Total War: ATTILA

Total War: ATTILA

Battle
18 kommentarer
AlbertLyu 25. mar. 2024 kl. 19:05 
Jesus can't believe you really did all this overhaul. I have subscribed all your mods. Appreciation for your work!
Sgt.Ostfront 5. dec. 2022 kl. 9:39 
Amazing works !! THZ for that mod
*NFN* Braktologisk institutt 20. aug. 2022 kl. 1:56 
Save game-compatible?
belko 26. dec. 2021 kl. 6:45 
Hi, do you have a mod that disable the auto resolve so it force you to do battles ?
Anisvara 13. sep. 2020 kl. 11:59 
It is compatible with 642 - Dark Ages and so I put the mod in the 642 allowed mod collection:
https://gtm.steamproxy.vip/workshop/filedetails/?id=2005095409
Mceffe 12. sep. 2020 kl. 14:01 
wqish you the best
Greq7  [ophavsmand] 19. nov. 2019 kl. 13:17 
Ill check on it when I have time Mcaffe.
Mceffe 10. nov. 2019 kl. 13:26 
I don't understand this, you say that there are lots of animations, i don't see lots of spear kill animation varieties, only stab etc. Is there a reason behind this?
Greq7  [ophavsmand] 16. juni 2019 kl. 17:58 
update: This mod has been split in two. Second part is called "Army"
Greq7  [ophavsmand] 27. apr. 2019 kl. 5:15 
it might conflict with FOTE but I never tried.
Pingu 13. nov. 2018 kl. 12:14 
is this mod compatible with Fall of the eagles + any other combat overhauls in general? (asking about Reb's Combat Overhaul. But most importantly im interested if it will conflict with fall of the eagles.
Greq7  [ophavsmand] 16. sep. 2018 kl. 15:18 
these changes might even influence AI's buildings and Im trying to make it more challenging for player. Let me know if I succeeded. I am testing it myself but feedback would speed things up. thankyou
Greq7  [ophavsmand] 16. sep. 2018 kl. 15:15 
tweaking unit recruitment and balance for AI
Greq7  [ophavsmand] 16. sep. 2018 kl. 6:13 
recruiting of more expensive units will take a little longer than before. All of these units have high skills of defence and I can't imagine training a soldier with such high stats in just under 3 months
Greq7  [ophavsmand] 16. sep. 2018 kl. 5:44 
unit upgrades cost more money now, and I am slowly working on the Ai unit balances and recruitment
Greq7  [ophavsmand] 6. sep. 2018 kl. 11:44 
also all those changes for cavalry are very small.
Greq7  [ophavsmand] 5. sep. 2018 kl. 10:30 
no it shouldn't because most of the units are still in this mod. Unless those mods are huge.
Hazzard 5. sep. 2018 kl. 10:18 
How well will this work with mods adding new units? Will it entirely screw up the balance?