Total War: SHOGUN 2

Total War: SHOGUN 2

Unlimited Tier 4 Buildings
38 kommentarer
Lelouch vi Britannia 22. mar. 2021 kl. 6:15 
it doesn't work man
Ccatafracto 26. feb. 2021 kl. 8:32 
are the naban trade port bugs solved ??
:steamhappy:
mustachewarfare 17. sep. 2020 kl. 12:06 
hmm the moment i choose to build 1 nanban port other ports no longer have option to build nanban port. I don't think this mod works...
KNSSFHQ 28. aug. 2020 kl. 20:06 
it work but i found new problem.... if user use another add on for example 1 gold upkeep building
than this add on not work so everyone check add on
Narikyou 26. juni 2020 kl. 3:58 
Is this updated?
なおくん 5. maj 2020 kl. 22:07 
it works. thank you
EoNightcore  [ophavsmand] 5. apr. 2020 kl. 14:04 
@Giovanille As far as I'm aware, the encampment never had any restrictions beyond researching the relevant tech for it.
Giovanille 5. apr. 2020 kl. 8:58 
And for the "encampment", it's works ?
Darth Revan 28. apr. 2019 kl. 14:44 
The naban port thinguy doesn't work
Darth Revan 28. apr. 2019 kl. 14:01 
I am playing extended mod (unit and campaign map) and well... Unit building have become a problem.. While getting access to ressources is easier, (mean I want ressource to be a challenge and a motivation.)The new map requiere me to have more building. But I do not wnat themù to be unlimited.
So why not have like 10 Naban port max, 4 tier 4 economic buildinsg max of each, And 2 for legendaries schools... I don't know for boshin and rise I only play extended for venella campaign.
EoNightcore  [ophavsmand] 4. okt. 2018 kl. 7:55 
@SwaggySquid1110
I believe you can just jump in. Of course, I'm not sure what would happen if your settlements were in the middle of building a tier 4 building.
SwaggySquid 4. okt. 2018 kl. 7:52 
Do I have to restart the campaign to use this mod or can I just jump in?
EoNightcore  [ophavsmand] 4. aug. 2018 kl. 9:58 
@wufei88 Made a version that doesn't require resources. Obviously, this benefits the AI as well. Download at your own risk. :D
Haze22 4. aug. 2018 kl. 2:25 
Made new discussion, maybe someone will answer me in this decade
EoNightcore  [ophavsmand] 4. aug. 2018 kl. 2:17 
Steam group.

As for TWCenter, yeah, that's true, unless you contact manually contact a modder or two for help, but even that's a tossup sometimes.
Haze22 4. aug. 2018 kl. 2:06 
Totalwarcenter? Or steam group?
Because on twcenter i will propably wait year or two for an answer.
EoNightcore  [ophavsmand] 4. aug. 2018 kl. 2:01 
@Haze22
Better to ask in the Shogun 2 discussion forum than, you might get answers from others besides me.
Haze22 4. aug. 2018 kl. 1:46 
Hey, i have some questions about Shogun 2 mdding, as i want to fix annoying bug. Can i add you to ask those questions?
(sorry for writing here but i cannot write comments in your profile)
Itachihero 1. aug. 2018 kl. 10:53 
Awesome good luck on your project! if you want help with testing i am more than happy to help you, still love this game it's dear to my heart
EoNightcore  [ophavsmand] 31. juli 2018 kl. 20:42 
@☼|DB|☼ Itachihero
I'll see what I can do.
I'm currently creating a mod with some new fancy tools. Once I finish that, I'll create a unit cap mod for the three campaigns.
Itachihero 31. juli 2018 kl. 20:10 
@EoNightcore thanks for all the great mods! really making my campaigns more interesting in the late game, do you think you can make a mod that removes the unit caps? all the ones i've tried dont seem to work
Parabellum168 31. juli 2018 kl. 1:01 
THANK MAN. i WILL USE YOURS + THE ONE YOU RECOMMEND + THE UPGRADED ENCAMPMENT MODS.
:v opss. caplock got stucked haha. Does the Ai, use the additional feature? would be awesome and fun if the ai army is more decent
EoNightcore  [ophavsmand] 30. juli 2018 kl. 21:32 
@Parabellum168 (Bunseth)
I recommend the Additional encampment and regional specialty buildings (all versions) mod. It adds two additional building lines that are the copies of the Encampment and regional specialty buildings.

It certainly won't make every province automatically have a blacksmith, but you can put a mod blacksmith in every province. I like to put it in a province that already has a blacksmith for double the added armor on my units.
Parabellum168 30. juli 2018 kl. 19:32 
hey @EoNightcore, can you make or point me to where the mod that allow let say all provinces get the same boost as the provinces that has blacksmith and such instead of only the few vanilla province that got the blacksmith building?
wufei88 30. juli 2018 kl. 17:41 
Thanks for replying, I will look forward to that!
EoNightcore  [ophavsmand] 30. juli 2018 kl. 15:48 
@wufei88, you'll still require the resources. Though I'll eventually make a version that doesn't require those resources.
wufei88 30. juli 2018 kl. 15:36 
Sooo I don't have to have incense, silk, whatever anymore to build the last ninja, monk, etc buildings? :D
EoNightcore  [ophavsmand] 30. juli 2018 kl. 14:51 
@paul_andrew_hughes
I took a look at the Double Economy mod files.

I don't see any that theoritically conflicts with the Unlimmited Tier 4 Buildings mod.

Do both mods work in your campaign?
EoNightcore  [ophavsmand] 30. juli 2018 kl. 14:16 
@Kaiser Stephen Mullins I

Your request has been granted with the Boshin version of Unlimited Tier 4 Buildings.
Unlimited Tier 4 Buildings - Boshin
Parabellum168 30. juli 2018 kl. 3:00 
This made me cried in shimazu tears.
TW-打劫貓~ 30. juli 2018 kl. 1:13 
TKS!
II_Paulus_II 29. juli 2018 kl. 16:10 
thanks
GrahamCracker 29. juli 2018 kl. 14:21 
hI
Stephen The Great 29. juli 2018 kl. 12:17 
ok thx
EoNightcore  [ophavsmand] 29. juli 2018 kl. 10:07 
@paul_andrew_hughes

Since it edits the tier 4 buildings, it theoretically does conflict, but I'll try and see if I can make a version similar to that one.
EoNightcore  [ophavsmand] 29. juli 2018 kl. 10:06 
@Kaiser Stephen Mullins I.

Sure, I'll try to get it out by today, if not, than tommorow.... and if not than... than... sometime soon.
Stephen The Great 29. juli 2018 kl. 7:44 
question can you do the same for the fots?
II_Paulus_II 27. juli 2018 kl. 5:14 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=703576136 If you could make ur mod compatible with this one that would be enough I think