Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tile Balancing
20 kommentarer
Midkey 21. sep. kl. 17:32 
Instead of +1 Culture and Gold I think it should be +1 Faith for desert tiles. Historically lots of religions are founded in deserty regions. Flat +1 Culture and +1 Gold makes desert too OP
fiflakowski 19. feb. kl. 23:59 
Thanks a bunch, that's worked perfectly!
Evan (Doomturtle)  [ophavsmand] 18. feb. kl. 21:22 
@fiflakowski, I think this is what you want:

--Removes 1 food yield from grassland and plains tiles.
UPDATE Terrain_YieldChanges
SET YieldChange = YieldChange - 1
WHERE YieldType = 'YIELD_FOOD'
AND (TerrainType = 'TERRAIN_GRASS'
OR TerrainType = 'TERRAIN_GRASS_HILLS'
OR TerrainType = 'TERRAIN_PLAINS'
OR TerrainType = 'TERRAIN_PLAINS_HILLS');

If you add that SQL statement to the bottom of Terrain_YieldChanges.sql, it should reduce the food yield of all grassland and plains tiles by 1. You need an UPDATE instead of an INSERT because grassland and plains tiles already have food yields.

If you want to experiment with the game's configuration more, the sqlite database files are stored at C:\Users\<user>\Documents\My Games\Sid Meier's Civilization VI\Cache on my machine. I assume that location is standard for Civ VI on Windows. You can use a tool like SQLiteSpy to read the configuration that Civ VI set the last time you loaded a game.
fiflakowski 18. feb. kl. 4:52 
Hello,

question:

If I wanted to d e c r e a s e certain yields, would I have to add, e.g.
('TERRAIN_GRASSLAND', 'YIELD_FOOD', -1);
('TERRAIN_PLAINS', 'YIELD_FOOD', -1);

etc.?

I know nothing about coding and I don't want to break the game.

But what I want is to make farms the only way to get decent amounts of food and slow cities from developing so fast.
aprox 27. apr. 2022 kl. 6:53 
Desert becomes broken OP with this
STuRoK 2. maj 2021 kl. 21:49 
Desert is too barren with a lot less resources..
Besides, if you don't like it, go change it in the .xml. simple
Gentlemann 26. apr. 2021 kl. 14:29 
science to ozean and snow is perfect.
1 gold to tundra also makes sense in a way

but desserts offering gold is to much, it makes gold dessert civs even stronger, and doesn't make much sense, also culture kind of makes dessert civs stronger, which are already pretty strong.. i think IF anything it should give faith? I know it also buffs the dessert civs, but faith is FAR less impactful than culture or gold.
STuRoK 3. mar. 2021 kl. 14:25 
Hi, I like this idea, can this mod be used with "Better Desert, Snow, and Tundra Tiles" ?
thanks
SSS-class Warlock 15. feb. 2019 kl. 18:09 
Pretty decent of ya
Evan (Doomturtle)  [ophavsmand] 15. feb. 2019 kl. 17:25 
I updated it. This mod was fine as is, but mods now need to specify compatibility for each new version of the game.
SSS-class Warlock 15. feb. 2019 kl. 13:57 
Good man, the update would make my Civ-5-experience quite a bit better and surely about 1000 others think similarly. This is a good mod you made there and I appreciate your work spent on it. Whether you update it or not, you're the man
kissing the wailing wall 14. feb. 2019 kl. 23:38 
ay fuckin lmao, id say its sorta worth but its pretty damn buggy. tho ur mod makes shit tiles worth settling
Evan (Doomturtle)  [ophavsmand] 14. feb. 2019 kl. 20:33 
I am waiting a few days before buying Gathering Storm to make sure that it is worth buying. If I do buy it, then I will definitely update this mod.
kissing the wailing wall 14. feb. 2019 kl. 0:54 
yo update the mod for gathering storm plz
Red Key 9. feb. 2019 kl. 1:35 
Thanks for the mod. It helped me create my own with a few more tweaks .
SSS-class Warlock 15. jan. 2019 kl. 14:00 
That's not evne overpowered, I fucking love it
Idefix 1. sep. 2018 kl. 4:56 
hm....not bad
Geolumium 31. aug. 2018 kl. 7:42 
Great mod. Now I actually have a reason to settle on desert tiles.
IcedCoffeeWithHalfnHalf 27. aug. 2018 kl. 17:23 
But seriously making deserts great for something more than alluminum dumps and air bases makes this a cool mod
IcedCoffeeWithHalfnHalf 27. aug. 2018 kl. 17:18 
Early game coastal city FTW