XCOM 2
[WOTC] Chosen Weaponry Fix
95 kommentarer
Bruno - Wanted 14. nov. 2023 kl. 5:48 
Where is the Dagger from Katana??? I miss it! Its like its younger sister. Couldn't it be there too? Like infinite Dagger throws alongside the Katana? The visual of both together is so cool...
Dęąth Viper 19. okt. 2022 kl. 13:46 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Don Willyon 20. apr. 2022 kl. 1:02 
Does this mod still work? And is it compatible with other chosen mods?
Riekopo 20. dec. 2021 kl. 0:59 
This seems like a pretty bad bug.
Udaya  [ophavsmand] 30. aug. 2021 kl. 9:44 
@20XX|Wolf The XCOM_BASEDAMAGE values refer to the XCOM version of the Chosen weapons, yes. There isn't a fifth tier of Chosen weapons in the base game; the way it works for Chosen is like so:
CONVENTIONAL = 1st tier of Chosen Weapons
MAGNETIC = 2nd tier of Chosen Weapons
BEAM = 3rd tier of Chosen Weapons
T4 = 4th tier of Chosen Weapons

Where each Chosen enemy in the game progresses through each tier of weapon as the player progresses later into the game.
Wolfram 29. aug. 2021 kl. 21:41 
Another question- regarding XComGameData_WeaponData, for each weapon does the XCOM_BASEDAMAGE variable refer to the weapon's damage values in XCOM's hands, or is it a "fifth tier" (after conventional, mag, beam, and "T4") for the weapon in the Chosen's hands?
Udaya  [ophavsmand] 27. aug. 2021 kl. 23:27 
@20XX|Wolf Nope; Templars aren't classified as Psionic units within the game mode (weirdly enough). I made another mod that changes that so all "TemplarSoldier" units count as Psionic, making it so that they do get critically hit 100% of the time by the Disruptor Rifle, though.
Wolfram 27. aug. 2021 kl. 19:32 
Does this allow the Warlock's rifle to always crit vs. Templars? If so, it'll kinda suck if Templars are designated as his nemesis :P
Udaya  [ophavsmand] 10. feb. 2021 kl. 5:26 
@RETURN HAVE IED It's just a developer build of the game. You can also "play" with the Chosen if you change your XCOM 2 launch settings, but only in a very limited capacity. It's nowhere near as profound as those other "playable alien" mods. Which is why so many of the Chosen abilities at the bottom of the screen are greyed out (or have no effect when used); they weren't designed for use by players.
Brain_is_Back 10. feb. 2021 kl. 2:28 
HOW DID U PLAYED AS CHOSEN?
TheDuke37 30. sep. 2020 kl. 16:44 
wait, is there a mod that lets you play as the chosen?
Udaya  [ophavsmand] 6. juni 2020 kl. 17:01 
@PM_Zigg Price If you're talking about the XComGameData_WeaponData.ini in this mod's Config, yes you can comment out those entries to keep your own changes to the Chosen weapons.
Zigg Price 6. juni 2020 kl. 11:16 
If I comment out the Weapon_XCOM entries, will it go back to using the defaults in WeaponData in the XCOM 2 folder? I do my own edits to the Chosen's weapons, and I don't want to have to keep chasing down where to do it.
Sentinal 14. jan. 2020 kl. 0:06 
Thanks
Udaya  [ophavsmand] 13. jan. 2020 kl. 19:06 
@Sentinal Just edit your launch settings in the game properties for XCOM 2. You should see a few things there including "-noRedscreens -review"
Once you remove those two specifically, you should be able to access developer mode + TQL.
Sentinal 12. jan. 2020 kl. 22:29 
Ok. But how do I do tactical quick launch?
Udaya  [ophavsmand] 12. jan. 2020 kl. 22:17 
@Sentinal Sorry, I don't think I have the skill to make a mod like that. But I wouldn't be too disappointed at not playing with the Chosen if I were you. Most of their abilities you see in the screenshots are just for show, since they can't be used for anything other than to daze XCOM units. Still, if you really want to attempt playing with them, try Tactical Quick Launch.
Sentinal 12. jan. 2020 kl. 21:20 
Udaya Can you make a playable chosen? If you can, please make Playable chosen mod.

If you can't your still the Best!
Sentinal 8. jan. 2020 kl. 19:25 
Ok thanks.
Udaya  [ophavsmand] 7. jan. 2020 kl. 21:09 
@Sentinal Nope, those screenshots were just to show the effects of this mod. I played with them via console commands and the game's TQL mode.
Sentinal 6. jan. 2020 kl. 16:30 
Does this mean playable chosen?
Tim_ 8. okt. 2019 kl. 17:15 
I just completed a WOTC campaign with 104 mods including this one. I didn't specifically notice this mod's impact in the campaign (never checked), but I can report the game was stable with this in the mod list.
Don Willyon 22. aug. 2019 kl. 22:41 
That didn’t work either.
Udaya  [ophavsmand] 21. aug. 2019 kl. 21:56 
@nicholasdw1004 If you can't select the Viper King, try changing unit visibility.
`X2AllowSelectAll (true/false)
Shrimpy 21. aug. 2019 kl. 15:35 
may i ask how to cantroll the chosen i have been looking for an hour
Don Willyon 21. aug. 2019 kl. 15:04 
I'm sorry to have to keep asking so many questions, but I spawned in the Viper King and can't interact with him (as in I can't even click on him and give him action points). Thoughts?
Don Willyon 18. aug. 2019 kl. 14:17 
Thank you
Udaya  [ophavsmand] 18. aug. 2019 kl. 6:38 
@nicholasdw1004 `dropunit advpsiwitchm3

