Space Engineers

Space Engineers

Build Colors
121 Yorum
Cuteseals2 6 May @ 11:26 
odd, no clue why they dont play nice for me :/
🅂🄸🅂🄺  [yaratıcı] 5 May @ 22:50 
I can have both and the UI ist showing up for me
Cuteseals2 5 May @ 17:37 
found the issue, for some reason using the Sprays Mod the menu for selecting color sets stops showing up but the mod still works via chat commands.
Cuteseals2 3 May @ 8:44 
yup, tried adding the mod to my world and as a plugin and it doesnt show up, the chat commands work but the interface has just vanished and im unsure why
🅂🄸🅂🄺  [yaratıcı] 3 May @ 7:43 
It is still working for me.
Do you run it as a plugin or as a mod? When running as plugin you have to add
Rich Hud Master manually as mod.
Cuteseals2 3 May @ 7:11 
is this mod broken? the menu has stopped showing up for me
skadalajara 15 Mar @ 3:44 
re: weird mouse behavior, I'm experiencing the same thing. The mouse points either a bit above or below the element I'm trying to interact with. RTX2060 Super, 16:9 2560x1440, Vsync off, high settings. Removed and re-downloaded this and Rich HUD to no avail.
Nineveya™ 3 Kas 2024 @ 23:13 
I do recommend this mod BUT I wouldn't use it in other then creative. For some reason I took out this mod a while ago and it is still in my game fully for me to use. And maybe I am not finding it or I am not reading 📖 properly but I can't find any where how to exactly use this mod to its fullest potential. If someone can guide me to a guide. 😂 That would be wonderful and in that case ignore the last line. I love the idea for the sets, good job on the mod! Magnifico! 🤌🏽👍🏽

Greetings from the Netherlands 🇳🇱
kurzweilfreak 3 Kas 2024 @ 16:55 
I’m playing at regular 16:9, 2560x1440 Full screen windowed. It also does it at 1080, regular full screen, etc. Anything else I can test?
ArcWolf 3 Kas 2024 @ 7:13 
I'm not sure if this is something that you can fix. But the color values are not saved with enough precision. My use case:

I am using Nanobot Build and repair which has two colors that you can paint a block. 1 for the grinding of a block and one for the Ignore grinding of a block. For this I have assigned the color value of (H)ue 0.0 (S)aturation 64.0 (V)alue 64.0 and for do not grind (H)ue 128.0 (S)aturation 64.0 (V)alue 64.0

I save this to the color set and when I restore them the values are wrong. The dont grind Hue is 0.0 Saturation is 63.8 and the Value is 63.9 additionally the grind color is now H 128.1 S 63.8 V 63.9

That wont work for me because Build and Repair is set for exact values. Also if you look at the other colors in the pallet they also have their decimal places wrongly assigned. Seems that this is a conversion error introduced when going from HSV to RGB.

Thanks for your time reading my report.
🅂🄸🅂🄺  [yaratıcı] 16 Eki 2024 @ 2:18 
Hm, do you use any special resolution or aspect ratio?
kurzweilfreak 15 Eki 2024 @ 15:11 
In my game, the BuildColors has a weird quirk in that the mouse position on screen doesn't seem to match up with where the mod thinks it is. I have to hover the cursor above or below items to be able to click on them properly. Any suggestions for this?
npign42 10 Eki 2024 @ 18:16 
omg, i have been looking all over for something like this.
Gimmix_14 1 Eki 2024 @ 15:03 
Thank you very much for looking into these issues, if i find any more ill post them here.
🅂🄸🅂🄺  [yaratıcı] 1 Eki 2024 @ 2:10 
@Gimmix_14 thx for reporting the issues.

I improved the handling of my color picker, but the other issues are not solvable by me.

* I cannot update the the vanilla/default color picker
* I cannot reduce the delay before my UI is visible in the color picker screen
* I cannot fix the click animation. It is handled by RichHud. I will notify the creator about this. Once fixed, it is also fixed in this mod
* The "save" window is intentionally decoupled by the BuildColors UI/ColorPicker screen because of some other limitations we have when enter a name. There are not the right possibilities with the ModAPI of Space Engineers to handle it how it should be. So I will not fix this unless we get better support for custom UI/input handling.
Gimmix_14 30 Eyl 2024 @ 19:15 
i think this mod is great, but i have a few issues that i cannot fix


when a color is "loaded" the colors do not visually update in the original color picker, rather i have to manually click on each one individually or close, reopen the picker

in color selector, if you slide the bar around a visual rubber banding of the slider is visible, if released on one of these rubber bands, it returns to its last position

in color selector, S is linked to V in that WHILE V = 0, S is set to 0 permanently

in color selector, you can manually type anything into the fields, and it stays

in save terminal, if you press esc, it will exit color picker, however the save window is not closed

when clicking any button, it goes bright, but stays bright until the button is clicked off of rather than on release

lastly, the ui often lags behind the opening of the color picker

dm me here, and i will give my discord to you for further details, steam limits comments to 1000 characters. thank you
🅂🄸🅂🄺  [yaratıcı] 26 Tem 2024 @ 12:06 
Okay, we found the problem. SE does weird things. Even in single player mode, when the world is set to private/friends/public, the world unloads when the internet goes down (Steam unreachable).
In one such case, my mod failed to unload properly. :shizukaSkeptic: :FFIX_Bomb:
This is now fixed and in such a case the mod should unload as expected
FlashStrike 26 Tem 2024 @ 10:00 
its removing the link so add me on discord at flashstrike0962
FlashStrike 26 Tem 2024 @ 9:57 
it would crash like several mins in i would say play it for a hour or two would probably trigger it
FlashStrike 26 Tem 2024 @ 9:53 
thats just how it logged the crash in the form of it leaving the world but sure, also im removing a few mods from my world aienabled,crew enabled, hollow clean up planet
🅂🄸🅂🄺  [yaratıcı] 26 Tem 2024 @ 9:24 
But it doesn't crash for me. I tried it before asking you because I thought this might be the case for you.

