Arma 3
Max_Zombies
323 kommentarer
Maxjoiner  [ophavsmand] 13. okt. 2024 kl. 5:01 
@danielcrawford05 It's a "eventhandler script" if You have the competence You can do it
@MOH_THI SLAYER I don't know
MOH_THI SLAYER 2. sep. 2024 kl. 15:29 
is it suitable for Headless clients ?
danielcrawford05 2. sep. 2024 kl. 13:10 
is there a way that typa gore can be on the soilders aswell?
Xkx 6. juni 2024 kl. 22:46 
I can wait it:steamthumbsup:
Maxjoiner  [ophavsmand] 6. juni 2024 kl. 8:23 
Sorry mate at the moment I'm very busy
Xkx 2. juni 2024 kl. 0:06 
Can u add a feature that makes zombies growl even when no armed assault? Zombie players only growl when approaching armed assault. I just wanna hear zombie's growl.
Maxjoiner  [ophavsmand] 1. juni 2024 kl. 9:07 
I inserted it to save the frame rate. Imagine 100 zombies dead, the PC's CPU will begin to pain, too many bodies to manage...
JusTaGamer 5. maj 2024 kl. 2:15 
Is there a way for no Auto-delete Dead Zombie Bodies ?
DieSpinne(GER) 17. apr. 2024 kl. 8:33 
The Dogs are not to see . . .
Desk Human 31. mar. 2024 kl. 15:11 
it would be cool if they didn't lose their head every time otherwise its good tho
Maxjoiner  [ophavsmand] 3. dec. 2023 kl. 13:51 
.:steammocking:
Hectrol 30. nov. 2023 kl. 9:35 
bhc 14. nov. 2023 kl. 5:50 
the zombie attack animation is so bad please make it better
Kenji the red panda 3. okt. 2023 kl. 9:33 
thanks
Maxjoiner  [ophavsmand] 3. okt. 2023 kl. 9:25 
@Ivan kalashnikov I understood the problem, if You use OpFor Units and You kill a zombie is like if You kill a friend, because also the Zombies are OpFor, just put in Map an Official BluFor with 0% probability presence and connect all your OpFor Units to it, so You can kill the zombies using OpFor units:steammocking:
Kenji the red panda 1. okt. 2023 kl. 18:26 
whenever i shoot the zombies my ai teammates kill me did i do something wrong?
Maxjoiner  [ophavsmand] 2. sep. 2023 kl. 3:08 
Probably You wrong something
_+s!c 23. aug. 2023 kl. 2:30 
this mod dosnt work
:steamsad:
Maxjoiner  [ophavsmand] 29. juli 2023 kl. 14:37 
You can't
TR3YWAY 19. juli 2023 kl. 4:31 
i can't edit zombie clothes or they just stop moving ? btw how can i stop the corpse vanishing
Maxjoiner  [ophavsmand] 2. mar. 2023 kl. 14:25 
Not at moment....
Stealth'23 18. feb. 2023 kl. 12:13 
Can zombies infect? It would be fun to see that. Thanks
Maxjoiner  [ophavsmand] 11. feb. 2023 kl. 0:10 
sorry no option, thanks for your comment.
Uprising 7. feb. 2023 kl. 21:55 
Nice work. Will there be an option to switch off the head explosion or adjust zombie HP though? Their heads seem to be to easy to blow up.
Maxjoiner  [ophavsmand] 18. aug. 2022 kl. 23:26 
:steamhappy:
stewfly92 3. aug. 2022 kl. 19:32 
love that mod. i've used it and added some chain rattling sounds for when the player walks through all the chains hanging. nice effect for sure
Maxjoiner  [ophavsmand] 3. aug. 2022 kl. 2:54 
Watch in my workshop I did another Horror Mod, maybe it could be good for you
stewfly92 25. juli 2022 kl. 18:58 
sorry. Is there a chance of a clown type zombie? not sure how much work that is. but I tried retexturing the clothes of a zombie to look like a clown but It didnt go so well. always wanted one for a horror op ive been making.
