Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@Aves: This isn't gonna work in conjunction with modular XP gain, as we're both overriding the same bit of code
IIRC around level 20 it's about 5k exp to level up, by level 30 it's around 20k.
1 exp from trash mobs won't do anything haha.
=== AlwaysAwardXP Errors ===
<...>\steamapps\workshop\content\333640\1526211226\Experience.cs(31,80): error CS7036: There is no argument given that corresponds to the required formal parameter 'Source' of 'AwardingXPEvent.Check(IXPEvent, IEventSource)'
== Warnings ==
<...>\steamapps\workshop\content\333640\1526211226\Experience.cs(65,17): warning CS0618: 'GameObject.pBrain' is obsolete: 'Use Brain instead.'
In general unless the code for how XP is handled gets touched in a patch this should work without issue between updates.
Thanks again!
Could you please share the source code, if you don't mind?
If I may ask, what needed updating to make this mod work again? I'm having some other scripting mods (mainly the Consolidate Liquids one) which now is broken and I can't find out what it needs to fix, so if you would point me in the right direction what changed in the scripting since the last stable release I'd be grateful!