RimWorld

RimWorld

Frontline - Trenches
114 kommentarer
kazimir the folf 29. juli 2024 kl. 6:11 
update please
ScruffyMadman67 3. nov. 2022 kl. 15:40 
As a war nut I love this mod
Any chance of an Update for 1.4??
ThatsATau 2. sep. 2022 kl. 7:46 
Mlie more like Basedlie unironically
Mlie 29. apr. 2021 kl. 11:15 
Here is the updated version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2471428431
Hope it helps anyone!
Mlie 29. apr. 2021 kl. 11:01 
@Da]BSE[WuergerKing Ill upload them now and if you want another type of license just drop me a line and Ill change it!
Mlie 29. apr. 2021 kl. 5:31 
@Da]BSE[WuergerKing No problem, thats why I asked first :)
So I assume this license would cover it?
https://creativecommons.org/licenses/by-nc-nd/4.0/
Da]BSE[WuergerKing  [ophavsmand] 29. apr. 2021 kl. 3:28 
@ Mile: Well, i would prefere if you do not alter the content and don't set it free for alteration. I really got some special memories in creating these mods, it helped me in a bad situation in life. So please honor it and do not take it personally.
Mlie 29. apr. 2021 kl. 1:06 
@Da]BSE[WuergerKing I will work on it then, is there a specified license on your mods? I usually put the MIT-license on mods I update.
Da]BSE[WuergerKing  [ophavsmand] 28. apr. 2021 kl. 5:09 
@Mlie: Feel free to do so. Things got recently better for me, but I don't have time atm and don't know when i will have it.
Chevet Over The Moon 26. apr. 2021 kl. 8:17 
i hope so
Mlie 23. apr. 2021 kl. 13:19 
@Da]BSE[WuergerKing Would it be okay for me to make and publish updated versions of these mods if you do not have the time to update them?
Kauvar 20. feb. 2021 kl. 1:49 
when 1.2 work?
blockbuilder 29. aug. 2020 kl. 14:23 
@Da]BSE[WuergerKing

kk, I understand. Hope things get better for you, mate
Da]BSE[WuergerKing  [ophavsmand] 29. aug. 2020 kl. 12:42 
Can't tell you atm. I got some servere personal issues atm. Sorry, got no better news.
blockbuilder 28. aug. 2020 kl. 14:33 
Any chance you'll be updating this mod and those that go alongside it for Rimworld 1.2?
Kahoot 4. juli 2020 kl. 10:45 
Is the mod CE compatible or does it need a load of fan patches?
01A3-91C-2789B11F "Vala" 30. juni 2020 kl. 18:34 
will the cover of the sandbags stack with the trench walls?
Dae Blackheart 26. juni 2020 kl. 5:54 
Was wondering if there would be an update to have usability for CE?
Noxious 7. juni 2020 kl. 14:28 
Is there a video that shows how to use the trenches?
Doctor Hau 29. apr. 2020 kl. 5:27 
Apparently if you play this mod with combat extended it will cause the error: no shells nearby available. Even if you have shells next to it.
Finnegan 19. apr. 2020 kl. 20:52 
I'm having a problem with the howitzer. I have shells in crates right beside the gun but a message saying no shells nearby available. Do I have this set up wrong?
Sorel_Kainz 4. apr. 2020 kl. 2:31 
A mortar can't shoot from behind a wall?
wooaa 20. mar. 2020 kl. 17:31 
Thank you for updating this very fun mod!
Blue Immortal 13. mar. 2020 kl. 21:34 
AWESOME!!!!!
you have no Idea how long I have been hoping you would update

thanks man keep up the good work
Da]BSE[WuergerKing  [ophavsmand] 13. mar. 2020 kl. 19:10 
Update out now.
TrueZangetsu 7. mar. 2020 kl. 8:48 
thats fine my dude, personally I'm just happy to see that this mod isn't dead. I love it too much lol
Da]BSE[WuergerKing  [ophavsmand] 7. mar. 2020 kl. 6:25 
Okay, thanks for the response. I will get to it on the weekend beginning 14.03.
Atm. I got no free time, sorry.
Light-DelaBlue 6. mar. 2020 kl. 9:12 
the only thing not working is the cannon.
Trouxulas 26. feb. 2020 kl. 14:10 
XML error: <turretTopGraphicPath>Things/Building/Mounted/HowitzerTRGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context:

the top of my weapons doesn't exist
Da]BSE[WuergerKing  [ophavsmand] 25. feb. 2020 kl. 3:26 
I will update it, but not before March.

