RimWorld

RimWorld

Cryptorestore Caskets (1.1/1.0)
50 Comments
cat2002  [author] 28 Jul, 2023 @ 12:34pm 
nah this shit's abandoned.
Onion March 28 Jul, 2023 @ 11:01am 
bro
Exodus永 17 Apr, 2021 @ 12:44pm 
please bro<3
cat2002  [author] 14 Sep, 2020 @ 8:48pm 
Haha, I'm on vacation right now, I'll get it done within a couple of days.
Yanzihko 14 Sep, 2020 @ 2:35pm 
I know that mod seems to work okay at 1.2, but may you finally change mod version in about.xml? It's literally one line of code :D
jarmyparmy2206 20 Apr, 2020 @ 6:27am 
reminds me of the sarcophagi from stargate
Spartan 9 Apr, 2020 @ 6:53pm 
@Deagroth thx !! Helps a lot !!
Deagroth 9 Apr, 2020 @ 6:30pm 
In Rimworld the year is 60 days, which are broken up into 4 "quadrums". Each quadrum is 15 days long. The quadrums are "Decembary," "Aprimay," "Jugust," and "Septober", which are more or less the 'months'.

So this can only get rid of 2 of those ailments per 15 day month / quadrum.

https://rimworldwiki.com/wiki/Time

Does that help?
Spartan 9 Apr, 2020 @ 1:12pm 
i can understant the line above it, my native language is not english i dont know what means "quadrum" and google doesnt help me :(
cat2002  [author] 9 Apr, 2020 @ 1:06pm 
Look at the line above it.
Spartan 9 Apr, 2020 @ 1:01pm 
what this mean ?
"Can only get rid of 2 per quadrum"
Azov 5 Mar, 2020 @ 2:02am 
nice! thank you very much
Deagroth 4 Mar, 2020 @ 10:03pm 
Thank you!
cat2002  [author] 4 Mar, 2020 @ 8:04pm 
Updated
cat2002  [author] 4 Mar, 2020 @ 7:29pm 
Starting the update soon, should be an hour at most.
Azov 4 Mar, 2020 @ 5:24am 
here's hoping for 1.1
Deagroth 14 Jan, 2020 @ 6:03am 
Thank you very much for the update!
cat2002  [author] 18 Dec, 2019 @ 2:09pm 
and then it took me 2 hours to knock it out.
cat2002  [author] 18 Dec, 2019 @ 2:09pm 
I've only been putting it off for *checks notes* 14 months!
Wednesday143 18 Dec, 2019 @ 11:34am 
Thank you very much!
CaptainSnafu 17 Dec, 2019 @ 10:32pm 
thank you. finally
cat2002  [author] 17 Dec, 2019 @ 6:38pm 
There, Mod options.
cat2002  [author] 17 Dec, 2019 @ 4:15pm 
I'm figuring it out now, don't worry, I'll try to update it within a couple of hours.
Wednesday143 17 Dec, 2019 @ 5:05am 
can anyone reupload the dll for the luci addiction removal. I really just want a cool way to reduce age and illnesses. Or maybe the dev could make an option to remove it in settings?
cat2002  [author] 16 Sep, 2019 @ 5:20pm 
You could use Change Dresser to change the color back.
Maverick977 16 Sep, 2019 @ 3:23pm 
Darn. Thank you for the rapid response, at least. I'll just have to keep sending my pawns to become younger before their hair grays.
cat2002  [author] 16 Sep, 2019 @ 6:47am 
I couldn't figure out how to do that, it appears that it is permanently gray.
Maverick977 15 Sep, 2019 @ 9:41pm 
@cat2002 I've never looked into modding on RimWorld, but I'm quite curious - is it possible for colonists who've had their youth restored to regain their hair color, or are they forever-gray?
Maverick977 15 Sep, 2019 @ 1:42pm 
Follow-Up: De-aging stops at 21 years, 0 days. Power consumption (and presumably luciferium consumption) also stops at this age.

