Killing Floor 2

Killing Floor 2

KF-TF2_Well_Holdout
24 comentarii
Pokerman  [autor] 15 aug. 2024 la 4:28 
2024/08/15

Reduce the announcer sound from 85% to 60%
ReBoot 12 oct. 2019 la 3:08 
Thank you! :p2chell: Thank you big times!
Pokerman  [autor] 9 oct. 2019 la 22:42 
The stage now running in sequence now. No more random stage selection.
Pokerman  [autor] 13 iul. 2019 la 4:22 
I will make it to be sequence, not random choosing next trader, but current game broke server's workshop download, so it will be delayed.
ReBoot 13 iul. 2019 la 4:00 
Could you proportionally shrink the map a bit? First, it looks rather huge by the standards of KF2 and second, that would help make long walks to the trader shorter thus helping. Not by much, a tiny bit.
Daidaedra 8 aug. 2018 la 5:44 
As far as i see. in this version. the trader will be in the area you will fight in next. i think for a map this size the next trader should be in the area you just fought in. currently you can miss the trader if it is to far away.
Frostbite* 25 iul. 2018 la 9:23 
well done 5 stars :)
Pokerman  [autor] 25 iul. 2018 la 7:20 
OK DoshHold now working on Holdout version now.
Pokerman  [autor] 25 iul. 2018 la 3:52 
Pokerman  [autor] 25 iul. 2018 la 3:48 
Difference of Holdout version and Open world version :

Open world :
1. You will not be forced to fighting in a specific sector.
2. Zed will spawn very toward you, they may come from any corner.
3. Support Dosh Hold Event.
4. Next trader probably be very far away, it's a marathon for alive player.
5. Train will stop during boss wave.

Holdout :
1. You will be forced to fighting in a specific sector.
2. Zed will not spawn inside the specific sector, they only come from outer sector.
3. Doesn't support Dosh Hold Event.
4. Next trader will not be very far.
5. Train will not stop during boss wave.
smbrr 25 iul. 2018 la 2:27 
👍
sebul 25 iul. 2018 la 0:45 
nice. i love holdouts. thank u for your hard work pokerman
Pokerman  [autor] 24 iul. 2018 la 16:37 
2018/07/25,
1. Changed name to KF-TF2_Well_Holdout
2. Disable DoshHold

KF-TF2_Well non holdout version WIP.
Helion139 24 iul. 2018 la 10:12 
i agree with smbrr being blocked and teleported around is not fun
smbrr 24 iul. 2018 la 6:14 
Then fix this by designing maps that do not have a best camp spot. This map is not fun to play because of this. Gameplay is disjointed and you end up having to camp anyway because all the paths are barred.
Pokerman  [autor] 24 iul. 2018 la 5:33 
@smbrr because if it's an open map, players will only choose ''One'' best place to defending.

And other area will wasted.
smbrr 24 iul. 2018 la 4:56 
What's with the areas randomly getting blocked off? This is not fun. I want to explore the map and find a kite route, not run into invisible walls that were open the wave before.
Same complaint about getting teleported to the starting room at each wave. This is not team fortress, this is killing floor.
waxg0d 23 iul. 2018 la 18:42 
gg
missing.trigger 20 iul. 2018 la 13:35 
Killing boss with a train is a best feature ever
SkeeTy 20 iul. 2018 la 10:07 
I was not complaining. Nice map :)
Pokerman  [autor] 19 iul. 2018 la 15:52 
@SkeeTy

1. Stand Your Ground in this map just an experiment, however it still can't achieve on a hold out map, maybe I will turn off all Stand Your Ground if too many player complaining.

2. There's so many maps that can instant kill BOSS by map objects:
KF-Jaywalker_Tunnel
KF-Big_Green
KF-Mini_Green


NetFlox 19 iul. 2018 la 12:12 
My favourite tf2 (actualy i like ctf version, but dont care) map now in kf2...cool man
SkeeTy 19 iul. 2018 la 10:28 
Cool map, nice port :)
However i can´t seem to find the stand your ground objectives when they trigger. No directional arrows and no visible area to defend. Trains killed my boss and stole my xp i think >:| 5/5
Düsterkeit 19 iul. 2018 la 4:18 
absolute madman