RimWorld
Boartato's Badditions - 1.3 Compatible
57 comentarios
Boar  [autor] 16 AGO 2021 a las 10:01 
@Roughtymes

It seems like the specific issue was with a rework in meals leading to "aweful" meal defs being deleted. I fixed that specific issue, but I'm not playing currently and don't know if the mod will otherwise cause weirdities with changes that have been made.

If there's anything gamebreaking or odd, let me know here and I'll try to fix.
Roughtymes 8 AGO 2021 a las 5:06 
Really like this mod. Hopefully we can get an update for 1.3.
Wi-Fi Mero 18 DIC 2020 a las 10:02 
Thanks!
Boar  [autor] 18 DIC 2020 a las 9:03 
I have used this in 1.2 without any issues.
Wi-Fi Mero 18 DIC 2020 a las 5:11 
Is this 1.2 compatible?
Sir Frolic 8 ABR 2020 a las 19:44 
Is there a 1.0 version available?
Boar  [autor] 16 MAR 2020 a las 21:57 
That really inspired me to see what I needed to update the compatibility. It's late and I only did light testing, but it should be compatible with 1.1 now. I'm glad you enjoy my mod :)
josi 11 MAR 2020 a las 8:46 
really missing one component of this mod in my DLC game - the devilstrand to neutroamine part! i can't find any other mods that add this and it really adds a fantastic additional use for devilstrand.
Boar  [autor] 26 MAR 2019 a las 4:40 
@LemonMelon

The armor simply applies wood colouration to the simple helmet and flak vest. There's no custom sprite for it as that's a bit beyond my artistic ability.
kon. 22 MAR 2019 a las 4:01 
how does the armor look like?
BoxingBud 14 ENE 2019 a las 18:12 
Cool thanks for getting back to me! This is a great mod regardless!
Boar  [autor] 14 ENE 2019 a las 4:51 
(btw sorry, it's EggsUnfertilized, got the category names wrong but the gist is right. I'll put in a request and see what they say about it).
Boar  [autor] 14 ENE 2019 a las 4:50 
I double checked what's up with that. The cake recipe takes any egg from the FertilizedEgg or UnfertilizedEgg categories. The problem is VG never gave their egg a category.

I can't make the cake recipe take any uncategorized item from another mod without making it dependant on that mod or implementing some complex dependencies that I'd rather avoid maintaining unfortunately.

VG could categorize their egg as UnfertilizedEgg, but then it would pop into that sub folder and they might not want that.
BoxingBud 13 ENE 2019 a las 10:13 
For the cake?
BoxingBud 13 ENE 2019 a las 10:12 
I assume we need real eggs and not VGs vegan egg substitute right?
SunnyShey 2 ENE 2019 a las 3:57 
Maybe it's conflicting with another mod... I'll look at it again and start a new game. I didn't see it at the start of the meal list.
Boar  [autor] 1 ENE 2019 a las 10:03 
Hey shrclma, I took a look in a game that just had my mod and core loaded and this is what I find in the stockpile: https://i.imgur.com/rygxnSf.png Bowl of Gruel is found under the meals sub tab.

Did you add this mod to an existing game? I'd try making a new stockpile if so to see if it's there, that works for getting drug permissions for the tea/painkillers I add. Let me know and I'll try to help debug further.
SunnyShey 31 DIC 2018 a las 2:57 
I can't seem to find the gruel in the stockpile zone?
Ruidolph the Red-Nosed Bobcat 17 NOV 2018 a las 15:01 
tfw tato makes a mod and then makes you play it but it's cool cause he's yo best bud
Mitz 4 OCT 2018 a las 14:32 
woah tynan
Tynan  [desarrollador] 3 OCT 2018 a las 21:46 
Thanks very much
Boar  [autor] 3 OCT 2018 a las 11:28 
@Tynan

Compatibility verified with 1.0 unstable beta and everything seems to be working fine, thanks for pointing that out.
Tynan  [desarrollador] 3 OCT 2018 a las 2:54 
The mod's tagged as 1.0, but does it work with the final 1.0 build currently on the unstable branch? I just want to avoid old tags on mods causing problems for players.

More info: https://ludeon.com/forums/index.php?topic=45988.0
Boar  [autor] 5 AGO 2018 a las 7:11 
I agree that flour should be processed more efficiently somewhere, but I don't think just throwing it on to stoves would really make a lot of sense. I was thinking of implementing a grinding stone and industrial grinder to do the job but hadn't gotten the time recently.

I'll see if I can get on that for you :)
SqFKYo 4 AGO 2018 a las 5:10 
Maybe add flour production to another table such as stove? Now it's the only recipe I have to have crafting spot for.
XplosiveAsh 1 AGO 2018 a las 3:42 
hmm, ok cheers anyway, I presumed it was this mod being that they were both joy foods, but fair enough.
Boar  [autor] 1 AGO 2018 a las 3:01 
@XplosiveAsh That would be strange, I don't touch or modify either of those in this mod. I double checked on a new game and on an old saved game and I can't replicate it with nothing but the steam release of the mod loaded.

