RimWorld

RimWorld

[WH40K]Adeptus Xenobiologis: Orkoids
1.256 kommentarer
crawpergia 22. juli kl. 18:46 
do snotlings regrow their arms? i very recently had a snotling lose both arms from an ork brawl
Wazabey 1. juni kl. 13:21 
Bionic eyes are not where they are supposed to be, but in the center of the face.

Is there any way to fix it?
Potato0 6. mar. kl. 20:20 
does this work with MIM orks core?
EvilSunzBigMek 27. jan. kl. 1:00 
ok i found out that the small yellow shoota and black slugga just dont work, the other guns seem to just fine
EvilSunzBigMek 26. jan. kl. 23:21 
my orks arent shooting, they only use guns in melee?
Faith 18. jan. kl. 1:02 
I guess this doesn't work with CE? All the orc weapons seem to only work as side arms with it?
Faith 17. jan. kl. 14:00 
Thanks Filth, didn't think of that...
o b s i d 14. jan. kl. 18:35 
Oi ya gitz, it's time ta give dem rim umies a proppa krumpin!
AngerMittens 10. jan. kl. 20:17 
Fermenter mod is outdated, It cannot make Org Grog anymore.
Requesting functionality be shifted to the upto date processing framework mod.
Lord Of Filth 23. dec. 2024 kl. 22:21 
For everyone who asking: How to get more colonists?
In mod options (esc menu and bottom one) there is adeptus somthing mod, look for orks part and there you can set chances for greenskins to spawn from fungus and cocoons.
Faith 10. dec. 2024 kl. 7:02 
I have played this mod loads and just rely on converting or buying orcs to fill my ranks... hoooooow do you get more squigs, grots and orcs lol?
Spades 28. nov. 2024 kl. 17:18 
how do I get more orks?
thundee 25. nov. 2024 kl. 10:04 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHH
WOKEGOD 5. nov. 2024 kl. 11:54 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Федя пластилин 4. nov. 2024 kl. 3:33 
ГООООООООООООООООЙДА!
ladkeysladkey 19. okt. 2024 kl. 19:49 
WAAAAAAAAAAAAAAAGH
Doom Daddy 13. okt. 2024 kl. 20:58 
Gazbag!! Round up da boiz. Wez gunna stomp deez rimgits.
Gameking117 7. sep. 2024 kl. 17:53 
could deez boiz werl in sos2?
O-Jay 19. aug. 2024 kl. 4:18 
I got jumpscared by the WAAAAAAUUUGH!!! 10/10 mod.
CentlDog 10. aug. 2024 kl. 13:20 
how do i get more colonist? are they event based or no i need to capture a recuit them?
darkzero 4. aug. 2024 kl. 7:27 
OUR BOYZ ARE BACK!. Ogliss.... I love you.
odinmobi 12. juli 2024 kl. 8:08 
1.5? you mean 1.WARGHHH!
MrSharkey 11. juli 2024 kl. 5:35 
when will it be available on steam?
Ogliss  [ophavsmand] 26. juni 2024 kl. 19:55 
the inital 1.5 build is available on the github under the Dev-1.5 branch
sabal999 26. juni 2024 kl. 12:15 
Please Update!! I need to krump!
XXFQ007 26. maj 2024 kl. 9:03 
@CrunchyKnuts.tv I Agree with that.

And 1.5 Plz:steamhappy:
CrunchyKnuts.tv 19. feb. 2024 kl. 2:29 
I love the premies but it /definitely/ needs some balancing regarding moods. A few days in to a new colony, and they started beating on each other which was fully expected. But the MOOD DEBUFFS were insane! Way too frequent, too
Oggin 12. dec. 2023 kl. 8:44 
I recruited an Ork Yoof off of an orbital trader and his hunger keeps dropping dramatically. Like it'll be in the high seventies then drop to 11% out of nowhere. I dunno if it's a problem with this mod or one of the many others but I'm calling him tarrare for the time being.
sassythesasquatch(Real) 5. dec. 2023 kl. 2:45 
just checked the description of the mod in rimworld and says there are cave squiqs is that something you were planning on adding or i just havent found one yet or do the fungus have to be grown in a cave?
Faith 23. nov. 2023 kl. 3:43 
Yeah, the grot fightyness is bugged. Sometimes it gets lower through krumping wildlife and fighting etc... mostly it seems bugged. They don't ever seem to start scarps so I don't worry about it. I do however have a HUGE orc, ceramic two handed axe, Orc Ard helm, Ard chest piece, who is also a werewolf that is honestly a mooooonster. He shreds stuff.
sex is scary 21. nov. 2023 kl. 14:20 
oi, is it normal that my orks act like grot? they are all like "its too dark" "i eat like a squig" "i slept on the ground" "i eaten another ork (it was a grot)" like they should bother about that and not about krumping the wildlife, also ork dont need a table they can just palm the food and chomp on it, i can get the grot are more sensitive about puny things like that but boys nobs and da boss?? they litterally drink gasoline why would they care??

punching grot dont really work, one day i got an grot that was like "i'm too sad to walk" i punched him, and it didn't wake him up

also i have some issue spawning new orks at the start of the game, my klan barely run for 4day bcs they end up krumping each other after getting rid of the wildlife, how are those gitz suposed to multiply?
sassythesasquatch(Real) 20. nov. 2023 kl. 1:22 
anyone else grots ain't fighting? when they are full of fightyness
Faith 16. nov. 2023 kl. 7:41 
the scrappin thing needs taking down a peg or two, (__) fightness and they just fly off. It shouldn't give them such a negative affect after losing a fight also.

