RimWorld

RimWorld

Local Growing First
22 kommentarer
Mlie 20. apr. 2020 kl. 13:24 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2068500103
Hope this helps anyone!
pinbuck 26. feb. 2020 kl. 18:09 
make an update for 1.1 and 1.0 please
Peace 16. nov. 2019 kl. 17:58 
Update pls
kooky112 5. nov. 2018 kl. 10:06 
Please update soon. I really REALLY miss this update.
Corona 4. nov. 2018 kl. 3:26 
A 1.0 update would be nice. I really like this mod, makes farming simpler. But at the moment it destroys your right click menu in 1.0 so pretty unusable :/
Thundercraft 3. nov. 2018 kl. 15:16 
Looks neat. I hope it gets an update for 1.0.
Thelockenessmonster 22. okt. 2018 kl. 12:52 
any plans for 1.0?
Leux-tl 22. okt. 2018 kl. 9:27 
1.0 Please?
Hazuki-chan 11. okt. 2018 kl. 0:51 
Am I right in thinking this mod will let me tell someone to plant a field, and have them keep working there instead of putting down one stinking seed and then wandering off to do something I didn't just explicitly tell them to? If so, then thank you!^^
Gasch 18. sep. 2018 kl. 11:52 
Any thoughts/plans on making this more compatible by using Harmony?
FuriouslyEloquent  [ophavsmand] 4. sep. 2018 kl. 17:00 
NannyOgg 2. sep. 2018 kl. 7:13 
Is v0.18 still available somewhere?
FuriouslyEloquent  [ophavsmand] 13. aug. 2018 kl. 8:51 
This makes no changes to saves, only creates new types of Work (local harvesting/sowing). Will be adding a little note to my description
NannyOgg 3. aug. 2018 kl. 2:58 
Thanks, no idea how I missed that. Now if this is save game compatible, I am ready to install this much needed mod
NannyOgg 26. juli 2018 kl. 21:45 
Does this also include cutting/harvesting all the plants in the immediate area too? Sometimes my pawns would harvest a couple plants in one area then move to another area to harvest and then back again.

Also, is this mod save compatible?
[DMN N!] DamnitEbby 12. juli 2018 kl. 18:36 
I would have thought so too, but the only thing that I changed to fix the problem was removing this, and the problem behavior (previously reproducible through multiple saves and restarts) stopped immediately. Like I said, maybe another mod is interacting poorly, but whatever's tripping up, it's only doing it with this installed.
FuriouslyEloquent  [ophavsmand] 12. juli 2018 kl. 13:00 
All this mod does is add additional growing work tasks (WorkGivers) to the AI logic. It shouldn't interfere in any way with drafting decisions or AI.
[DMN N!] DamnitEbby 11. juli 2018 kl. 20:38 
I'm not sure exactly what other mod might be combining with this one to cause the issue, but when I have this active, pawns draft commanded onto growing zone spaces become uncontrollable, getting stuck in some sort of drafting limbo.
FuriouslyEloquent  [ophavsmand] 11. juli 2018 kl. 8:22 
I've updated Local Growing First to work with Seeds Please!, and hopefully all other growing based mods. Let me know if that's an issue
FuriouslyEloquent  [ophavsmand] 10. juli 2018 kl. 10:49 
I'll look into "Seeds Please" and see if there is anything I can do
clone6 8. juli 2018 kl. 13:21 
"Local Growing First" does NOT seem to play nice with "Seeds Please". It doesn't seem to matter the load order as I put "LGF" before and after "SP" in a test game and the results are the same, the pawns do not need seeds to sow. Take "LGF" out and the pawns revert to using seeds. You'll have to choose which mod suits you.
Ershiin 7. juli 2018 kl. 18:50 
I thought it was weird that it suddenly wasnt there anymore! xD