RimWorld

RimWorld

Ugh You Got Me
187 kommentarer
RemingtonRyder  [ophavsmand] 4. sep. kl. 14:17 
@hoteldoor The only way to stop that from happening is if the social fight never starts. Like, we detect that a colonist can insta-kill someone in one hit, and make them an ineligible participant for a social fight. I'd have to look into it and see if it's possible to do.
Gerewoatle 4. sep. kl. 12:36 
@hoteldoor - Who could have possibly foreseen the natural consequences of using OP mods?
hoteldoor538 4. sep. kl. 9:58 
One of my colonist has 400 fist dps and a new recruit had a social fight with him, which results in the recruit instantly dying. Is there a way to make it so that its impossible for social fights to lead to death?
RemingtonRyder  [ophavsmand] 28. juli kl. 9:27 
I don't know how often the game checks to see whether a social fight should continue, but when it does check the mod will have a combatant give up if a body part is damaged past a certain threshold. Even bloodlust pawns will accept a surrender.

An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
brevisdiem34ミスト 27. juli kl. 23:04 
@Sleepless Homunculus I ran a test in dev mode for you. I had two masochist,tough,bloodlust pawns that hated each other have fights in a 22x15 walled in sandstone room. Weapons are not used in social fight regardless. And in multiple attempts, I conclude it is possible for them to be downed bleeding and crawling to bed, but they never dismembered body parts. They were both competent fighters and I was using Charactor Editor for the purpose of testing: the amount of damage varies randomly.

TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.

DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?
RemingtonRyder  [ophavsmand] 26. juli kl. 12:45 
Or downed.
Sleepless Homunculus 26. juli kl. 4:57 
If two masochist / bloodlust pawns go at it, one is gonna end up dead?
Draco Sicarius 25. juni kl. 12:26 
Awesome, thanks!
RemingtonRyder  [ophavsmand] 25. juni kl. 8:41 
Completely safe to add to or remove from existing saves.
Draco Sicarius 25. juni kl. 5:15 
Is this one safe to add mid-save or should a new save be started for it?
RemingtonRyder  [ophavsmand] 21. juni kl. 5:33 
Didn't run into any problems with the new version for 1.6 unstable. If it breaks, let me know.
filmyu 20. juni kl. 10:52 
i appreciate your time and effort :)
AzoorFox 20. juni kl. 9:38 
GOOD. THANKS.
RemingtonRyder  [ophavsmand] 20. juni kl. 2:58 
Should just need to be recompiled for 1.6, so I'll take a look on Saturday and see if I'm totally wrong about that. :)
AzoorFox 19. juni kl. 15:32 
UPDATE WHEN????????????????
Dead Thing 21. nov. 2024 kl. 19:13 
I've been happily using this mod for so damn long now that I don't even remember what a regular social fight is like. I was watching my friend play and things got quite out of hand. Great mod.
foolzardy 10. juli 2024 kl. 21:53 
Ohhhhh
RemingtonRyder  [ophavsmand] 3. juni 2024 kl. 18:59 
Seems to be working fine here.
⛧ ImxSenseiYT⛧ 3. juni 2024 kl. 18:42 
mod is bugged atm , pawns will just stand around after social fighting while social fight is still active but nothing is happening resulting into not being able to boost the time etc
PewZapDie 19. maj 2024 kl. 5:40 
Ohhhhh
myxbox18 10. maj 2024 kl. 3:40 
O7
Sorcia 21. apr. 2024 kl. 5:56 
Bros been updating since 2018 and I never knew this mod existed. Thanks friend.
Waggish 11. apr. 2024 kl. 19:36 
Trawling for fresh 1.5 mods, and THIS is how I find out this wasn't already how social fights work?! Bless you, child. Maybe now my pawns won't turn each other's torsos into pulp quite so often.
ThottyNathaniel 9. apr. 2024 kl. 20:21 
can you make a version where you can start a social fight
RemingtonRyder  [ophavsmand] 24. mar. 2024 kl. 6:38 
Updated for 1.5 unstable. No changes were needed, so it should work fine. Let me know if there are any problems, though!
i drank the bass pro shops water 15. jan. 2024 kl. 10:35 
Alex bit Wyn'deursh in the heart viciously. He died.
VORZAP 12. jan. 2024 kl. 8:45 
@Tamm, yea I ended unsubbing from the mod due to this. I wish there was a mod that would consider melee skill before social fighting
Tam 31. dec. 2023 kl. 4:34 
My colonists start to immediately leave social fight as soon as it started with no hardm to eachother, does any1 have the same issue ?
Enlonwhite 2. dec. 2023 kl. 11:48 
I have always felt the 'Social fighting' in Rimworld vanilla was more like some pawn using an insult or such as a psychopathic excuse to kill/maim those they hate.