Has anyone tried to use the 1.0 version for 1.1? Can you give me a quick Error-Feedback? Reading the changelog i think changes to .xml mods might be marginal. Well, we will see...
Todd Howitzer ⚜ 24. feb. 2020 kl. 15:11 
1.1 ?
Todd Howitzer ⚜ 24. feb. 2020 kl. 15:11 
1v1 ?
Viscount Danku 23. jan. 2020 kl. 3:31 
Does optics improve accuracy of vanilla mortars as well?
Nick Nape'em 30. nov. 2019 kl. 20:34 
@Don that will do it mate, that will do it, this mod is THE defense mod
Lancel 30. nov. 2019 kl. 13:39 
Sorry, i installed wrong version. It took me some time to find the good one but i got it and its working. Sorry once more for false alarm
Da]BSE[WuergerKing  [ophavsmand] 30. nov. 2019 kl. 6:39 
@ Don: Sorry, atm. im all busy with new job and so on so I just can't find any time for the rim. Just give me a short specification: Are the Frontline-Mods still working? Is it just the notification if them beeing outdated?
Nick Nape'em 28. nov. 2019 kl. 22:48 
@don i agree its a superb mod, its my main defensive structure
Lancel 28. nov. 2019 kl. 16:47 
Hey, when i try to launch the mod it says that its outdated. Could you update it? Cuz i really want to have some ww1 vibe in my colony.
Andervall 20. sep. 2019 kl. 10:18 
Is it possible to have all the trench and bunker mods active ( given the right load order ) or do they conflict in some sence?
SovietAmerica 21. aug. 2019 kl. 8:04 
is this existing save safe?
Howard Appreciation Club 27. juli 2019 kl. 9:59 
Out of curiosity, how does everyone feel about the accuracy of the anti tank turrets against centipedes? At a centipedes attack range I'm usually getting at best about 30-40% chance to hit, and given that it may hit a very non essential area against a creature that feels no pain, I'm not sure I'm spending my pawns time well not having them just sure their gun or a mortar. I haven't tried putting TRULY incredible shooters on them, but I do have 12+ shooters with advanced bionic eyes and advanced bionic arms.

Either way, really loving the mod.
Nick Nape'em 17. juli 2019 kl. 23:29 
AW YEAH
RayDogg 17. juli 2019 kl. 18:05 
yes
Nick Nape'em 17. juli 2019 kl. 13:51 
is this save game compatible?
Jacques Cartier 8. juli 2019 kl. 9:33 
Can make it so you can change what npcs and outposts/faction bases are allowed to spawn with in options? It's pretty much impossible to attack a pirate base when they have a howitzer obliterating your entire army before you can even reach the enemy defenses.
Zawarudo 13. juni 2019 kl. 12:55 
yeah remove the guns! dont wanna mess with balance as my other total conversion mod already adds guns.
Eclipse 21. maj 2019 kl. 18:24 
CE version without guns, please!
MALDINGBRICK 19. maj 2019 kl. 12:33 
k thanks m8
Da]BSE[WuergerKing  [ophavsmand] 19. maj 2019 kl. 12:15 
@ Theoriginalfag: Atm. I'm trying to create a framework for ammo-using multishot turrets (so your assigned pawn reloads the turret himself like in the older versions). But that is really tricky.
MALDINGBRICK 19. maj 2019 kl. 5:45 
damm well then whats the future of this mod and will there be anymore content related