Maxjoiner  [ophavsmand] 25. juli 2022 kl. 9:45 
What?!
stewfly92 23. juli 2022 kl. 16:21 
CLOWN ZOMBIE?
Maxjoiner  [ophavsmand] 28. maj 2022 kl. 23:48 
I only have to find the time to update my zombie scripts
Cody 25. maj 2022 kl. 21:28 
Will the zombies one day be able to attack civilian vehicles? Aside from that, much love to the best zombie mod on the workshop.
Maxjoiner  [ophavsmand] 17. feb. 2022 kl. 10:29 
sorry no custom uniforms.
about the range I'll think on it
what scripts?
A RoadBlock made of Nuggets 15. feb. 2022 kl. 11:52 
Is there a way to have custom uniforms?
when done in editor or zeus zombies can't move
Jaime Wolf 13. feb. 2022 kl. 20:46 
hello max. is there any way possible to reduce the zeds detection ranges at all? it gets annoying to being seen by a zed at 400 meters + in a single player dayz style mod and not be able to un aggro then. for example i was just testing out their detection stuff and tried breaking LOS and hide in a bush behind a wall. the zombie that i aggroed followed my path for 100+ meters went around the wall and straight to the bush. this was after a good 5 minutes of breaking its LOS and hearing range.
KillerWolf249 5. feb. 2022 kl. 17:00 
where do i find the scripts?
Maxjoiner  [ophavsmand] 1. feb. 2022 kl. 10:07 
:steamhappy:
☃︎❄️IceColdCubes❄☃ 12. jan. 2022 kl. 16:02 
Awesome Zombies Thanks for your creation!
Retyan 12. jan. 2022 kl. 3:00 
Thanks Max !
Maxjoiner  [ophavsmand] 4. jan. 2022 kl. 23:12 
for both the reply is No...
frostm1911 29. dec. 2021 kl. 16:23 
this work with Ace 3 :3????
Retyan 27. dec. 2021 kl. 10:02 
Hey Sandman, they are already women and dogs. Agreed for the child zombies.
I wished to know if they're is a way to make the zombies bodies stay after they are killed ?
Sandman 26. dec. 2021 kl. 8:15 
Like the mod. Many fun. Much happy. Wow.
Needs females and children zombies to crank it up. Admit it. Having little dead Billy or Suzy coming at you, growling and dragging their teddy bear, would amp up the creepy factor to 11.
"Yes sir. We just got done clearing the city. One weird thing though. The whole population seemed to consist entirely of military age males, all of exactly the same height and build. No women or kids in the whole town."
Cody 24. dec. 2021 kl. 11:05 
Hopefully one day this great mod allows the zombies to attack civilian vehicles.
Maxjoiner  [ophavsmand] 29. nov. 2021 kl. 6:13 
I replied to your question:
"Hi Max, is there a way that your Zombies not attack the Ryan Zombies ???"
You can use my commands only to stop my Zombies attack not the other way around.
JusTaGamer 8. nov. 2021 kl. 5:55 
Hey Max, when i write this in Ryan Zombies Init then the Ryan Zombies attack your Zombies ^^
JusTaGamer 7. nov. 2021 kl. 11:55 
Thank you Max, and thank you for an answer. Have a nice Day !
Maxjoiner  [ophavsmand] 7. nov. 2021 kl. 10:52 
Use these commands in all the Ryan Zombies init unit:
This setVariable ["Zombie", true];
This setVariable ["Angry", true];
JusTaGamer 6. nov. 2021 kl. 12:51 
Hi Max, is there a way that your Zombies not attack the Ryan Zombies ???
Maxjoiner  [ophavsmand] 4. okt. 2021 kl. 10:16 
I should update my zombie scripts, but at the moment I haven't intention