Portal 2

Portal 2

Autoportal Goo-Crossing Fun Chamber
11 kommentarer
Andy T 4. okt. 2022 kl. 20:20 
That link errors out, the Redone one.
warmCabin  [ophavsmand] 4. okt. 2022 kl. 12:25 
You know what? I actually did rework this back in 2018. Autoportal: Goo Crossing - Redone Chamber . Apparently it's "the puzzle I always wanted this map to be!"
warmCabin  [ophavsmand] 4. okt. 2022 kl. 12:19 
It's been ten years, my man. I'm gonna leave this one be. I probably could improve this even as a BEEMod map, but there's no point in doing that with nintendo.erk's excellent Hammer remake out there (I know that's where you came from, but yeah).
Andy T 1. okt. 2022 kl. 22:08 
Needs work, this one is without proper labelling and I have no idea which triggers what, it is borderlining I barely finished it.
warmCabin  [ophavsmand] 19. juni 2013 kl. 16:08 
Heh, you're welcome! It's absolutely amazing to me that someone wants to use my ideas in their maps ^u^
nintendo.erk 13. juni 2013 kl. 13:50 
Hey man, i've built an autoportal map inspired by this one :)
loved your lightbridge, it inspired me to expand the idea for a simple puzzle.
you can find it here
gave you full credit for the great idea in my description :)
thanks a lot ;)
nintendo.erk 12. juni 2013 kl. 12:10 
I made one as well a while ago but i'm not very proud of it.
It is a puzzle, 3 actually but I think it's too hard.
The first puzzle in the map is kinda fun using momentum but then it gets confusing...
Here is a link if you still want to give it a go after what I told you about it :)
warmCabin  [ophavsmand] 12. juni 2013 kl. 11:43 
Haha, thanks! :D I've always liked the idea of an autoportal puzzle that is actually a PUZZLE, not just a demonstration of a concept.
nintendo.erk 10. juni 2013 kl. 23:42 
faved and liked :)
it's a very simple map that still makes you think, thumbs up!
warmCabin  [ophavsmand] 4. juni 2013 kl. 23:24 
Your comment made me realize that my chamber had become WAY too complicated...I changed it back to a simpler version it was at a day or two ago.
It doesn't use your toggle anymore...but it'd be cool if you'd still give it a try :3
(And I did repost that comment, take a look)
nintendo.erk 4. juni 2013 kl. 12:27 
couldn't solve it, got confused by the connections.
Try connecting a "and" logic gate to the toggle and the elements to toggle and place the logic gate on the pedestal button.
Also disable connection visibility on the pedestal button to disable the tick tock tick tock.
The lines/signs really work this way :)
look in this map how it works, the connection lines stay orange when active.
I'll try again tomorrow with a fresh mind :)
btw could you do me a favor and repost your comment on my "abandoned" map? I accadently deleted it trying to read the spoiler parts on my phone. It was gone before I could read it :S