XCOM 2
[WOTC] Yard's Improved HK416 Assault Rifle
31 kommentarer
PROPHYZ 11. juni 2024 kl. 14:16 
Idk if it's on me, but I can't change the mobility, it's completely ignoring any value I put in.
That's the only thing I notice. Everything else works, just mobility is fkn trolling me.
Veehementia  [ophavsmand] 6. apr. 2021 kl. 12:35 
@Kaeso Venator Don't worry. .ini files contain mod options, yes, but what they can modify is up to the mod's author. Not all .inis are the same. The majority of weapon mods don't offer ghost template options.
Venator 6. apr. 2021 kl. 10:27 
I see, thanks for clarifying! I didn't understand that because I only started dabbling in weapon skin exchanges last year, I thought the ini could hide it from the available weapons.
Veehementia  [ophavsmand] 6. apr. 2021 kl. 10:05 
@Kaeso Venator There's no .ini options to make this weapon a ghost template; this mod was made much time before WSR or XSkin were a thing. The only way you can make it so is by using Weapon Skin Replacer to hide its template names. Then it will be just like a ghost template.
Venator 6. apr. 2021 kl. 9:05 
Thank you for the mod, the gun looks amazing. However I can't set this up to only show as a "ghost" template. Even if I set everything to "false" in the configuration ini, actual HK416s still show up in the available weapons list. I only want to have a "ghost" template in order to use Iridar's XSkin to change the base assault rifles' appearance, without extra weapons appearing in the armory. Does anybody know how to achieve that?
A Bunny 30. juni 2019 kl. 22:12 
@The LDs - Make sure you don't have Overwatch Weapons installed. Those break the reloading mechanic in game for some reason.
The LDs 2. juni 2019 kl. 18:37 
I noticed for me this weapon is not able to reload for me. not sure if this is just me.
Veehementia  [ophavsmand] 25. apr. 2019 kl. 15:54 
@Flamingcheesepie WOTC_HK416_CV, WOTC_HK416_MG and WOTC_HK416_BM for conventional, magnetic and beam respectively.
Flamingcheesepie 25. apr. 2019 kl. 15:45 
What's the actual template for the weapon? That is, where base assault rifle is AssaultRifle_CV, would this be HK16_CV, HK16_T1, etc?
Seti 11. jan. 2019 kl. 23:44 
Nice update ;)
neIVIesis 3. jan. 2019 kl. 11:46 
@Veehementia I noticed this weapon, and its sister SMG are re-using inventory images from the Vanilla rifle.

I can make a new TGA images that match the actual weapons and send them to you to update the mod. Accept my friend request if you're interested in fixing them.
ComanderSoren 12. dec. 2018 kl. 6:43 
could you do the m249 and/or the g36?
Requiem 4. nov. 2018 kl. 11:45 
Like this so far, adjusted .ini for upgrade slots and fixed the BM damage. One thing I noticed which annoys me a lot though: The weapon keeps on polluting loadout of everyone. E.g. I equip magnetic AR or a Battle Rifle, do a mission with said rifle and then visit the armory afterwards - the HK is suddenly selected as loadout, instead of whatever I wanted.

Any ideas how to fix this? Drives me nuts to keep watching weapon loadout constantly.
GreatOldOne 18. okt. 2018 kl. 3:29 
Nice. On a side note, I've been making the rounds asking (ok begging) weapons modders to make a mod that allows the player to swap out the default weapon and it's associated sound (which I'm getting a bit tired of looking at and hearing frankly) with a random or selectable one from a short list. The AK, M16/4, HK416, and perhaps G3 would be good short-list)
pekotus 16. okt. 2018 kl. 6:42 
Thanks for the mod!
Tier 3 doesn't seem to have base damage. Renaming variable "HK416_BMBASEDAMAGE" to "HK416_BM_BASEDAMAGE" in the ini-file fixed it.
Veehementia  [ophavsmand] 7. okt. 2018 kl. 13:20 
@CommanderSoren I sent you a friend request, accept it so we can chat.
ComanderSoren 7. okt. 2018 kl. 13:11 
i resubbed and it still does no damage
Yard1 7. okt. 2018 kl. 12:14 
Nice to see people still want to use my poor models, hehe. :)
Veehementia  [ophavsmand] 7. okt. 2018 kl. 8:40 
@CommanderSorenYou most certainly modified the .ini incorrectly. Resub and take a good look at how the .ini is structured. Modify only the numbers.
ComanderSoren 7. okt. 2018 kl. 8:24 
My guns arent doing any damage. Do you know why?
bonner.johnt 7. okt. 2018 kl. 6:54 
Thx for this. Now we need the port for this gun & we'll be good to go. Nice work buddy.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=624575112&searchtext=m249
Veehementia  [ophavsmand] 6. okt. 2018 kl. 6:40 
@Junglist_ You can configure additional weapon slots in the .ini. Modify thses three paramenters:
HK416_UPGRADESLOTS = (number of slots for T1 rifle)
HK416_MG_UPGRADESLOTS = (number of slots for T2 rifle)
HK416_BM_UPGRADESLOTS = (number of slots for T3 rifle)
Junglist_ 6. okt. 2018 kl. 6:30 
Is there a way to get more upgrade slots for weapon mods? Why is there only 1 slot available?
Seti 6. okt. 2018 kl. 4:04 
Really nice! Looking forward to more ports. Thumbs up!
Veehementia  [ophavsmand] 6. okt. 2018 kl. 3:48 
@solar68 It theoretically should. I don't have MAC/OS though, so I can only assume it will work.
solargus 6. okt. 2018 kl. 3:39 
ini..ini..it work for MAC/OS?
Pvt. Mini 5. okt. 2018 kl. 17:42 
You're a treat <3
Veehementia  [ophavsmand] 5. okt. 2018 kl. 17:27 
@*FPCG| Pvt. Mini the AK12 is in the works. I'll see from there.
Pvt. Mini 5. okt. 2018 kl. 17:22 
Ayyy nice man!

Any plans on porting his other guns? :D
Veehementia  [ophavsmand] 5. okt. 2018 kl. 16:56 
@Nikolajgs Fixed! I unintentionally cut out a number during copypaste.
Nikolajgs 5. okt. 2018 kl. 16:23 
the link you placed leads to some picture not a mod.