Garry's Mod

Garry's Mod

Weapon Armory [Simple Take And Drop]
47 kommentarer
Yam  [ophavsmand] 28. dec. 2020 kl. 12:57 
@Daddy Buddy, totally fine.

Indeed, there is no such features as it was not implemented that way. I will maybe take a look at it in the future.
Duddy Buddy 28. dec. 2020 kl. 12:16 
Sorry, I just meant saves, as in the one tab in the q menu where you can save a sandbox level. It honestly isn't too much of a problem because the weapon I put in it before I saved shows up as soon as you put another weapon in the locker.
Yam  [ophavsmand] 28. dec. 2020 kl. 11:04 
Hi @Duddy buddy,

What do you mean by fix ? Not sure to understand the meaning behind "saves".

I've just tested it out and it works fine. Weapons are saved instantly and you can take it back whenever you want.

If you think that the weapon locker is a permanent saving entity, it is not. If you do clean up, remove or impact the entity, it won't save anything. That's for sure an other feature to be plan but it's not a bug, i did it like that.

So let me know what you were talking about and we will see what we can do to "fix" it on your server.
Duddy Buddy 25. dec. 2020 kl. 15:32 
Hello, can you fix weapon lockers not remembering weapons stored in them in saves? The weapons don't show up until you put another weapon in the locker.
Hu Actual 6. dec. 2020 kl. 4:32 
I downloaded the addon, it's great
Yam  [ophavsmand] 6. dec. 2020 kl. 2:25 
Hi @De_AverageMann, this weapon armory is a put in and take out, it's not permanent.
If you want some sort of permanent dispenser, look at my last script which is a weapon dispenser.

You will also able to manage settings ingame.

Let me know if it goes well with it.
Hu Actual 6. dec. 2020 kl. 1:33 
It's good, but is there an option to have the weapons still in the vault after taking them?
Yam  [ophavsmand] 27. maj 2019 kl. 22:07 
Hi @LPDaVinci,
That's a good idea and I see your point.
But when I created this addon the objective was to store weapon server side so everyone can access to the weapons.

I'm sure storing weapons on client side can be a really good features but it's not my objective in doing this addon.

Anyway, you can of course edit it by yourself or let me know if you want me to help you store weapons using data file/ JSON tables in a new version.

