okt. 2018 kl. 12:09 
bezbus - glad you like it :)
bezbus 28. okt. 2018 kl. 12:08 
Yes, I love new workshops that add new resources! Hoping mods will grow to match amount of mods as Banished!