XCOM 2
[WOTC] Skirmisher Swords
32 kommenttia
RolandJ 8.7. klo 21.12 
To circle back, the ability name that works for my modlist is 'SkirmisherMelee'. I'm not sure which mod is responsible for my Skirmishers having this as their slash ability, but it functions ingame and refunds the action point when that ability is added to the [Rend the Lost] mod.
NightNinja54  [tekijä] 5.9.2023 klo 15.56 
@RolandJ
I believe the Skirmisher Melee ability is called Reckoning. SkirmisherStrike is actually Marauder that provides two shots on a turn if I recall correctly.
RolandJ 21.8.2023 klo 18.31 
Hello, thank you for the mod! It works great.

I'm trying to add this slash ability to the "Rend the Lost" mod's XComGameData_SoldierSkills.ini, as that's where it designates which abilities to trigger the lost killshot action point refund. I've added the following line but it isn't triggering the action point refund ingame for my skirmisher who is using a sword via this mod. Does this mod add a custom ability? If so, what is the name, please?

+ValidHeadshotAbilities=SkirmisherStrike
NightNinja54  [tekijä] 20.7.2022 klo 20.25 
@Trooper
I don't believe I set them up to have attachment slots
Nero 20.7.2022 klo 10.03 
Can this be used with melee attachments?
NightNinja54  [tekijä] 29.8.2020 klo 6.22 
@Hot Wet Novel Laureates
Hm, no they're set as starting items so they should appear regardless of initial faction.
Hot Wet Nobel Laureates 28.8.2020 klo 23.02 
They showed up after I restarted my game. Maybe it was because I started with a Skirmisher ally?
Hot Wet Nobel Laureates 28.8.2020 klo 16.04 
I just started a new game, and the skirmisher swords aren't showing up.
It is possible to add the Alien Hunter Axes via ini edits?
NightNinja54  [tekijä] 13.10.2019 klo 18.56 
@Feezec
No, this is a basic mod that replicates the 6 swords as Skirmisher Ripjacks - it will not effect any swords outside of those.
Feezec 5.8.2019 klo 22.38 
Does this mod let skirmishers use chosen assassin sword?
NightNinja54  [tekijä] 20.5.2019 klo 5.52 
Announcement: Wrist-Mounted Energy Swords released -
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1746708084
Phnx 16.4.2019 klo 9.21 
@NightNinja54 It's nothing to do with your mod. It's just my perception that the curved part is on the wrong side of the sword. But now I actually see why the experimental sword is experimental. It's inverted by design. :lunar2019grinningpig:
NightNinja54  [tekijä] 15.4.2019 klo 19.33 
@Hattori Hanzo
Hi, the left arm grapple gauntlet is intentionally included as the skirmishers still need that to use their grapple and chain abilities!
NightNinja54  [tekijä] 15.4.2019 klo 19.33 
@Phnx
That's strange, I haven't made any adjustments to the object itself so uncertain why that would happen.
NightNinja54  [tekijä] 12.4.2019 klo 21.38 
Announcements:
Recruitable and Trainable Skirmishers released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710912645
Recruitable and Trainable Templars released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710913197
Recruitable and Trainable Reapers released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710916385
Stolas Suzie 12.3.2019 klo 18.06 
Using the sword still causes the left arm guard to appear which can look awkward on some custom armors is there way to make the ripjack and armguards invisible?
Phnx 11.1.2019 klo 12.05 
Cool mod! It's funny no one noticed yet but the red enhanced sword is inverted. All the other swords have the sharp edge one the left side when sheathed on the back while that sword has it on the right side. And it also shows during animations.
NightNinja54  [tekijä] 7.1.2019 klo 20.46 
@jonnyafrica:
Hi Jonny, thank you. Unfortunately I would not know how to make those items invisible without losing the animations that make those items work as we’d expect in game. Additionally, I wouldn’t want to pull the energy sword from the halo mod pack as it’s another authors work
jonnyafrica 6.1.2019 klo 20.05 
Hey Night. Thanks for your mods. I do enjoy them. Wanted to ask if it was possible to make the energy sword from the halo weapons work with this? Also would you know or be able to craft a mod that makes skirmisher claws(both arms) and templars weapons invisible, for cosmetic purposes. :) Thanks for your time.
Brave Sir Sausage 30.12.2018 klo 7.47 
Great, I'll give this a spin.
NightNinja54  [tekijä] 30.12.2018 klo 7.16 
@CascadianJigglePolice:
Yeah, exactly. It won’t cause any issues. The creator of those mods, Musashi, did not include ripjacks originally. Since this is considered a ripjack technically, they won’t appear available to be equipped in the primary slot.
Brave Sir Sausage 30.12.2018 klo 3.11 
Cool! I never really liked the ripjack so this is tempting.
One question - you said this is incompatible with primary secondaries and dual wield but I can have them installed simultaneously. By this do you mean I can have all three enabled and just shouldn't try to give a skirmisher a primary secondary weapon or dual weapons, or can I not enable this mod while I have those two?
NightNinja54  [tekijä] 29.12.2018 klo 16.53 
Announcement: Bullpup Submachine Guns released - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1607408263
NightNinja54  [tekijä] 25.11.2018 klo 8.20 
@Bezimienny Hey! Thanks for pointing that out. You are correct and is something I just fixed.
Arkhangel 1.11.2018 klo 21.21 
@Circle: I'm aware, just staying the Stun Lance that actually WORKS like one for Skirms would be nice, specially as some of them probably are former Lancers anyways.
Grikan 1.11.2018 klo 16.03 
Advanced Blade has only 4 dmg instead of 8, at least in my game :( too bad it looks cool. Thanks for the mod, other than that works 100% fine :)
NightNinja54  [tekijä] 16.10.2018 klo 5.51 
@prophyz: Glad to hear!

@Circle of Psi: I've tinkered briefly with the Templar Blades, could be cool addition but would have to make sure everything works correctly - no plans at the moment

@Arkhangel: I'll keep that in mind :) - no plans at the moment
PROPHYZ 15.10.2018 klo 23.12 
E P I C + FAV + RATED
Arkhangel 15.10.2018 klo 0.27 
@Night: should add the Stun Lance from ADVENT Armory ;)
NightNinja54  [tekijä] 14.10.2018 klo 20.00 
@GUA: :)
GUA 14.10.2018 klo 19.58 
You are a godsend. Thanks.