Portal 2

Portal 2

The Deep Underground (Co-Op)
95 kommentarer
老K 28. dec. 2024 kl. 2:58 
Player collision is disabled and you no longer can complete this puzzle
MeowMeow 28. feb. 2024 kl. 6:48 
Player collision is disabled and you no longer can complete this puzzle
fairBoi 1. nov. 2023 kl. 11:40 
Map concept is cool but need to improve performance. Props are laggy. And i trapped myself on a platform. Figured it out with bottles-of-water
PP 16. aug. 2022 kl. 4:11 
The map was fun BUT at the conveyor belt there was a lot lag because the props just kept piling onto eachother and it wouldnt despawn. This caused a lot of issues and boredom.
Pigeon 22. juni 2021 kl. 11:53 
Super cool and funny map. Thank u for create <3
Sven 22. juni 2021 kl. 11:52 
Great map man :) We had a lot of fun playing this.
Ci the Ghoulpony 28. apr. 2020 kl. 4:53 
Two Robots lost their minds and completed this testing track, it was an okay map. One problem though: REMOVE THE PHYSICS OBJECTS ON THE CONVEYOR BELT (or replace them with static objects), as this would remove the lag. Also, make the other cube dropper at the bottom of the last map drop a new cube..thank you.
c4shurik 8. dec. 2019 kl. 6:56 
Very beautiful!
DreamRJ  [ophavsmand] 24. jan. 2017 kl. 4:48 
oops sorry, i missread which map this was, this wasnt my fav map i ever made, it was elements of destruction map, that was my fav one i made :)
DreamRJ  [ophavsmand] 22. jan. 2017 kl. 0:50 
Thanks Maddie, glad u liked it and this was my fav map i ever made, but i wont be making any more unfortunately :) but thanks for the awesome feedback :)
Maddie 21. jan. 2017 kl. 17:53 
Oh and if you get bored or nostalgic: YES MAKE ANOTHER MAP ;)
(Some people actually read comments!)
Maddie 21. jan. 2017 kl. 17:26 
Destructives plumes of fire, raining debris and high-flying acrobatics set the mood for this epic sized multi-part test chamber with very cool visual design and medium difficulty puzzles. Our execution of the puzzle solutions made it even harder. hehe What did the second cube plate switch do? I don't think we used it. Thank you for making it!
DreamRJ  [ophavsmand] 30. maj 2015 kl. 0:09 
@Freeman|TR - thanks u too :)
not-paradiser 29. maj 2015 kl. 22:49 
Ahaha me neither. At least for portal 2. Cold community... Good luck then ^^
DreamRJ  [ophavsmand] 29. maj 2015 kl. 22:30 
@Freeman|TR - i dont make maps anymore, sorry to disappoint. i got other more important stuff to do these days. but thanks again :)
not-paradiser 29. maj 2015 kl. 21:12 
Don't be sorry man. It actually is a very different map and brings about very unique experience. Can't wait your new work!
DreamRJ  [ophavsmand] 29. maj 2015 kl. 15:56 
@Freeman|TR - thanks for the feedback, im sorry u found the map unpleasent, this map was intended to be very different from the other maps i did.
not-paradiser 29. maj 2015 kl. 10:06 
But anyway it's a fancy map with so many detailed hammer work. Also a nice try to bring about some great gaming experience. At least for me and my partner we fail to understand the fun it tries to deliver. Don't know how others think about it. I'm just a more serious and picky player.
No matter what we together finished your level at last and we totally respect your effort. Fizzled a lot of water bottle haha. Also I see your name on a lot of other great levels and enjoyed all of them. Again thanks for the efforts you put in this level!
not-paradiser 29. maj 2015 kl. 10:02 
Also got angered by these simple floor buttons. Don't you think putting my teammate or myself onto a square floor button just to see it failed to be activated is kinda annoying? A floor button with grates set aside or merely a sign should make it smoother. Don't you think so many antlines are just worse than no antline? Stepping around to deactivate the right fizzler is tiring. Don't you think one step further to a gigantic fire is totally safe while one step closer kills me instantly is unacceptable? The portal 2 trailer lies. Atlas never gonna hug P-Body happily after revived like nothing happened. The same unpleasant details are just so much that they made the whole level kinda unpleasant.
not-paradiser 29. maj 2015 kl. 9:54 
All these props rolling on the ground don't you think they enrage people easily because it becomes so hard to move. And all these invisible walls. func_no_portal_volume right if I spelled it correctly. In the orange gel room I got desperate with these invisible blocks. Yes I admit I am a puzzle breaker. But it sucks when I just cannot open a portal when I can definitely see it clearly. It sucks when I just got enough height to reach that edge but it's just so damn hard to actually get onto it, left wondering if it is the right way (tried a lot of times and made it). There is a wonderful "logic twist" when I have to use portals to get in and out of the funnel room, but the solution is not that sweet.
not-paradiser 29. maj 2015 kl. 9:47 
Gorgeous and magnificent. Love the details and atmosphere.
But let's just say you probably kinda lost focus on players' psychology. Me and my partner took a long journey, but it wasn't one of the pleasant. We struggled to finish the map. We figured out those decently designed puzzles one by one, used our brains heavily, moved here and there and trolled with stuff. But one thing is missing. Fun. We didn't have a lot of fun playing it. Sometimes I kinda felt don't want to continue anymore. Or I felt like "Come on just end the level quick".
DreamRJ  [ophavsmand] 25. maj 2015 kl. 0:25 
@[Tom K] - Thanks for the playthrough, glad you liked my maps :)
[Tom K] 24. maj 2015 kl. 15:38 
HeY! We played your map, you can watch the blind play here: https://www.youtube.com/watch?v=oILwZYvDIUo Sorry for the bad mic quality of mine.
DreamRJ  [ophavsmand] 14. maj 2015 kl. 6:23 
@Spaceminnow - haha ok, glad you enjoyed it :)
Spaceminnow 13. maj 2015 kl. 18:21 
We enjoyed this map. My partner also likes to play with garbage in the map lol. Got stuck up on a platform together... we were blaming each other for awhile then restarted....
The Sojourner 5. feb. 2015 kl. 23:27 
Yes. Also, the textures look very weird that that last room.
wildgoosespeeder 5. feb. 2015 kl. 23:23 
First area didn't need the star symboled laser catcher.

