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Nahlásit problém s překladem
@Kryndude, I added the new skirmish and melee tech bonuses that were introduced with v 3.1
@redtide, awesome work, this mod looks like what I wanted to create!
Praetorian 6:1 Shock for maximum skirmish defense but with very little skirmish offense
Praetorian x 3, Light Skirmish x 5, Shock x 1 for decent skirmish offense
pure Praetorian to get to melee more quickly but with less skirmish defense
Does the AI make good use of this?
I'm asking because if they don't this would (or at least I think it would) give an even bigger disadvantage to the AI when the player is making good use of the tactics.
Swarm: 77.1%
Generic Skirmish: 22.9%
During melee (when led by a Byzantine commander and assuming the initial troop fractions):
Powerful Charge: 50%
Embolon Charge: 50%
With this mod, a flank composed entirely of Horse Archer retinues should have the following initial skirmish tactic probabilities (on flat terrain):
Harass Swarm 46.2%
Swarm: 23.1%
Harass: 15.4%
Generic Skirmish: 15.4%
During melee (when led by an Altaic commander on flat terrain and assuming the initial troop fractions):
Retreat and Ambush: 66.7%
Raid: 33.3%
https://forum.paradoxplaza.com/forum/index.php?threads/mod-adjustments-to-combat-tactics.1107413/
My approach with this mod has been to have a "light touch".