I have found with stories from other families, stories of accidents from siblings, and from my own person experience, is that most standard ideas of what would be a social fight is just a minor fight that has little to no true threat to life. In the instances where said threats occur are usually do to accidents or without intent.

Long story short, most fights are just short, NOT to the death, skirmishes of emotion.
Any exceptions are for reason that are NOT common, (Accidents, Bloodlust, Psycopaths, etc.)

"Exceptions to the rule, does not make the rule invalid. The rule exists for a reason.
RemingtonRyder  [ophavsmand] 23. nov. 2023 kl. 4:56 
Snapout covers a range of different mental breaks, this just covers social fighting.
Philip Connors 22. nov. 2023 kl. 12:53 
Is this just a better version of Snapout?
RemingtonRyder  [ophavsmand] 11. nov. 2023 kl. 12:45 
Obviously one of the colonists was named Astarion.
Nightcrawler_117 11. nov. 2023 kl. 1:01 
> Social Fight
> Neck; Bite, Human Teeth
Shark of The Covenant 16. sep. 2023 kl. 0:21 
I never thought I'd download this mod until my colonist beheaded another colonist from a social fight earlier
BIG SOUP 6. juli 2023 kl. 15:51 
@Daniel just another normal day out on the rim huh?
nubcake -MeoW- 21. apr. 2023 kl. 0:18 
+1 giving thanks :o)
Daniel 19. apr. 2023 kl. 12:35 
great mod. Had a colonist rip an arm and an eye of anther colonist from a social fight
Ren 17. apr. 2023 kl. 17:50 
Just coming to give thanks for this mod. It's saved countless colonists over the years
Rips 28. mar. 2023 kl. 16:41 
Ty such a great mod! Social fights in the mid to late game when half the colony is biomodded were a nightmare and leaving colonists dead or with missing limbs and the hospital full constantly. This helps so much!
Red Phantom Ledo 10. mar. 2023 kl. 1:50 
any mods that reduce the severity of social fights even more? i want to keep them but i got a lot of angry pawns that just love to live with bruises all the time
bugrilyus 4. mar. 2023 kl. 7:46 
pyscopath, abrasive?
YunoAloe 21. feb. 2023 kl. 15:30 
Traits, of course, but I'd rather look for something ambient, or (semi-)passive. Like rage gas, psycasts without diplomatic consequences, horrifying appliances that drive mad... Ok, this is not the right place to ask this.
RemingtonRyder  [ophavsmand] 21. feb. 2023 kl. 6:37 
If I remember right, there's a trait (or traits) which make it more likely for a social fight to happen. I don't remember if traits have weights (the higher the weight, the more likely they are to be chosen) but if so, that would be a place to start.
YunoAloe 20. feb. 2023 kl. 22:18 
I'm looking for a mod that could do relatively the opposite of this one. I want to make a crazy room for my visiting caravans where visitors will go mad, like berserking due to low mood (with corpses and effigies laying around) or social fighting. Any ideas how could I force visitors to social fight with each other more?
Stellar Harbour 8. dec. 2022 kl. 7:11 
It will help with berserk idiots?
Gliese581 26. nov. 2022 kl. 1:35 
It probably helped that I was really tired when I first came across this mod but your mod picture had me crying laughing so thank you for that.
Shane 24. nov. 2022 kl. 5:21 
Had the incident of a pawn being stuck in a "social fight" from a mental breakdown. Orange colored. I don't know if this mod causes it, but it definitely will nonstop fill the error log when it happens. Workaround: Keep a dart gun handy. :)
19Peej 7. nov. 2022 kl. 12:01 
Thank you!
Jet 6. nov. 2022 kl. 17:14 
ahh. cool it still sounds like an improvement over vanillas high likelihood to end up crippled for life over an unarmed punch. therefore i will install it.
RemingtonRyder  [ophavsmand] 6. nov. 2022 kl. 17:12 
No. It can only stop the fight early if one of the fighters is badly injured, or prevent it from starting. The problem is that the game treats social fights as if they are real battles, no holding back, so full damage is dealt. My thoughts on this are, if colonists have the ability to be so savage when someone insults their parentage, they need to be able to take that damage instead of getting their arm instagibbed.