Not sure what's up with your game, but it shouldn't be this mod.
XplosiveAsh 1 AGO 2018 a las 1:08 
Great mod, but one quick problem, it seems to cause the textures of chocolate and insect jelly to become glitched out, causing them to simply be replaced with a "NULL" texture. (just a thing that may want to be fixed soon)
alkalinecube 29 JUL 2018 a las 13:30 
Thank you, that was fast!
Boar  [autor] 29 JUL 2018 a las 7:48 
In case you're curious: Joy food items are rated as desperate only food category so colonists will avoid eating joy items if at all possible for nutrition (basically same rating as raw meat/vegetables). Jerky is rated as a neutral quality meal, so they'll prefer it as food.

What was missing was a tag indicating that it's ok to eat those items as a joy giver without player orders. So they should include them now in their joy activities. I didn't realize they were eating the meals out of hunger instead of joy when I was testing it I'd guess.
Boar  [autor] 29 JUL 2018 a las 7:45 
Should be fixed if you update the mod. Thanks again for the bug report!
Boar  [autor] 29 JUL 2018 a las 7:35 
Thanks for the feedback! I see the tag that they're missing and can have it patched shortly.
alkalinecube 29 JUL 2018 a las 6:26 
Really great mod, but colonists don't seem interested in cookies, muffins or cake. I had all three and they just gorged themselves on jerky. It isn't throwing an error, though, and they can eat it normally if I force them to.
Boar  [autor] 28 JUL 2018 a las 22:11 
Definitely it was missing, so I'm inclined to believe the mod just hadn't updated. Glad you like it :)
Roughtymes 28 JUL 2018 a las 22:00 
Thanks boartato. I see it now. I really thought it wasn't there. My eyes might have been playing tricks on me.
Boar  [autor] 27 JUL 2018 a las 22:26 
@Roughtymes I double checked for you. The current release does have makeshift helmets tagged properly. I checked new game, save with recent badditions content, and a pre-badditions save and it showed up in all 3. It shows up for me under apparel>headwear like the other helmets

I did get that patched just this morning though, is it possible you haven't updated the mod since the patch? It went through ~11 hours ago.
Boar  [autor] 27 JUL 2018 a las 22:17 
I'll recheck, but I had it sorted in my singleplayer game I was playtesting in.
Roughtymes 27 JUL 2018 a las 21:12 
Like the mod however I don't see the makshift helmet on list for stockpiles. Armor is there but not the helmet.
Boar  [autor] 27 JUL 2018 a las 5:46 
玩的开心!
ON_9u 27 JUL 2018 a las 5:42 
我凑活着用吧,这mod不错哦:D
ON_9u 27 JUL 2018 a las 5:41 
好吧吧:)
Boar  [autor] 27 JUL 2018 a las 5:25 
对不起我不懂中文,google 翻译还不够 :(
ON_9u 27 JUL 2018 a las 4:54 
可惜是英文:steamsad:
Boar  [autor] 27 JUL 2018 a las 4:18 
No worries man, I really appreciate feedback. If you have any thoughts on the balancing I'm all ears as well. I'm doing my best to make this "blend in" with vanilla.
Mitz 27 JUL 2018 a las 4:02 
thank you so much! sorry for the spam!
Boar  [autor] 26 JUL 2018 a las 19:27 
Alright, the case of the british insomniacs has been put to rest. Healroot and Painkiller addiction traits have been untangled, and both are relieved by their appropriate drug. Thank you midnight for the bug fix, got to it as soon as I saw the message.
Boar  [autor] 26 JUL 2018 a las 19:11 
@Midnight Found why painkillers weren't relieving addiction. Will have that patched in a couple minutes, just need to refine the healroot patch I threw in quickly.
Boar  [autor] 26 JUL 2018 a las 18:54 
@Midnight

Did an emergency patch for you. Painkiller addiction causing zero sleep is fixed, and healroot tea has its own addiction set now so there shouldn't be painkiller addicts becoming excessively british. I'll do a more thorough check on it, but it should be fixed now. Thanks for letting me know.
Boar  [autor] 26 JUL 2018 a las 18:29 
Oh god that's an unintended effect. Healroot tea was given a drug category of painkiller intending that addicted people would get less benefit. I'll remove it for now which should stop them binging healroot tea.

However the "never needs sleep" bit I don't understand off hand. I'll roll out a quick patch to remove healroot being related to painkillers and see what I can do to fix the unsleeping bit which is definitely not intended.
Mitz 26 JUL 2018 a las 18:00 
i can't figure out how and why the healroot tea works on painkiller needs but painkiller itself doesn't work