Cities: Skylines

Cities: Skylines

Highways over Concrete Wall - 4+4 Lanes with Center Concrete Barrier (deprecated)
52 kommentarer
SimoG  [ophavsmand] 12. apr. 2021 kl. 16:16 
@泡点压力 I think I don't understand the problem well. Maybe you mean that if my bridge is connected with the bridge of another type of road it creates a kind of hole in the junction?
If you mean this, it is normal because my bridge is thinner than the vanilla ones (and consequently all the others since they use that same size).
泡点压力 12. apr. 2021 kl. 15:40 
@SimoG I just found I placed my comments for this old version assert. Actually I subscribed the new version, I mean the new version has the texture problem in the connections between bridges. When the camera position is adjusted to the bottom of the bridge, the texture of all connections is gone. Also I have tested Shuto and Hangang express way, Shuto has the same problem which I mentioned but Hangang is good. However, they are express ways without emergency lanes. But citizens need emergency lane :steammocking:
SimoG  [ophavsmand] 9. apr. 2021 kl. 0:42 
@泡点压力 this road is deprecated And it won't be updated anymore. I advise you to subscribe to the new versions of my highways. They have received several improvements and new pieces have been added to create more realistic intersections. You can find them in this collection:

https://gtm.steamproxy.vip/workshop/filedetails/?id=1336987320
泡点压力 8. apr. 2021 kl. 22:22 
When connecting two bridges in a sharp angle, the texture in the bottom of the connection is missing. Hope u can fix it. Love these roads :D.
frosch1007 26. jan. 2020 kl. 10:33 
can i add u as friend so u can tell me more about this stuff?
SimoG  [ophavsmand] 26. jan. 2020 kl. 10:29 
@ frosch1007 ah ... you mean how I did it in the editor :-D simple.
I have set a connection group to my highways (property tab). Then after cutting off the part that interested me from the 3d Mesh, I inserted it as an additional node, I ticked the box direct connect option and in the dropdown menu I have set the same connecction group.
As Flag Forbiden I set transition and traffic light, to make them disappear in such conditions (transition with city streets and activation of the traffic light)
frosch1007 26. jan. 2020 kl. 10:02 
im also modding :D but not that professional.Just wanted to know how u made the Barriers :D
but thx anyways.
SimoG  [ophavsmand] 26. jan. 2020 kl. 9:49 
@ frosch1007 This version is deprecated. use this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1936332034

you don't need to do anything it appears automatically when you connect to any other 2-way highway (excluding Asymmetric ones) of my set.
frosch1007 26. jan. 2020 kl. 9:37 
would u tell me how u created the middle barrier? i used an prop but theye not looking that well?
SimoG  [ophavsmand] 14. dec. 2019 kl. 4:18 
UPDATE, read the description. Sorry for the incovenince
SimoG  [ophavsmand] 13. dec. 2019 kl. 15:40 
Set Updated. For those who already used the old ones, remember to subscribe to the new pillars, otherwise the bridges will not have them.

There were so many files to update, so I hope I didn't mess up. If you find issues,tell me that I fix them.
SimoG  [ophavsmand] 8. dec. 2019 kl. 15:16 
@jackskellington6 ok, now it should be fixed.
SimoG  [ophavsmand] 8. dec. 2019 kl. 15:04 
@jackskellington6 Thanks. Sorry, I had forgotten this fact. I correct immediately.
jackskellington6_CS 8. dec. 2019 kl. 14:59 
I just want to let you know that you just probably broke many peoples saves who were using the old version of this network as I got the "Simulation: (failed) Object reference not set to an instance of an object" error upon load. You must never change the file name when updating a network. See https://gtm.steamproxy.vip/workshop/filedetails/discussion/667342976/141136086940263481/ . The file name changed from "Autostrada 4+4 Corsie.crp" to "Autostrada_4+4_Concrete.crp." Luckily I have a backup of my Workshop files for this very reason.
Esel 14. juli 2019 kl. 6:27 
Great highways! Do you think you could create 2+1, 3+2, 4+3 highways as well? :D
NiftyWes 11. juni 2019 kl. 18:16 
@SimoG, awesome! I can't wait to see the additional variants! Have a good one!
SimoG  [ophavsmand] 11. juni 2019 kl. 1:27 
@NiftyWes I'm redoing them from scratch, because I want to eliminate some flaws that I didn't like. I am also preparing variants of each, for example without an emergency lane which are more suitable for creating exits. and the variant with the central guardrail instead of the concrete barrier. :-)

https://images2.imgbox.com/d3/15/25YMeQR7_o.png
NiftyWes 10. juni 2019 kl. 22:56 
Hi SimoG, I'm enjoying the hidden benefit of the highways automatically handling merging as well! I was wondering if you'll be coming out with the 4 lane, 1 way anytime soon?

