Stonehearth

Stonehearth

What's Stuck?
16 kommentarer
AlexanderTheMeh 26. nov. 2023 kl. 11:42 
@UnStars I have been getting the same false reports.
UnstrainedStars 9. aug. 2023 kl. 1:05 
After a while playing I keep getting false stuck reports, mainly with any NPC that visits a Town and Traders that come by or any quest related NPC such as Goblins and the like from various camps.

Pretty much anything that isn't a member of the Village.
Paul the Great  [ophavsmand] 9. juni 2023 kl. 12:20 
Can you be more specific about these errors you're getting?
DrBubba 8. juni 2023 kl. 19:32 
Getting regular errors.
AnormaL 9. juni 2022 kl. 9:06 
Do it still work properly? Its so needed but Im getting some UI stuck errors, not sure if its from this mod. Just checking if everything is ok for others too.

Any current feedbacks?
WhisperBlade 23. jan. 2020 kl. 20:29 
It would be great to be able to have this in Gnomoria as well ;)
Rem 21. nov. 2018 kl. 11:12 
You can move the Hearthling gui to the side to get more space if it isnt to hard.
Paul the Great  [ophavsmand] 9. sep. 2018 kl. 16:09 
If you come up with a good solution to that, let me know! The button had to go somewhere, and I put it where it most made sense.
Banto 8. sep. 2018 kl. 7:01 
hearthling unit frame overlaps the button at bottom you can see that on your own screenshot aswell here on workshop :)
squidzzie 31. aug. 2018 kl. 19:49 
When the hearthlings are building and they set a block down for literally like 1 second. I think a little time would be a great idea. It doesnt have to be a crazy amount of time!
Paul the Great  [ophavsmand] 31. aug. 2018 kl. 13:37 
Are the frequent false positives while building for items, hearthlings, or both? I can tune the sensitivity, essentially adding delays to reporting something as being "stuck" if it's still in that state for X amount of time. The trade-off being, of course, that you'll get delayed reports for anything that actually is stuck.
KoffeeDoggo 31. aug. 2018 kl. 7:38 
why are these mod doing a better job than the game dev? seriously, what are the game dev thinking
squidzzie 30. aug. 2018 kl. 2:25 
Really an amazing idea and works but the false positives happen every 5 seconds when building and gets a little annoying. Great job though!
Feuerkeule 30. aug. 2018 kl. 2:00 
Hey, love the idea, is there any chance you could also expand this to enemies not being able to find the way? To my knowledge this still causes the highest script usage.
Greetings,
Feuerkeule
King Doobie 29. aug. 2018 kl. 5:13 
The magician struck again.
Natsu 28. aug. 2018 kl. 2:00 
This will definitely save my hearthlings life