XCOM 2
[WOTC] LW cosmetic laser and Coil Gun pack
29 kommentarer
Alpha115  [ophavsmand] 26. sep. 2022 kl. 21:57 
It is Made for WOTC.
Commodus 22. sep. 2022 kl. 14:17 
Will this work with regular wotc without the lw?
save game comp?
thanx:)
Alpha115  [ophavsmand] 13. juni 2022 kl. 8:19 
@MechaSpaceCaesar open each config and replace 115_LaserPack_WotC with LW_LaserPack_WotC, you might also need to rename Src folder in the same way.
MechaSpaceCaesar 12. juni 2022 kl. 18:02 
@Alpha115

Funnily enough the first thing I tried was changing the ID to match the old one, but unfortunately that alone was not enough to fix it. Do you have any idea what config files might need to be adjusted?
Alpha115  [ophavsmand] 11. juni 2022 kl. 21:35 
@MechaSpaceCaesar So you can change the mod ID to the old one, you will have to mess with some config files as well. LW_LaserPack_WotC is the old ID.
MechaSpaceCaesar 11. juni 2022 kl. 10:57 
This mod's most recent update broke its presence in my save file and now I'm at a loss as to how to fix it. Mod is now "missing" when I attempt to load up my save.
Stolas Suzie 3. okt. 2021 kl. 16:12 
Previously I had to use a combination of 5-8 mods to get the lasers and coils and then overwrite the original mag and plasma weapons with them. having just 1 mod that does all that is gonna make things so much easier.
DEATHWATCH913 25. sep. 2021 kl. 20:27 
Would it be possible to allow the tier 2 and 3 laser weapons mount underbarrel weapons? The tier 1 weapons are capable of doing so, but as soon you lose that ability as soon as you upgrade. I know that the mod that the underbarrels for eu weapons rectifies this, but that requires me to use the laser and coil gun mods that make them their own tiers and I prefer to use them cosmetically. Also before anyone suggests it, I would rather not use the skin replacer mod because I am not trying to figure out how to mess with that whole thing.
Cylindryk 17. sep. 2021 kl. 13:10 
Hey, could you change your mod ID? It generates conflict with Long War Laser Pack - WotC (unofficial) by NStriker, and his mod was first to use that modID.
Thank you!
CP5 18. sep. 2020 kl. 8:15 
Not sure if you have found the template names yet Pontifex Maximus, but if you look in the localization file for the XComGame.int, they are all listed there to pull from.
SteadyToker 15. nov. 2019 kl. 7:22 
Would be cool if these were tied to an autopsy or proving ground rather than just being there for selection.
Gabriel Cooper 5. nov. 2019 kl. 16:20 
hey there, would it be possible to make a version of this mod with only the bullpup and vector rifle? i'm using the coilgun + laser in one mod so i can't just remove the laser one. i thought about trying to disable the other guns but i'm not sure how.
Pontifex Maximus 4. aug. 2019 kl. 18:25 
Could you tell me what the template names for the laser assault rifle are? I'm playing with the underbarrel mod and I'm trying to add them to the laser assault rifle but I can't find the template names for the weapons. I'm not sure if the template would be AssaultRifle_LS_CV or AssaultRifle_Laser_CV or even AssaultRifle2_Laser_CV as I've seen all of these used for different modifiers. I would greatly appreciate it.
Alpha115  [ophavsmand] 28. juli 2019 kl. 12:00 
Its own set of weapons.
Pontifex Maximus 28. juli 2019 kl. 8:27 
So does this replace the normal weapons or is this just it's own set of weapons?
Beagle 23. juni 2019 kl. 15:31 
Thanks so much! Credit to Bountygiver for figuring it out for me.
Alpha115  [ophavsmand] 23. juni 2019 kl. 11:25 
@beagle Fixed it thanks for catching that issue.
Alpha115  [ophavsmand] 23. juni 2019 kl. 11:16 
@beagle I'll Definitely look into it and try to fix that.
Beagle 22. juni 2019 kl. 16:37 
Hi! There's an issue I'm having with your mod that's causing a CTD where I'm trying to upgrade from T2 to T3 shotgun, and it's crashing because the mod appears to be trying to upgrade T3 to T3 during that process as well, creating an infinite loop. If you could take a look at that, it'd be awesome!
Alpha115  [ophavsmand] 11. nov. 2018 kl. 17:03 
That's odd I dont seem to be having that issue. I'll look into it.
Maldracai 10. nov. 2018 kl. 15:44 
I don't know if it's a clash or something specifically about your mod but if I'm subbed to this over the Laser and Coilguns mod... whenever I upgrade to magnetic weapons, my conventional appearances use the Magnetic (and plasma) attatchments. It's kinda cool for some of them but obviously others clip horribly. Just thought you should know.
Alpha115  [ophavsmand] 9. nov. 2018 kl. 8:19 
Only if you want the Laser SMG.
Alpha115  [ophavsmand] 18. okt. 2018 kl. 21:50 
@c4nage eventually, but Its not my main goal right now.
C4rnage 18. okt. 2018 kl. 20:44 
Do you plan do the same to coil guns?
Alpha115  [ophavsmand] 14. okt. 2018 kl. 16:02 
@c4rnage it might work mid campaign, but if you don't want SMGs you can download this mod without the LW2 smgs mod.
C4rnage 14. okt. 2018 kl. 15:50 
Does it work on a mid campaign? and the smg pack is only necessary if i want the smgs? does it work without?
Alpha115  [ophavsmand] 6. okt. 2018 kl. 22:39 
@deviathan whale just resuing the AR for the bullpup and Sniper for the vector rifle.

@endersblade I mean it might make the laser pistola primary with that mod. While I did some testing with the mod I did not have primary secondaries active so can't give a garanteed answer
endersblade 6. okt. 2018 kl. 15:01 
Do you know if this covers the Pistols added by Primary Secondaries?
Dev 6. okt. 2018 kl. 13:42 
Are the bullpup and vektor rifle just reusing the AR and sniper models, or did you actually make new ones?