Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

The Class Project
206 件のコメント
Ikoniq 2024年7月23日 23時11分 
hello, I have a bug with the "Pistol Whip" passive. I activated it on an arquebus, and now the item is locked (when I try to change weapon set or unequip it I have the "That item can't be removed" error message) and the character will only attack in melee, even if the passive is toggle off. The weapon is also stuck to the character's hand.

Anyone encounter this before and know how to resolve it?
FBange 2024年7月16日 20時28分 
Nice
Aurora Shines 2023年11月24日 5時49分 
Perfecto
SimonTheSorcerer 2023年5月4日 7時24分 
It's okay, it's a free mod, we have no right to complain, thank you for making the original version that was great as it is. We have to move on, we can't be playing Pillars 2 forever, although I only have about 2 hours per week to play, so I still haven't finished, even though I started in 2019 :D Would have been nice if I could have made a second run with this run but you know let's not be greedy, this was good enough, maybe Avowed will be good? because there won't ever be a Pillars 3 sadly :( (Pillars 2 did do well financially)
Armakoir  [作成者] 2023年5月2日 15時45分 
The offscreen passives are a UI limitation and not a compatibility issue, unfortunately. Sorry for not continuing with this mod. Life has taken me other places.
selendile030 2023年4月27日 6時49分 
Some passives clip off the screen; is there any way to fix this or is there a mod compatibility issue on my end?
Phantom Idol 2023年2月26日 23時23分 
Those additional weapon powers are causing the expanded active ability list to push all the passives off screen.
SimonTheSorcerer 2023年1月3日 14時56分 
Any news on the 2.0 version of this? :D No worries if you abandoned it, it's a free mod after all,. Thank you for making this for us and sharing it MUCH APPRECIATED! You breathed new life into this already fantastic game (I wish I had the free time to work on mods, also I'm a Java developer not C++, but they are very similar).
Spook. 2022年8月19日 11時41分 
What is crafting recipes with legendary weapons?
They require legendary weapons to craft exactly same legendary weapons (dragon's dowry for dragon's dowry) and i did not noticed any changes after craft.
Fen-Sama 2022年5月29日 5時24分 
@SipralRazor yeah its dead unfortunately
SpiralRazor 2022年2月4日 12時05分 
So is this 2.0 project dead?
Brave Ol' Buck 2021年7月25日 18時22分 
aloths skills go way off screen. anyone know how to fix this?
Truen 2021年7月12日 22時18分 
Does this mod still work?
Kthulu 2021年3月18日 18時38分 
does this mod remove two weapon fighting passive?
Kthulu 2021年3月18日 17時50分 
no
Myth 2021年3月18日 17時38分 
Is this still being actively worked on?
YzzSC 2020年3月7日 11時04分 
Hmm I am wondering if this mod is what is making Aloths skill tree go waaaay off screen?
Harag 2020年1月18日 7時07分 
Does this work with the final version of the game, and do I have to start a new game for this ?
zaldaria 2019年12月17日 8時54分 
dead mod ?
Iceberg 2019年10月13日 23時05分 
no
0CT0 2019年9月29日 6時57分 
Is this still beeing updated?
ℐrenicus 2019年9月8日 1時48分 
@HERE is this mod fully compatible with the following? (Which are the best combination of mods for this game ;)

- Enhanced User Interace
- Less Experience Gain
- Level Cap Raised to 33
At Least Three Udon 2019年8月24日 3時03分 
How do the extra background affect dialogue? I mean if I take Soldier will I have Mercenary dialogues or nothing at all?
Iceberg 2019年7月23日 0時29分 
not really
Nazmina 2019年7月20日 21時52分 
is this still in progress?
Deth 2019年6月26日 3時18分 
hnnng
Iceberg 2019年6月23日 19時33分 
"a normal override of progression tables that consists of just active abilities with the expectation that passives and other additional abilities will be added for each class."

