Space Engineers

Space Engineers

VCZ Modular Cockpits with Dashboard Indicators
321 kommentarer
bruh 5. apr. kl. 20:45 
will this mod be updated to support target locking from the contact update? it doesn't seem to have the check box for it and it doesn't work
quazibaked 25. feb. kl. 8:01 
Hey. Gotta question. Now and then the boost just stops working and the display drops power the moment you turn on thrusters. Any clue?
matachusets2 21. juli 2023 kl. 7:24 
Hello, very amazing mod, but last update game go to CTD when place a boost block on cockpit, and when you place the cockpit it dosen't place booster auto. you have to place then manual and then you know... CTD
Smart Bear 22. sep. 2021 kl. 7:16 
И ещё постоянно фонарь убегает от кабины
Smart Bear 22. sep. 2021 kl. 7:14 
Неплохо бы обновить мод!
HummingBeard 28. juni 2021 kl. 10:37 
i'm having massive performance issues with this. no matter what i do the FPS when i enter the cockpit goes down to 8-15 fps from what i normally have which is 60FPS stable on max graphic settings. only happens when i enter the cockpit and use it. nowhere else.
shAen1234 4. jan. 2021 kl. 15:16 
Basicially, crashed my game when I placed down the cockpit. Not sure how that happened, and my game wouldn't open afterwards
Moon Bnuuy 23. dec. 2020 kl. 14:09 
Either I'm doing something wrong or the dashboard doesn't work. Also, the canopy seems to fall off when I get out while the ship is moving. AND the canopy doesn't open or close at all.
Aggressor 14. juli 2020 kl. 5:55 
Buggy as hell but looks great.
Vicizlat  [ophavsmand] 14. mar. 2020 kl. 5:33 
Update:
- A small update in preparation for the 1.194 game update.
Doctor Verum 28. feb. 2020 kl. 14:23 
One thing I would like to see is something like this but for the "control seat" so that it could work on ship designs that feature that!
Vicizlat  [ophavsmand] 11. feb. 2020 kl. 12:26 
Good to hear. :)
DragonLoon 11. feb. 2020 kl. 12:07 
@Vicizlat Not sure what was going on last time I tried the MA Navball Cockpit, but it is now working just fine like it was intended to.
Vicizlat  [ophavsmand] 9. feb. 2020 kl. 4:22 
That'really odd. I'll talk to him about that and see if it's on my end (the script is bugging) or his (the model).
DragonLoon 8. feb. 2020 kl. 23:57 
Thank you for the suggestions @Vicizlat, I tried out "MA Navball Cockpits Modpack WIP" and it seems to do similar things as your small grid cockpit unfortunately the displays (especially the cargo load) do not stay on unless the ship is in motion.
Vicizlat  [ophavsmand] 8. feb. 2020 kl. 19:02 
You should check these out:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1654963857
and
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1769427568
They use the same script, for the most part and also have a NavBall integrated.
DragonLoon 8. feb. 2020 kl. 18:37 
Is there any possibility of getting these in large grid?
Vicizlat  [ophavsmand] 5. feb. 2020 kl. 16:11 
That was put in there to point out when there is a new update to force people to check the settings to see what's new. It was added at a time when I was doing more frequent updates and I wanted to indicate somehow there is something new without showing text messages across the screen.
To be honest I don't remember why I made it so that newly built cockpits will always have it on...

You can turn it off from the Control Panel.
Taurec 5. feb. 2020 kl. 12:32 
I love this Cockpits! :) Question:
What means the blue Update Signal in the Cockpit?
Vicizlat  [ophavsmand] 21. jan. 2020 kl. 1:16 
I am sorry I'll have to disappoint - changing view point on the fly is not possible, the possition is specified in the model.
As for a more rover-ish/utility cockpit, I have been very busy in the past year or so and probably gonna be like that for the forseable future. Barely have time to fix bugs here and there but I'm afraid I can't spare the time for a new model.
MC_Hamster 20. jan. 2020 kl. 21:18 
Vic, very much appreciated - Have been using the predecessor of this for years as my standard cockpit, and dipping back into SE now, have updated to this. Very nice, love the new layouts and functionality (and it's really nice to have it populated - did get fiddly installing the modules in the right places and orientations)..

One request for the longer term though: Downward visibility is bad.

For a planetary ship/rover/etc, it's almost impossible to see the ground directly in front of you. Hopefully quick fix: would it be possible to "adjust the seat height" for a higher angle of view (maybe an option or slider?) and (this is the longer term bit) how about a separate 'utility' cockpit - shorter with a slightly less intrusive dash - maybe something relatively flat across the bottom with maybe a display or two in the top corners if needed? To give a better view directly in front and below.
Vicizlat  [ophavsmand] 14. sep. 2019 kl. 13:34 
Very nice to hear, thanks. I'll check out your series when I can. Good luck with it.
NightShift 31. aug. 2019 kl. 20:20 
ive searched for a good fighter cockpit mod, i came here just for good visibility... and stayed for ALL THE OH MY GOD SO MUCH FREAKING GOOD STUFF... you, are the best, this is... im speechless... im doing a space engineers series where i use this, and im never going back to other cockpits
https://www.youtube.com/channel/UCBwxz0Fqo4FguNrab8YE_Kg
McCloud Jr 11. juni 2019 kl. 3:02 
sweet thanks!
Vicizlat  [ophavsmand] 11. juni 2019 kl. 2:00 
Update:
- Fixed the missing armor textures.
McCloud Jr 8. juni 2019 kl. 18:49 
Cockpits and modules have a texture missing color
ZeusX 8. juni 2019 kl. 17:44 
Repeated this a few times, placing the cockpit caused all the ships to flip very slowly.

