RimWorld

RimWorld

[XND] Proper Shotguns
230 kommentarer
g3 9. okt. 2022 kl. 3:16 
the 1.3 bug is amazing if ur using shotguns - absolutely terrifying if fighting against shotguns
Mabs 31. aug. 2022 kl. 5:38 
Thanks!
Mabs 29. aug. 2022 kl. 5:38 
Is there another mod that does this for current version of Rimworld?
Brandon12340987 13. sep. 2021 kl. 19:40 
no they have their own shotgun system
Benjideaula 13. sep. 2021 kl. 18:23 
does this work with vanilla expanded weapons?
anal beads by dr dre 20. aug. 2021 kl. 9:32 
@Spartanlord you can use the RIMMSQoL mod. It allows you to change variables of the majority of stuff within the game, modded or vanilla. Just open up the mod settings (QoL), go to Weapons, find the shotguns, go down to the Item Stats tab, add another stat, and put the damage multiplier somewhere between 0.1 to 0.2, that way, the shotguns will do similar damage as they did in vanilla.
Brandon12340987 12. aug. 2021 kl. 11:21 
there was a copy mod for 1.2 that might have fixed that or it can be changed in settings didnt notcied the damage increase
Kaluth 12. aug. 2021 kl. 1:56 
Think on the bright side, it'll make raiders with modded shotguns even more interesting!
Spartanlord 11. aug. 2021 kl. 16:03 
Works in 1.3 but unfortunately is bugged; each shotgun 'pellet' does full damage. This sextuples the damage of your shotgun. You can kill a Centipede in 3 chain shotgun bursts.
demarcus 9. aug. 2021 kl. 19:42 
ty
Brandon12340987 9. aug. 2021 kl. 15:22 
iirc it works with gunplay all that mod does is make visual changes
Kaluth 9. aug. 2021 kl. 13:34 
Thank you Brandon.
demarcus 9. aug. 2021 kl. 9:49 
@Brandon do you know if this is compatible with gunplay?
Brandon12340987 9. aug. 2021 kl. 6:49 
works for most shotguns not compatible with CE
Kaluth 8. aug. 2021 kl. 13:38 
Does it work for modded in shotguns too?
Rodion Romanovich 8. aug. 2021 kl. 7:45 
I've checked, works for 1.3
Brandon12340987 21. juli 2021 kl. 17:15 
this mod worked in 1.2 someone made a copy mod to update to 1.2 at some point
Mattyboy0066 21. juli 2021 kl. 17:02 
Not even updated to 1.2, I have the feeling this is dead...
Kartel' 21. juli 2021 kl. 7:20 
please 1.3
Brandon12340987 6. juli 2021 kl. 21:36 
if your running combat extended they have their own system and it causes a visual bug if its not applying then the recent update might have changed something breaking the mod,
lewisknight923 6. juli 2021 kl. 14:54 
why the hell isnt it working?
(Pepper)mint Pip 29. maj 2021 kl. 8:35 
Okay so the full damage buckshot seems to only be an issue when set to random (for the rounding in mod setting which is default). Setting it to always round up solved the problem for me.
(Pepper)mint Pip 29. maj 2021 kl. 8:29 
I have the same issue as Barg, but it applies to my colonists as well. Its shreads everything.
Valerie 24. maj 2021 kl. 11:10 
Having the same problem with Bharg
Bharg 8. apr. 2021 kl. 7:55 
Mod made it so all pellets dealt the full 18 damage on a pump shotgun, but only when enemies were using it. Quite devastating.
Brandon12340987 17. dec. 2020 kl. 12:05 
CE has a different shotgun method to what proper shotguns has
Brandon12340987 15. dec. 2020 kl. 21:05 
there is no issues some guns might not change to proper shotguns dont recall if there is any
Lailani01 15. dec. 2020 kl. 19:35 
Guys, how well, or unwell does this work with Combat Extended?
I am using Proper Shotguns for ages and having lots of fun with it. - Thanks for making it @XeoNovaDan.
Recently i am trying to make my game more trollish, with requirement to make ammo etc and i want to install CE. Frankly, not gonna do it if Proper Shotguns don't work with it.
Firestorm🗿 24. nov. 2020 kl. 10:03 
@Devvo_Time you can do it yourself, Steam\steamapps\workshop\content\294100\1438488634\About , open About.xml (notepad works fine if you don't have Notepad++ or some other programming application), goto <supportedVersions> and add 1.2 after 1.1 using the same conventions as shown.
g3 24. nov. 2020 kl. 7:31 
works with 1.2 but can you update so the yellow flag isnt annoying. thank u
4ydra 6. nov. 2020 kl. 13:12 
update?
Do0m[y] 1. okt. 2020 kl. 13:05 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Thongor 29. aug. 2020 kl. 2:11 
I can confirm that this works with 1.2. So far it worked flawlessly and it really is damn easy to just add your own Patches to it. Btw. If the 1.1 flag is so annoying, here's a small tip. Copy the mod to local and just add 1.2 in the about.xml. Pretty straight forward. Or just open the Mod folder directly. Until the author updates the mod there won't be any changes incoming anyways...
Molecular Circuits 25. aug. 2020 kl. 7:34 
if fuctional with 1.2, please add 1.2 flag so the game stops griping at me -_-;
electricpants 20. aug. 2020 kl. 19:25 
haven't seen any bugs with my modlist using this in 1.2. use caution, but this MAY be safe to use until updated, unsure of any conflicts until it's updated.
Get One Free 19. aug. 2020 kl. 13:12 
Hi, this is the only mod I'm missing to go full 1.2, I know how annoying is the "pls update" comments, but since it's a mod that I enjoy using a lot I'm joining the update mob (my apologies for that tho)
Brandon12340987 19. aug. 2020 kl. 7:56 
the mod works with 1.2
Simon Heon 19. aug. 2020 kl. 7:12 
Does it working at 1.2?
Alapma 15. aug. 2020 kl. 13:26 
could you update your great mod to 1.2 so i dont have to see a yellow color?
Syroth 11. aug. 2020 kl. 6:05 
Heres a shot in the dark kinda inquiry for ya! Ever toyed around with the idea of *somehow* ( yeah, i get that is a doozy ) implementing a way to swap shell types? Buckshot for slug for example? Slug having more range, buckshot doing more dmg at shorter range.. You know, just the basic fundamental differences being represented in the code. Could be diff max ranges, could be same max range for the weapon but the buckshot spreads real wide so it becomes inneffective at range. IDK.. Maybe add an ammo belt which would 'carry the shells' to allow you to swap them out.. just to give it some more flavor so to speak lol