I was almost done with this map (with p0rtalmaster) and then the room with the two particle flames really took it too far. There is just too much junk in the last area that inevitably crashed my game probably due to too many cores, gas tanks, and water jugs. The particle fire effect really dropped my framerate down from once very smooth to very choppy and got worse with more rendering of those things I mentioned. Trying to figure out how to get the laser cube out of the fizzler madness area to activate the two buttons labeled 1 and 2 was where it crashed. I don't want to go through all that trouble again. I think the game kept adding props without removing any, which caused the game to give me a crash message related to an "engine error".
BirdOfPray 26. jan. 2015 kl. 5:51 
i finished it's amazing very well done! ty very much!
Theswarm007 4. okt. 2014 kl. 15:59 
can not finish
unknowndobryimax 2. sep. 2014 kl. 13:39 
too much garbage, could not finish this great chamber - almost no fps((((
DreamRJ  [ophavsmand] 6. juni 2014 kl. 6:13 
@{---[]☭} Laika - thanks
huh 5. juni 2014 kl. 23:19 
cool map! hard to tell what things do or what buttons need boxes though.
DreamRJ  [ophavsmand] 16. feb. 2014 kl. 7:01 
@Gregarious Garmentmonger Garak - what do u mean, what entity spawning, do u even know what you are talking about :P
Vauderus 15. feb. 2014 kl. 19:47 
You could just remove the entity spawning. It's not exactly necessary to the puzzle.
DreamRJ  [ophavsmand] 13. jan. 2014 kl. 23:03 
@delphoshpm - yes i know about that problem, there is nothing i can do about it though, it is a limit in the engine how many entitys are allowed in the map before it starts to lag, sorry about this though, but that is out of my hands :( but thanks for feedback, glad u liked this map
MercuryDemise 13. jan. 2014 kl. 22:49 
One glitch i noticed is, after a wile the dead cores pill up and causes lag.
[ExR]-IAMV0LDY 12. jan. 2014 kl. 14:53 
Nice map but it looks like in the last chamber all the objects make it lag!
DreamRJ  [ophavsmand] 2. okt. 2013 kl. 12:17 
@Mitch McWiggins - no lol, that was a cheat i forgot to fix, and decided to leave it in the map :)
Mitch McWiggins 2. okt. 2013 kl. 12:03 
Good one, thanks. Did I do the last part correctly? Use one cube to press down both buttons?
overplumbum 26. sep. 2013 kl. 17:10 
great performance problems near the end of map looks like because of too many staff on production lineunder the ceiling
AniCator 3. aug. 2013 kl. 14:41 
Ross Kemp makes way better maps than this! love someone unknown to the CoopCrowd
moneykid 3. aug. 2013 kl. 14:41 
arghhhh! so hard!!!!
PotShots 16. juli 2013 kl. 12:18 
nevermind I figured it out :)
PotShots 16. juli 2013 kl. 12:17 
How do I download it? :x
DreamRJ  [ophavsmand] 7. juli 2013 kl. 4:46 
@Maxtasy thanks for the playthroughs - glad u liked it too thanks for feedback too :)

@Nesfere - glad u liked it
Nesfère 6. juli 2013 kl. 15:37 
A great brain-storming and a very nice hammer-map.
We have some difficulties at the end of the map because we have lost a cube ^^'
Maxtasy 5. juli 2013 kl. 8:04 
Really nice map! My partner in science and I recorded our playthrough:
Part1 - Part2 - Part3
:p2blue:_:p2blue:
DreamRJ  [ophavsmand] 23. juni 2013 kl. 0:25 
Hmm thanks for letting me know about that brave :) will look into it :)
Brave 22. juni 2013 kl. 23:09 
Good map, but my friend took 1 cube and put it on 1 and 2 button to make are exit.