It's odd......
Apollon.Theos 8. juni 2019 kl. 13:25 
After update to 191, head part of cockpit change color to dark-magenta and cannot be recolored.
Cockpit: Varian B with all modules is builded.
Vicizlat  [ophavsmand] 7. juni 2019 kl. 13:06 
Good to know.
ZeusX 7. juni 2019 kl. 10:14 
I did find out that grinding down the LCD blocks on the cockpit and readding them fixes the LCD's
Vicizlat  [ophavsmand] 7. juni 2019 kl. 1:30 
Damn! I'll be traveling for the weekend and I don't know if I'll be able to fix them before that...
That's what we get for getting updates without public tests. :(
ZeusX 6. juni 2019 kl. 19:44 
Latest patch from Keen broke the LCD's and textures on these cockpits.
Apollon.Theos 28. apr. 2019 kl. 15:29 
Variant B, with all part builded. Oxygen tans and Hydrogen tank exists on ship, but its are empty. Cockpit whatever refill oxygen and hydrogen in suite.
Vicizlat  [ophavsmand] 18. apr. 2019 kl. 3:28 
I haven't done anything yet so your missing LCD's is probably some sort of a bug. Try using the buttons in the cockpit control panel to add them. If for some reason that doesn't work try building them manually.
Whtewolf 18. apr. 2019 kl. 2:39 
one of my favorite mods.....seems like your working on the lcds? built the cockpit b tonite and noticed them missing and in the control panel of my rover on my friend's dedicated server. I've read through the comments and agree when you have time everything will be triple checked as I like to call it and the LCD's will be back and I can load my fav automatic LCDs 2 script and have the old cockpit I love and use for all my builds now....keep up the good work!
Vicizlat  [ophavsmand] 10. apr. 2019 kl. 15:02 
But as I said before, right now I don't have much time to spare so better leave it as is for the moment than making something in a hurry and not being able to properly test or support.
Vicizlat  [ophavsmand] 10. apr. 2019 kl. 15:01 
Well, Whiplash's radar script definitely gives an answer. It tells me that a script has to be specifically made to target the screen surfaces of any block that has them. Which means either we need more scripts to be made/updated to have this feature or I should probably give an option for the LCDs in my cockpits to be either an LCD or maybe a PB. But until we have this limitation (as well as them being darker and lower resolution as Whip has said in his description) I am not removing the LCDs.
As for the other "clutter", I may clear out some of the indicators in favor of some of the new screens to be used with the pre-made scripts, like for example the clock. That will clean up some of my code and provide some options for the visual style of the clock or whether it's even showing a clock or something else.
Darian Stephens 10. apr. 2019 kl. 14:34 
Does Whiplash's new radar script answer that question? Also that new drilling script, and the transmitter/receiver related to it.
Vicizlat  [ophavsmand] 10. apr. 2019 kl. 12:36 
The LCDs xan probably be removed now. I want to be sure the new LCDs in cockpits can be used by PB scripts before I remove them. Also a little busy with other stuff at the moment.
I will get to these at some point. In the meantime everything works the way it is at the moment, so better not change that until I can give it my full attention.
Darian Stephens 10. apr. 2019 kl. 11:35 
Doesn't this mean the LCD blocks could be removed, adding more room for other nonsense or just clearing some clutter?
Burstar 10. apr. 2019 kl. 11:19 
This still adds many indicators aside from the LCDs. Also boost mechanic and probably more.
Dots 10. apr. 2019 kl. 10:56 
*pokes* - isn't this vanilla now?
TenTech 4. apr. 2019 kl. 22:01 
It reduces the bloom, yeah.
Vicizlat  [ophavsmand] 4. apr. 2019 kl. 18:26 
Wasn't that just to get rid of the highlights? Or am I mistaken?
TenTech 4. apr. 2019 kl. 17:49 
There's a mod called Eyes Just Got Clear that might make the text more legible.
Vicizlat  [ophavsmand] 4. apr. 2019 kl. 12:41 
That's how LCDs work. Nothing I can do about it.
OmegaRogue 4. apr. 2019 kl. 11:30 
with text color 1 1 1 it is a bit visible, the bloom is just too much on 255 255 255 to see anything
OmegaRogue 4. apr. 2019 kl. 11:27 
it is visible with higher font size, but then fits like 5 letters, its just too small
Vicizlat  [ophavsmand] 3. apr. 2019 kl. 8:04 
Increase font size.
OmegaRogue 3. apr. 2019 kl. 6:51 
the lcds have low quality, text on them is basically unreadable