Yeah I want that, hoping for fighter and barb
Iceberg 2019年6月23日 17時38分 
Do you have or know where to find the code for the vanilla fighter and barbarian progression tree passives arranged in such a manner that they could be more easily pasted into the mod xml? That would be sweet. The files I've looked at would be a lot to go through manually. Yours is so much more orderly and navigable.
avery.tullen 2019年6月22日 16時50分 
Can you make a version of this mod without the weapon proficiencies rebuild? I like the extra subclasses, but the level up screen gets really cluttered and eventually unusable with all the proficiencies getting tossed in the mix.
ElusiveSausage 2019年6月22日 8時49分 
Hey it was worth a try considering how abandoned this looks. If I'm an asshole for that then so be it.
Prodigle 2019年6月15日 6時17分 
Is this compatible with turn based mode?
Zippo 2019年6月14日 12時36分 
@Ghostneedle This is a free mod dude, stop acting like you're entitled to something here. It can take him however long he needs to make it. You don't get a say in anything here.
Bosen 2019年6月6日 6時01分 
Ghostneedle needs to get some Sun
Rook 2019年5月26日 18時43分 
Is this compatible with the new Turn based mode?
Aeioyou 2019年5月23日 22時57分 
I mean, you are wrong with your first point, and your last point, and all the points in between.
ElusiveSausage 2019年5月22日 14時29分 
Also I'm not wrong with my first point. If the project takes forever to come out then people won't care when it does because they'll have moved on to other games and not feel like playing this one.
ElusiveSausage 2019年5月22日 14時23分 
lol, well my point is that I don't like not knowing if/when it'll get finished especially since he said it'd probably be done by now and the forum post about his progress on 2.0 has had basically zero updates. I thought I'd at least try something to help motivate them to finish it, I know that people are prone to procrastinate things forever especially when they have no deadline or pressure in any way.
mojave_wastelander 2019年5月19日 5時59分 
"[Intimidate/Bluff] Now I'm going to do a second playthrough without the mod and I may or may not return for a third is completed depending on how long it takes"
Dirty Dan Devito 2019年5月19日 2時01分 
unless youre considering paying him for his work youre kinda out of line here, hes doing it for fun not as a job. life happens, bud.
ElusiveSausage 2019年5月19日 0時32分 
The more you just procrastinate and the longer it takes for this to come out, the less fans of the game will see it because they'll be done with the game before you complete it. Now I'm going to do a second playthrough without the mod and I may or may not return for a third when this is completed depending on how long it takes.
ElusiveSausage 2019年5月16日 23時35分 
You said it'd be pretty easy and would only take a couple of months. >.<
Armakoir  [作成者] 2019年5月16日 22時32分 
Unfortunately, I have not made significant progress on v2.0 though I have not abandoned the project.

@Aepervius - I don't see any reason why this mod would cause that problem with the guards.
ElusiveSausage 2019年5月16日 10時29分 
Any modding news? I'm considering holding off on my second playthrough until you release your 2.0 mod if it's coming out soon like you predicted.
Aepervius 2019年5月14日 15時48分 
Has anybody else the problem that when attacking the imp in nekata , all guards of the map suddenly converge to attack the party ? I am in the level above normal "veteran" I think, and I say the imp I come from desiral - normally a fight start with the imp and that's it. But since I have this mod all guards converge and fight me (needless to say it is nigh impossible to beat 60 guards or however how many there is on the map).
Deth 2019年5月1日 7時48分 
2.0 any time soon? :(
Dæson 2019年3月19日 11時59分 
I'm not sure if I installed wrong, or something is just missing, but as i cant find any list of all changes. What happened to the 2h skill passives? I see things for ranged, 1h, dual weild and shield, but there are no passives for increassing 2h damage or output, am i missing something?
Armakoir  [作成者] 2019年3月15日 23時35分 
Yes it works, but a few of the descriptions are faulty.
rigomi 2019年3月15日 16時02分 
does this mod work in turn based mode or no?
Armakoir  [作成者] 2019年3月9日 10時18分 
The Channeler was first released by a modder in June 2018, so technically it's more appropriate to say that the Psion is just a weaker version of the Channeler. But ultimately, yeah, the should be merged.
Lavie 2019年3月9日 9時24分 
I second this, you should merge channeller and psion into one subclass. It is more sensible.