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Laporkan kesalahan penerjemahan






e.g:
accepts_liege_governments_culture_and_religion = { # Tribals have no opinion penalty towards their liege if of the same culture and religion
order_government
}
vassal_call_to_arms = {
tribal_government
feudal_government
republic_government
merchant_republic_government
order_government
chinese_imperial_government
theocratic_feudal_government
muslim_government
theocracy_government
confucian_bureaucracy
nomadic_government
roman_imperial_government
}
no_vassal_tax = {
tribal_government
You only need to follow this directory -> Steam\steamapps\common\Crusader Kings II\common\governments
After you found it you want to acces the government files [e.g. feudal_governments] and add this line inside the data. Recommendation: Use Notepad ++ ;)
vassal_call_to_arms = {
tribal_government
feudal_government
republic_government
merchant_republic_government
order_government
chinese_imperial_government
theocratic_feudal_government
muslim_government
theocracy_government
confucian_bureaucracy
nomadic_government
roman_imperial_government
Thanks for the help!
Thanks man
This mod was never compatible with HIP/WTWSMS - both change CBs.
If you want to make this mod compatible with any others, do the following:
1) Go to any other mods that change CBs (most likely inside the mods' cb_types folder).
2) Go through every faction demand CB (for example, Demand Gavelkind)
3) Change "major_revolt = yes" to "major_revolt = no".
4) Save the file & enjoy.
I Prefer to play in HIP and WTWSMS, what i need to make this mod compatible again with 2.8.3.4 version?
Can i simply change every "major_revolt = yes" or would this be a problem?
1) Go to any other mods that change CBs (most likely inside the mods' cb_types folder).
2) Go through every faction demand CB (for example, Demand Gavelkind)
3) Change "major_revolt = yes" to "major_revolt = no".
4) Save the file & enjoy.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1206351367
Dont have the checksum yet, wasnt ingame
I think that was the problem, i deactivate some Mods and it works.
Your Mod sounds good but i also love my other mods, so i dont know a realy solution. I dont want to deactivate other Mods for it
Script-wise, the mod is very simple. It simply stops the Revolt CBs (like Independence) from triggering a "Major Revolt" (aka creating a titular title).
If you have an on-going game where the CB was already fired, *probably* there won't be any problems - the current civil wars will follow the vanilla system normally, but any future wars will work under the modded system.
Let me know if you run into any trouble.