Caves of Qud

Caves of Qud

AlwaysAwardXP
40 kommentarer
PKPenguin 9. aug. kl. 16:50 
Made my own for the current game version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545751738
󠀡󠀡 9. aug. kl. 3:29 
noooooooo
NM9 17. juni kl. 3:35 
This, like the other XP changing mods, has stopped working
SwiftZero 26. maj kl. 1:44 
This is giving type conflicts (errors) as of 5/26/2025
Khleodon 10. dec. 2024 kl. 8:08 
does this work with v1.0?
Espiovvv 3. nov. 2024 kl. 5:40 
Is there a way to make this give more XP? I'd like to raise it to 100 or even 1,000
Kleril  [ophavsmand] 10. juni 2024 kl. 15:14 
Updated, works with Spring Molting now. Thanks for letting me know things broke.

@Aves: This isn't gonna work in conjunction with modular XP gain, as we're both overriding the same bit of code
Dizz 9. juni 2024 kl. 15:05 
I don't see how this mod would make high level grinding less of a chore lol.

IIRC around level 20 it's about 5k exp to level up, by level 30 it's around 20k.

1 exp from trash mobs won't do anything haha.
BoogieMan 6. juni 2024 kl. 14:30 
Broke after June 6th update.

=== AlwaysAwardXP Errors ===
<...>\steamapps\workshop\content\333640\1526211226\Experience.cs(31,80): error CS7036: There is no argument given that corresponds to the required formal parameter 'Source' of 'AwardingXPEvent.Check(IXPEvent, IEventSource)'
== Warnings ==
<...>\steamapps\workshop\content\333640\1526211226\Experience.cs(65,17): warning CS0618: 'GameObject.pBrain' is obsolete: 'Use Brain instead.'
Bumbullbee 26. maj 2024 kl. 22:29 
@BlearyEight It's not working for me, but could be mod incompat
BlearyEight 19. maj 2024 kl. 13:47 
Does this work in spring molting?
Skelelodon! 9. mar. 2024 kl. 17:05 
Does anyone know if this works with modular EXP gain?
I blame Earthshaker 8. apr. 2023 kl. 14:02 
Nevermind, apparently the naturally occuring chute crabs from a sultan cult that likes crabs were counted as summoned creatures (which don't award xp).
I blame Earthshaker 6. apr. 2023 kl. 15:14 
Did something about this break with a recent patch? Some low level stuff doesn't seem to award 1 xp even with this mod active...
cactus angel 7. juli 2022 kl. 13:36 
thanks for making an exterminator playthrough viable
bearhiderug 13. feb. 2022 kl. 19:25 
Can we get another confirmation? you useing any other xp mods?
NotaBear 3. nov. 2021 kl. 17:12 
great mod, super easy to make your own curve too with minor edits
mr.backproblem 28. sep. 2021 kl. 7:55 
yup i havent noticed any problems. great mod btw :)
Kleril  [ophavsmand] 27. sep. 2021 kl. 20:05 
@mr.backproblem: Just tested on the latest beta patch, it's workin' fine.
In general unless the code for how XP is handled gets touched in a patch this should work without issue between updates.
mr.backproblem 27. sep. 2021 kl. 12:44 
Anyone know if this works on the latest patch?
Ryu 28. juli 2021 kl. 6:52 
I wish there was a 10% exp version of this but i'm guess that would be to hard to mod :)
lunar realtor 28. juni 2021 kl. 10:12 
thank u kleril
Kleril  [ophavsmand] 28. jan. 2021 kl. 16:16 
Mod should work on the latest version now.
Mauz 28. jan. 2021 kl. 14:08 
Yup - currently not functioning in Stable. :(
Shard 25. jan. 2021 kl. 19:25 
The latest update appears to have broken this mod due to basegame exp calculation being altered.
Paint Drinker 20. dec. 2020 kl. 15:41 
Nevermind, I've learned that the code for the mod is stored at Steam\steamapps\workshop\content\333640\1526211226

Thanks again!
Paint Drinker 19. dec. 2020 kl. 8:45 
Thanks!
Could you please share the source code, if you don't mind?
NotaBear 23. okt. 2020 kl. 0:18 
This is working fine to me.
BoogieMan 15. aug. 2020 kl. 7:52 
With the current version of the game, having this mod enabled makes it so you can no longer gain EXP from any source.
IRID1UM 21. juli 2020 kl. 8:35 
Aha, I see. Thanks for the info. I guess I'll just wait if it gets an update because I'm not that good with decompiling and reading code. Thanks again and sorry for hijacking this thread here with the question!
Kleril  [ophavsmand] 20. juli 2020 kl. 18:15 
@IRID1UM - scripting mods work by overriding the base game code, so if an update to the game happens to change the section of code that a mod overrides, things will break in fun and unexpected ways. Basically, whatever code the devs update, modders need to update that code too.
IRID1UM 20. juli 2020 kl. 10:32 
Thanks for updating.
If I may ask, what needed updating to make this mod work again? I'm having some other scripting mods (mainly the Consolidate Liquids one) which now is broken and I can't find out what it needs to fix, so if you would point me in the right direction what changed in the scripting since the last stable release I'd be grateful!
corner smell 12. apr. 2020 kl. 15:17 
im gay
Vane 27. okt. 2018 kl. 21:22 
Brainwraiths, better ability bar, and, power armors.
Kleril  [ophavsmand] 24. okt. 2018 kl. 11:30 
@Vane - it's possible, what other mods do you have installed? If any override the class for XP awarding events, it's more than likely they're conflicting.
Vane 24. okt. 2018 kl. 10:47 
Doesn't work for me. Can it be a conflict problem?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 5. okt. 2018 kl. 23:17 
good simple mod.
ŻABA JESTEM 5. okt. 2018 kl. 9:00 
schema
kmpapples 1. okt. 2018 kl. 22:26 
the tags make me laugh
20000lbs of Cheese 29. sep. 2018 kl. 18:21 
Does what it says on the tin.