Stellaris

Stellaris

Crisis Manager - Sleeper Edition [Abandoned]
35 kommenttia
FirePrince 17.8.2021 klo 12.55 
Adopted and released Crisis Manager - Sleeper Edition 3.0 .
Realhollow 26.3.2020 klo 16.59 
READ PLEASE OA has moved on this will never be updated and does not work with anything past 2.3.
TehFishey 26.3.2020 klo 14.46 
I've released an update for this mod for version 2.6 here . It's still in beta, but it adds and updates a lot of the functionality that's been changed by Paradox since 2.3.3.
Siatru 12.6.2019 klo 9.10 
I think something in the latest update broke my game. It keeps crashing on launch. Not sure which one of the crisis manager mods broke it.
烽燧煜明 8.6.2019 klo 5.46 
still waiting……for 2.3.*
im not capping 29.3.2019 klo 0.53 
Am I the only one where clicking on any of the configuration buttons on the menu for Fallen Empires just triggers the configuration menu?
Wüstenfuchs 7.1.2019 klo 1.39 
すばらしいです!
fdymod 18.12.2018 klo 19.35 
Oh no......
Daeft 10.12.2018 klo 10.55 
Thank you for the hard work NaK1119 :steamhappy:
NaK1119  [tekijä] 7.12.2018 klo 0.43 
@Grate No. Please wait for update of this mod. It probably takes several months.
Great 6.12.2018 klo 15.26 
Does it work with 2.2 ?
NaK1119  [tekijä] 10.10.2018 klo 2.32 
@Malrama
If you do not change any configurations in this mod, this mod will not change/modify actual events or other actual effects from vanilla.
In other word, this mod works significantly only if you change any configurations of this mod.

However, this mod changes/modifies internal processing even if you do not change any configurations in this mod. So, it does not solve a compatibility issue between this mod and another mod to unchange configurations of this mod.
Wubbbi 8.10.2018 klo 17.37 
Hello :)

Do any of your crisis manager actually change something or are they just manager for changes? I mean, do they come with changes by default or will they only change things once I configured them. If that makes sense.
Galen Wrathweld 2.10.2018 klo 19.09 
What exactly would happen if you ran this with Zenith of a fallen empire mods? Would it cease function or effect? Thank you.
Axneth Ironswift 12.9.2018 klo 10.02 
ah found it! Much obliged for the response.
NaK1119  [tekijä] 12.9.2018 klo 2.28 
@Axneth Ironswift
The menu of this mod can be accessed anytime in the game.
This can be done from !Mod Menu , but not from edicts.
Axneth Ironswift 11.9.2018 klo 10.19 
Hello! I had a small question, are you able to access the crisis menu after the game has started? Was looking about my edicts but did not see them.
mscomies 6.9.2018 klo 13.43 
Never mind. I'm assuming it'll be updated mid-Sep along with the endgame crisis manager
mscomies 6.9.2018 klo 13.41 
Any issues with this mod and the new 2.1.3 patch?
137438 3.8.2018 klo 23.09 
@NaK1119
The origin crisis manager seems work well with ISBS
NaK1119  [tekijä] 3.8.2018 klo 5.23 
@137438
Although I've NOT done test play, it seems to be compatible as far as I read source code.
137438 2.8.2018 klo 20.22 
Compatibility ISBS Doom?
Sentry Ward 22.7.2018 klo 7.31 
JFYI: seems like compability issue with had's Human Fallen empire
NaK1119  [tekijä] 19.7.2018 klo 1.32 
@Sherwood374
" Temp. Edition for Khan " has been released for Horde crisis, though it is provisional mod.
CoffeeMakesMe 16.7.2018 klo 21.36 
I'm here because I've gotten the contingency three times in a row. Only once as an AI; its the only endgame I've seen so far haha
Lord Malkus 16.7.2018 klo 13.22 
You are a saint. First the standard Crisis Edition and now a FE/AE Edition, this could make galactic events far more chaotic and full of excitment.
Birddog103 15.7.2018 klo 17.58 
thanks for the reply! normally dont get one when i have issues. great mod btw
NaK1119  [tekijä] 15.7.2018 klo 16.43 
@y4wgmoth
Yes, you can do it from "Manual Operations".
But, only 4 fallen empires can be manually awakened, but fallen machine empire can't.Fallen machine empire can be awakened as Guardians of the Galaxy.

@Birddog103
I forgot to add " !Mod Menu " to "required items".
Please subscribe and enable it, and the menu can be opened.
Birddog103 15.7.2018 klo 15.31 
how do i access the menu further into the game? i cant find where to open it
y4wgmoth 15.7.2018 klo 14.55 
Oh wait I see in the desciption, so I can forcibly awaken any FE whenever I want?
y4wgmoth 15.7.2018 klo 14.54 
So if I have 5 Fallen Empires in my galaxy can this mod allow them to all awaken?
Zag14 15.7.2018 klo 13.23 
Thanks for reply! Really love your mods
NaK1119  [tekijä] 14.7.2018 klo 20.18 
@Cpt.Kirk
(1)Bigger Fleet of FE/AE
I wish I could, but it's too difficult.
Since although fleets of FE are created on game start, the settings of this mod are applied after game start.
How about using Dynamic Difficulty mod?

(2)Titans
Good idea. I'll make "Manual Operation" to be able to simply add Titans (and/or Colossus) to the Navy of FE.


Battlespark 14.7.2018 klo 18.58 
Liked, and rated. Well done!
Zag14 14.7.2018 klo 14.10 
Can you add option to make event fleets bigger and spawn with titans? Also check this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1361677196