Much appreciated!
psserver 23. apr. 2019 kl. 3:02 
too very much I wait 6+6
Ubuntu_Mouse 12. apr. 2019 kl. 16:28 
cant wait for the 6+6 highways XD
SimoG  [ophavsmand] 4. apr. 2019 kl. 10:26 
@Bp101697 Ok. I test It. This is the olny one of my set that I not use :-D But I remember it working regularly
Bp101697 4. apr. 2019 kl. 8:31 
Yes, I have.
SimoG  [ophavsmand] 2. apr. 2019 kl. 8:53 
@Bp101697 have you mass transit?
Bp101697 2. apr. 2019 kl. 6:02 
And this asset is not existed in my game, while the others are ok.
Bp101697 5. feb. 2019 kl. 17:45 
Only signage is not compatible.
SimoG  [ophavsmand] 5. feb. 2019 kl. 8:36 
@Bp101697 Hi. Does not work with left traffic? It should, apart the signs that are not always correct.

I'm trying to update the whole set and corret the signs too but, for how the editor is made, it takes a lot of time for only this operation (to set the signs on one single level requires the same time to model 2 different roads from scratch), and unfortunately I do not have much to dedicate. However I'm working on it :-)
Bp101697 5. feb. 2019 kl. 5:18 
Could you make the asset compactible with left-handed traffic?
S T I C C 6. jan. 2019 kl. 1:07 
yay spaans
Luca Fiorini 24. nov. 2018 kl. 11:40 
*raro
Luca Fiorini 24. nov. 2018 kl. 10:29 
ti stò mandando la richiesta di amicizia.. è raoro trovare italiani che giocano a CS :steamhappy:
Luca Fiorini 24. nov. 2018 kl. 10:29 
lol
SimoG  [ophavsmand] 24. nov. 2018 kl. 9:25 
PS. La mappa sembra interessante. La proverò sicuramente, ma più avanti, finito il progetto attuale. Ora ho su talmente tanta roba che è già esploso un paio di volte :-D
Luca Fiorini 24. nov. 2018 kl. 9:18 
caspita, non sono ingrado di editare le strade, però è interessante :-D :steamhappy:
SimoG  [ophavsmand] 24. nov. 2018 kl. 9:10 
@ ioarrivodatutteleparti Esatto, l'impostazione à la stessa, solo che tra le restrizioni c'è il tipo di strada. Così se si connette cun un'altra qualsiasi di categoria diversa non appare (mi sembra che gli ho detto che sia binari treno doppi)
Luca Fiorini 24. nov. 2018 kl. 6:28 
ah comunque avrei una domanda... ma la mediana usa no script dei tram per funzionare? perchè le loro rotaie si compartano in modo molto simile
Luca Fiorini 24. nov. 2018 kl. 6:23 
se vuoi dare un occhiata trovo la mappa qui: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1570344937 (potrebbero esserci problemi con la collezione, fammi sapere)
Luca Fiorini 24. nov. 2018 kl. 6:21 
:D
Luca Fiorini 24. nov. 2018 kl. 6:21 
hai ragione, comunque ottimo lavoro! sei un grande, adoro la tua autostrada, stò costruendo una mappa che praticamente si basa su quella, se la vuoi vedere tela linko (domani rilascierò la versione finale)
SimoG  [ophavsmand] 24. nov. 2018 kl. 5:55 
@ioarrivodatutteleparti si, sono italiano :-D
Purtroppo non è possibile sistemare quella cosa senza mod. In teoria c'è l'opzione per far capire a CS che c'è un isola/muro in mezzo ma agli incroci comunque viene ignorata.
Quando aggiunsero al gioco la possibilità di impostare gli stop agli incroci dovevano aggiungere anche il divieto di svolta :-)
Luca Fiorini 24. nov. 2018 kl. 5:15 
ho appena realizzato che sei italiano... ç.ç lol
Luca Fiorini 24. nov. 2018 kl. 5:13 
*by
Luca Fiorini 24. nov. 2018 kl. 5:13 
please try to fix the issuse whre they think the entrances of the highways are an intesection, the AI is really dumb :-/ (the issue happens with with 2+2 +1+1 and 3+3) i dnt know if you can, but at least try (I am making a map so I can't use TM:PE to fix it byy myself
ThunderMcNeil 8. okt. 2018 kl. 15:40 
Very nice. I'm using this everywhere i can to build new Highway connections for my city. But a 5+5 and 6+6 version whould be nice.
psserver 26. sep. 2018 kl. 11:55 
it would be perfectly the same thing of 5+5 lanes
Hal Leopern 8. sep. 2018 kl. 6:13 
i'd love to see this type of road for 10 lanes and 12 lanes. maybe even 16?
SimoG  [ophavsmand] 12. aug. 2018 kl. 2:56 
@jwthekind yes, it is scheduled
jwthekind 12. aug. 2018 kl. 2:40 
wish if you make 4 lane one direction
Neww_ 29. juli 2018 kl. 0:00 
Not sure if this a bug, but the outermost two lanes speed limits are at 50 KMPH while the inner two are 100 KMPH.
adiac 16. juli 2018 kl. 14:32 
@SimoG Perfect.
SimoG  [ophavsmand] 16. juli 2018 kl. 11:08 
@adiac yes, the 3+2 mesh is almost complete.