Jeff The Land Shark 27. maj 2019 kl. 14:54 
its an nice addon but could you add json tables so it stores per player and not for everyone. its a nice feature that u can steal "others" weapons. but it would be cool when its clientsided i mean: If Player A stores a weapon and Player B goes to the vault player b could not see the stored weapons from Player A. I prefer using a json table for this.. because sqlite could be the database to huge with storing... or create for each player a txtfile with the steamid64.txt and store the weapon in it.. would be easier to handle.. just a little suggestion. with a json table you can make it so if a player dies the file gets cleared.. or u can add for darkrp the job name, too to differs between multi character systems.. i guess you know what i mean. this would be cool. otherwise am i allowed to modify it? (i will not upload any changes on the workshop just for the local testing
Yam  [ophavsmand] 27. aug. 2018 kl. 21:56 
#Tortilla that's a good idea. will see if i can do that.
Cursed Tortilla 27. aug. 2018 kl. 14:27 
A neat addition would be to make the gun vualt dupeable, and carry over weapons from the original.
Yam  [ophavsmand] 26. aug. 2018 kl. 1:15 
#WTFmybacon, by the way if you know a bit how to extract the addon, i advice you to do it then you will have access to a config file. In this config file you can change all notifications.
Yam  [ophavsmand] 26. aug. 2018 kl. 0:00 
#WTFmybacon Yes, good point . I will change it to "in it" .Thanks for the report
WTFmybacon 25. aug. 2018 kl. 22:45 
Just like to point out that the message that appears when one tries to put a weapon into a full locker says "Gun Vault is Full, can't put any weapons on it!". Now, isn't it supposed to be saying "in it"?
tf2 pomson enjoyer #FREESCHLEP 22. aug. 2018 kl. 13:30 
hey yam, i didnt see it at first oof
[ABYSS] Bugs Bunny 21. aug. 2018 kl. 18:46 
lol cool good to see a active author
Yam  [ophavsmand] 21. aug. 2018 kl. 13:06 
#ohio, "entities" tab ==> "Yam" Category ==> "Gun Vault". I've put it in the description...
tf2 pomson enjoyer #FREESCHLEP 21. aug. 2018 kl. 13:05 
what tab is it in?
Yam  [ophavsmand] 21. aug. 2018 kl. 9:48 
#Alexander, i should implement it if others also ask for it. That's a good idea.
[ABYSS] Bugs Bunny 20. aug. 2018 kl. 21:53 
aany ways i mean like making it so other users can get in it
[ABYSS] Bugs Bunny 20. aug. 2018 kl. 21:52 
wow i am shockd at such a speedy response lol
Yam  [ophavsmand] 20. aug. 2018 kl. 21:45 
#Magia, this version is very simple, it does not save weapons in on Map changes.
#Alexander, how do you want to lock it ? It may be plan regarding suggestions of users.
Yam  [ophavsmand] 20. aug. 2018 kl. 21:42 
#Wat, is it ok for basewars ?
[ABYSS] Bugs Bunny 20. aug. 2018 kl. 21:16 
can u lock it?
Nar'SieOfficial 20. aug. 2018 kl. 19:57 
noice.
Melinity 20. aug. 2018 kl. 19:00 
#hangamer maybe try the addon gPlacer?
TTV_Robux_GAMIN 20. aug. 2018 kl. 18:21 
throwback to basewars
Magia 20. aug. 2018 kl. 14:42 
If there are map changes, will the weapons stay inbetween those map changes?
Yam  [ophavsmand] 20. aug. 2018 kl. 9:27 
#hangamer, it's an entity "gunvault" which depends on extern lua files ( mainly config, for those who wanted to extract and use this addon ), so i truly believe you won't be able to import it...
Oitnemood 20. aug. 2018 kl. 9:06 
#Yam
in what format this entity? prop? or what? if you specify that and the name that you have, you can do it, "I WISH IF I USE IT FOR A MAP, I will put it in required, if I ask, I will not put it together if I get to upload a map with that"
Yam  [ophavsmand] 20. aug. 2018 kl. 9:00 
#hangamer, i have no clue how you can do that. I don't even know if it is possible. Let me know if you find anything about that, it may be interested.
Oitnemood 20. aug. 2018 kl. 8:29 
What would be the steps if I want to put it on a map? but inside the hammer
Borw 20. aug. 2018 kl. 8:21 
Я НИКТО Я МЫЛО
foxfard_fox 20. aug. 2018 kl. 7:10 
nothing^ forget about it :c
Yam  [ophavsmand] 19. aug. 2018 kl. 21:48 
Hi guys,
#Foxfard , what do you mean ?
#Darrel, we gonna need to test it to together, because i've no idea why you've got this issue.
Darrel714 19. aug. 2018 kl. 16:46 
no theres no errors
Bisnis7 19. aug. 2018 kl. 14:47 
handy stuff
foxfard_fox 19. aug. 2018 kl. 14:12 
I don't know, but aa... can you make arma 3 inventory? I hav e idea to use in "arma 3 inventory" addon balistic vests
Darrel714 19. aug. 2018 kl. 13:44 
it is doing it with all the weapons tho i do know that
Yam  [ophavsmand] 19. aug. 2018 kl. 13:03 
Hey #Darrel, i've never had this bug nor other people. Do you have any error displaying in the console ? Is it doing that with all weapons or special ones ? It may be a compatibility issue.
Darrel714 19. aug. 2018 kl. 13:00 
when i take a weapon out it doesnt do anything it just gives me the ammo help?
thegravekeeper 18. aug. 2018 kl. 17:20 
It works, again thank you so much
thegravekeeper 18. aug. 2018 kl. 14:37 
Thank you so much, i was looking for one in the workshop all this time, but i will tell you if it works ok,
FreshOK 18. aug. 2018 kl. 4:00 
Супер!
Violet Nikkita She//They 17. aug. 2018 kl. 13:32 
ok danke she
Yam  [ophavsmand] 17. aug. 2018 kl. 13:29 
Hi #MissyHuntress, there is no lock system for now. The system is very basic, i should implement a lockpickable system if a lot of people want that.

So to answer: it won't be compatible with skyrim lockpicking mod. For now.
Violet Nikkita She//They 17. aug. 2018 kl. 13:26 
is it compatible with skyrim lockpicking mod?