I dont mod for RW but I program generally speaking. I do RW testing. So I'm aware that without having ammo types and without having weapons that have any kinds of toggles or modes, or variable max ranges, then this is likely a huge lift.

But i figured you would be one of the best folks to ask about this!
Lurmey 30. juni 2020 kl. 17:31 
This says it's compatible with Vanilla Wepaons Expanded - Laser, but what about regular Vanilla Weapons Expanded? It doesn't seem to be functioning in my game.
Ulrich 23. maj 2020 kl. 19:15 
It seems that your patch is not suitable for Weapon Tech 1.1. Do you mind if I upload an updated version?
BTAxis 24. apr. 2020 kl. 2:13 
Maybe you can compensate via In-Game Definition Editor?
Brandon12340987 23. apr. 2020 kl. 12:43 
the shotgun pellets for me are doing full vanilla damage (18 for pump) per pellet anyone else have this issue? while nice to have such a op gun its not what im looking for and need to figure out if its the mod or one of the mods i have somehow having an issue
CAPNxCHAR 20. apr. 2020 kl. 12:58 
THANK YOU!!!!
Fungus Kreeman .$ 20. apr. 2020 kl. 7:19 
Yay!

I love this mod. Glad to see it updated!
도너츠세개 19. apr. 2020 kl. 19:20 
I never thought this mod update, good work.