Grots should come with Haul already ticked, they shouldn't need training. They should also spawn more frequently. Orcs are particularly lazy and slow (ritely so) but thats cause the grots make there world run. Atm early game x3 grots doing nothing, trying to handle everything is tedious.

Orcs need to be a little more hardy imo... watching one get wrecked by a tortoise in close game today was embarrasing. Regen or recovery from injury probably needs a multiplier also.

Great mod though, I do enjoy it.
Marksnow234 21. sep. 2023 kl. 14:23 
my bad, it wasnt the mod
Marksnow234 21. sep. 2023 kl. 13:56 
i have a question, is it a feature that orks cannot be recluted? cus like, i dont know if its my pc or not, sorry for being anoying
Tomoyboy 5. sep. 2023 kl. 0:17 
Is there a way to add modded recipes to the ork versions of some production benches? eg, vanilla expanded stews to the ork stove
Ogliss  [ophavsmand] 28. aug. 2023 kl. 19:08 
@King jong illest
the start issue is related to Humanoid Alien Races overriding the spawning methods introduced to vanilla to support biotech, ive reported it to the author, still waiting on him having time to figure out and fix it, its a little beyond my ability to fix without breaking other HAR features
Doom Daddy 26. aug. 2023 kl. 22:19 
Also. I noticed with one of the starts it says I would get a boss and a couple meks or something but I just started with grots instead. Is there a way to fix this or is there a way to get a boss/nobs in your crew besides capturing them?
Doom Daddy 26. aug. 2023 kl. 18:14 
That makes sense. Any ideas you have adding onto the mod you plan on doing? Maybe orc vehicles or orc mechs?
Ogliss  [ophavsmand] 26. aug. 2023 kl. 8:52 
@AVE
thanks for letting me know, should be fixed for the next update
Ogliss  [ophavsmand] 26. aug. 2023 kl. 6:50 
@King jong illest
ive thought about it, but im not sure they need it, it SHOULD bother them less than humans, seeing their matez get zogged, what i Might do is see if i can set it up so that seeing one or two 'lower level' greenskins getting murked is funny, but as more die, it starts being more negative (in tabletop, when i played, if an ork mob had to do a leadership test, you needed to roll under the number of orkz left in the mob, and im hoping to replicate it somehow)
Doom Daddy 25. aug. 2023 kl. 22:40 
FYI i'm having a LOT of fun with your mod.
Doom Daddy 25. aug. 2023 kl. 22:34 
Ahh ok makes sense. As far as lore goes, do you plan on giving a humor mood boost when a friendly ork/snot/grot dies? To my knowledge they find that pretty hilarious
Ogliss  [ophavsmand] 25. aug. 2023 kl. 13:20 
@King jong illest
that would be because they automatically count as having the trait, without it actually taking up a trait slot, unless somethings broken that recently
Doom Daddy 25. aug. 2023 kl. 12:41 
I have even tried dev mode to give them psychopath trait and it won't work
Doom Daddy 25. aug. 2023 kl. 12:36 
For some reason none of my Orks or grots have the psychopath trait as promised. Anyone run into this?
AVE 14. aug. 2023 kl. 15:05 
This is a small issue, but for some reason only one of the Ork deities shows up with it's custom graphic in the ideology screen. Randomizing deities makes the deity count go back down to 1, either gork or mork with it's own special graphic. When adding a deity however it doesn't have the correct graphic or even usually the right name.

I decided to comment this issue on this page instead of the Adeptus Mechanicus: Armoury page because despite the fact that the ork structure tells me it originates from there, it doesn't show up unless I have this mod. Please fix, we need gork and mork.
Xinjiang Uterus Collector 11. aug. 2023 kl. 13:39 
Huh, I realize there are default settings. Mine were set to 0 before clicking "defaults" though
Xinjiang Uterus Collector 11. aug. 2023 kl. 13:14 
Love this mod. I think you should fill in the default configs to actually apply some orkish regeneration, chance to spawn from fungus, etc. just so we don't have to any time. Thank you
Boshty 7. aug. 2023 kl. 13:32 
WAAAAAAAAAAUUUUUUUUUUUGHHHHH!!!!!!!!