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Rapporter et oversættelsesproblem
thanks for making this.
this is wat my rome bath-house build needs, so i don't need to build it in the water to get "water" in the bath's if you get what i mean.
Question. is it kinda working or still totally experimental and unstable?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399900808
Actually, I can stack them so thats not a problem. Maybe with the physics it might complicate things but honestly, I've built earlier tests with water physics and they dont get upset when you overlap them. I probably do want to straighten it up and add some snap points so I can connect them to buildings or I might forgo that and instead just encourage people aligning them correctly, so they dont deal with the hassle of wawa not being placed in bare sand or at the foundation level.
So what you have to do is make overlap -> baseplayerchar -> get movement component and get physic volume and turn water volume on. but the end overlap must turn the water volume off. the problem is both overlap and end overlap will fire off if stackable thus makes it non swimable for the 2nd block. The devs are aware of it and are looking into way to implement a way to allow retrigger on collision.
If you wish to see a sample download Thrall wars. I have my water block in it its non swimable but it a first example i can showcase. Note its NSFW mod so there will be questionable stuff in there as being its server mod for RP