I thought I'd post in case anyone else had the same question I'd had.
Maverick977 15 Sep, 2019 @ 7:46am 
Do my colonists automatically get removed from the caskets at a certain age, or am I able to basically turn them into babies if I don't pay attention?
mb 20 Aug, 2019 @ 5:49pm 
Thanks for the dll that removes the luci addiction dependency. I get that the author probably included it for balance reasons, but it seems a bit counter-intuitive to me since people are interested in this mod to keep their long-term pawns alive. Luci addiction almost always means death, which defeats the entire purpose of the mod...

Really don't understand why the author hasn't just included that as a toggle-able option, but that's up to them I guess.

Thanks to cat2002 for the mod, but again, big thanks to sir Evans for the extremely necessary fix. I'm playing a colony right now with only one pawn and she's starting to get old, thus my searching for this mod. Wouldn't be using it without your fix, a luciferium addiction would certainly mean the end of my colony.
sir Evans 30 Jul, 2019 @ 2:52pm 
Reuploaded.
https://files.fm/u/d88q54zy

cat2002, could you please seriously reconsider adding an option to remove luciferium dependency?

We have asked you for this for years now. Have mercy upon fellow gamers.
Dusk Holloway 22 Jul, 2019 @ 3:07am 
can i set the age target somewhere?
Yanzihko 18 Jul, 2019 @ 3:39pm 
Oh that's nice. I hope that you will add this feature soon :)
cat2002  [author] 18 Jul, 2019 @ 1:30pm 
You need to recompile the mod after changing the source, I would recommend taking a look at modding tutorials, I have been planning on adding a mod option for that so it is much easier to do though.
Yanzihko 18 Jul, 2019 @ 10:05am 
Thank you for the mod man. But i have have a question. Is it possible to increase Age Reduction rate by myself? I want 300x for example (10 years every 2 days). I find line "int rate = 30" in CryptoRestore.cs But there are no any effect in game when i increase this number. Help me pls :p
explodoboy 27 Jun, 2019 @ 3:20pm 
I cannot download the non-luciferium addiction dll file. It says that the hosting period for the file has expired.
sir Evans 12 Apr, 2019 @ 5:33pm 
you need to manually replace CryptoRestore.dll with the one from this link:
https://ufile.io/ol1mu
sir Evans 11 Apr, 2019 @ 2:34pm 
I have a dll fix somewhere that removes luciferium addiction and lowers it's usage.
I'll look into it and upload a "fix for this mod" once I get some time.
Honest ClarkVT 18 Mar, 2019 @ 9:30pm 
well i wish i could simply dress the dead in fine attire
Elth 5 Mar, 2019 @ 2:56pm 
I wana see a simple casket mod for transporting the dead in caravans to their final resting spot
Natalo77 1 Feb, 2019 @ 1:46pm 
Any hard incompatabilites?
Latex Santa 17 Jan, 2019 @ 1:31pm 
@Honsey [W-G] @Shooshio Mechanite Forge mod lets you craft all sorts of awesome mechanite injections, including an Addiction Purifier, that can cure any drug addiction, including the Luciferium Need. I believe it also lets you craft Luciferium.
Shooshio 9 Nov, 2018 @ 2:31pm 
Don't bother. He seems intent on getting your pawns addicted to the stuff. 3 versions and every version someone has asked for no addiction. I don't know why though.
Bonbon 9 Nov, 2018 @ 7:09am 
can you make a version where they dont get the addiction
CANALETA 27 Oct, 2018 @ 10:16pm 
Hey Cat, I made a translation to Spanish (Spain and Latin America) of your mod, if you like, put in the description or with the mod itself :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1549998915
cat2002  [author] 24 Oct, 2018 @ 7:26pm 
And please read the description.
cat2002  [author] 24 Oct, 2018 @ 7:26pm 
I'll look into that issue.
super earths best dumpster diver 24 Oct, 2018 @ 1:48pm 
Do the pawns get luciferium addictions or is it only the machine that requires it?
Maverik 23 Oct, 2018 @ 4:40pm 
Are you sure the Luci requeriments are working? In my games i dont need to recharge the machine, just the first 5 lucis and thats all (Im playing with B19 version)