Can you send me your world, tho i can test.
The logs alone do not reflect your described behavior. In logs it looks as if you left the world and then my mod crashed
FlashStrike 26 Tem 2024 @ 8:33 
no i just had it installed, its odd that offline and dedicated doesnt crash but private/public/friends sessions hosted off computer do but i havn't fully tested offline to confirm
🅂🄸🅂🄺  [yaratıcı] 26 Tem 2024 @ 0:59 
Yes it works in mp. Dedicated server will not execute anything meaning full because they don't need to.

The function executed where it is crashing is only called in UnloadData which is only called when the world exits. So there has to anything else which would trigger that the exit/crash.
Did you even interact with my mod when the crash happens?
FlashStrike 26 Tem 2024 @ 0:08 
so does this mod work on mp/dedicated servers?
FlashStrike 26 Tem 2024 @ 0:07 
Just played with it on offline session now and it seems to be working.
FlashStrike 26 Tem 2024 @ 0:07 
i had private session on meaning it was a mp game when it crashed and no it crashed randomly.
🅂🄸🅂🄺  [yaratıcı] 25 Tem 2024 @ 22:39 
Sadly, I'm not able to reproduce it.
Can you share your world?
🅂🄸🅂🄺  [yaratıcı] 25 Tem 2024 @ 22:30 
@FlashStrike thanks for the informations.
Thats stange, it executes code that should only run when mutiplayer is active.

But it crashes when you exit the world right?
FlashStrike 25 Tem 2024 @ 19:18 
oops i had it set to private
FlashStrike 25 Tem 2024 @ 18:34 
https://drive.google.com/drive/folders/1xN0DuIaLBzS_Lx9IzeSitQ_uGAuAz4Ro?usp=sharing
Sorry for the comment spam but heres my entire log pastebin limits to 512kb's
FlashStrike 25 Tem 2024 @ 18:28 
just had the error again
FlashStrike 25 Tem 2024 @ 18:28 
No this is a SP only game
🅂🄸🅂🄺  [yaratıcı] 23 Tem 2024 @ 23:36 
@FlashStrike was multiplayer active?
FlashStrike 23 Tem 2024 @ 15:24 
my sp game crashed
https://pastebin.com/3VDH4dvr
🅂🄸🅂🄺  [yaratıcı] 18 Tem 2024 @ 11:06 
@ swann it was too early for me to read your message carefully. You even mentioned that you have a UI. :D
Swann 18 Tem 2024 @ 10:57 
This is working again, I gather it was actually a problem with Rich HUD Master. But thank you to 🅂🄸🅂🄺 for answering and being alert and active. :)
🅂🄸🅂🄺  [yaratıcı] 18 Tem 2024 @ 9:26 
Okay DarkHelmet pushed a fix for it. It should work again
xennon71 18 Tem 2024 @ 8:49 
bugged for me too, seen 2 or 3 days ago
🅂🄸🅂🄺  [yaratıcı] 18 Tem 2024 @ 7:50 
Oh no, I can reproduce it. Did anyone notice it when the problem first occurred?
Rich HUD Master had an update yesterday and on the 14. Juli i guess one of the updates changed something
🅂🄸🅂🄺  [yaratıcı] 18 Tem 2024 @ 7:43 
okay thanks for reporting, i will check that and see if I'm able to reproduce it
Danny_MB62 18 Tem 2024 @ 7:41 
hello, im encountering a bug where i cant click on any ui elements in the mod, i have rich hud master installed, but the ui gives no responce
🅂🄸🅂🄺  [yaratıcı] 17 Tem 2024 @ 23:19 
* not available as plugin i mean
🅂🄸🅂🄺  [yaratıcı] 17 Tem 2024 @ 23:18 
@Swann the plugin version will not download Rich HUD Master because it's not available. When you load the mod into your world, the UI will be there. On a server, you have to live with the commands when the Server Owner doesn't want to add the mod or at least Rich HUD Master
Swann 17 Tem 2024 @ 20:48 
I love this mod. Especially the palette thing, that's awesome. But it stopped working a few days ago. It all shows up but no mouse interaction is possible. (I'm using it the plugin version) Anyone else having this problem?
🅂🄸🅂🄺  [yaratıcı] 30 Mar 2024 @ 14:06 
should be fixed now
🅂🄸🅂🄺  [yaratıcı] 30 Mar 2024 @ 14:04 
yes my fault.
won2three 30 Mar 2024 @ 14:01 
Getting errors when I load the mod
231 142 Invalid Expression Term ]
🅂🄸🅂🄺  [yaratıcı] 30 Mar 2024 @ 13:48 
should be fixed now