That version of the Avatar teleports when damaged. However, you can give either AdvPsiWitchM2 or AdvPsiWitchM3 the actual teleport ability by selecting them and doing `giveability teleport.
Don Willyon 17. aug. 2019 kl. 22:44 
By the way, do you know how to spawn in an avatar with the teleport ability?
Don Willyon 17. aug. 2019 kl. 22:43 
I’ve been enjoying your mod, great work
Don Willyon 23. juli 2019 kl. 16:38 
Oh sorry, now I do
Udaya  [ophavsmand] 23. juli 2019 kl. 13:39 
@nicholasdw1004 Do you have Chosen Weaponry Fix installed?
Don Willyon 23. juli 2019 kl. 12:20 
Ok, one last question. When I spawned there Assassin I couldn’t use her melee. Troubleshooting advice?
Don Willyon 22. juli 2019 kl. 21:12 
Thank you!
Udaya  [ophavsmand] 22. juli 2019 kl. 10:13 
@nicholasdw1004 `GiveActionPoints (int)
Whatever unit you have selected, just use this command to give them action points. int is just the number of AP you'll add to them, but if you put nothing for int, it defaults to 200.

ex.) `giveactionpoints 2
Don Willyon 22. juli 2019 kl. 9:09 
Ok, I spawned in the Hunter but he doesn’t have or get any action points and is just standing there. Remedies?
Udaya  [ophavsmand] 21. juli 2019 kl. 22:06 
@nicholasdw1004 `DropUnit (CharacterTemplate)
Since the Chosen have multiple forms, CharacterTemplate will vary depending on what stage Chosen you want to be spawned. I'll just list them for each Chosen.

The Assassin: ChosenAssassin, ChosenAssassinM2, ChosenAssassinM3, ChosenAssassinM4
The Hunter: ChosenSniper, ChosenSniperM2, ChosenSniperM3, ChosenSniperM4
The Warlock: ChosenWarlock, ChosenWarlockM2, ChosenWarlockM3, ChosenWarlockM4

ex.) `dropunit ChosenWarlockM3
Don Willyon 21. juli 2019 kl. 17:13 
What’s the console command for spawning the Chosen?
Layth36 17. apr. 2019 kl. 5:11 
@Udaya thanks. I don't mind the parting silk change so it's fine with me. I hope it works! also I just realized that I directed my last message to myself LOL
Udaya  [ophavsmand] 17. apr. 2019 kl. 4:45 
@operati0n-x You can just delete XComGameData_WeaponData.ini to remove those changes, yes. Everything but the Parting Silk change.
Layth36 17. apr. 2019 kl. 4:35 
@operati0n0-x I just need that ability from your mod and remove the rest of the changes. Do I delete the XComGameData_WeaponData.ini entirely or do I have to leave the file there and delete the lines inside it?
Udaya  [ophavsmand] 16. apr. 2019 kl. 15:00 
@operati0n-x Yes, in a file that can't be edited without compiling a new script for the game. I wouldn't worry about that change; it won't conflict with the other mod.
Layth36 16. apr. 2019 kl. 11:05 
@Udaya I'm looking through your XComGameData_WeaponData.ini file and I can't find the line where you added the guaranteed crit chance for disruptor rifle. Is it in a different file?
Layth36 16. apr. 2019 kl. 10:34 
@Udaya Got it. Thanks!
Udaya  [ophavsmand] 16. apr. 2019 kl. 4:26 
@operati0n-x They probably won't work with each other since both this mod and More Interesting Chosen Weapons changes the weapon stats for the Chosen weapons. However, it may be possible for you to make it compatible if you remove any conflicting changes in either mod's XComGameData_WeaponData.ini. May take a while, though.
Layth36 15. apr. 2019 kl. 15:54 
@Udaya Hi, I'm liking this mod but I'm already using a mod called ( More Interesting Chosen Weapons ) that modifies the chosen weapons stats. Is there a chance that both mods will work at the same time or do they override each other?
Udaya  [ophavsmand] 11. feb. 2019 kl. 11:07 
@I wanna be Bastion There isn't a mod for it, but you can use Tactical Quick Launch or spawn them in on XCOM's team using console commands.
Jakesullycom13 11. feb. 2019 kl. 9:55 
Wheres the mod that allows me to play the Chosen?
Alastair 9. jan. 2019 kl. 11:40 
@Udaya Yay thanks for confirming that this works.
Udaya  [ophavsmand] 9. jan. 2019 kl. 11:13 
@Alastair Yes, that can be done by adding these lines in XComGameData_WeaponData.ini:
-CHOSENSWORD_XCOM_AIM=100
+CHOSENSWORD_XCOM_AIM=