Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Armenia
78 kommentarer
Насвай Ленина 31. okt. 2024 kl. 10:38 
Ждем русский перевод и обновление.........
we are waiting for the translation into Russian and the update
me the 72st 2. jan. 2024 kl. 22:21 
did u get the tigranes ii mod
Timo 4. sep. 2023 kl. 9:51 
Hello, I don't have Armenia appear in the civilization selection menu, what should I do?
замир безгеев 1. sep. 2023 kl. 6:09 
Вау! эта работа в мастерской войдет в историю! Никогда полноценной Армении еще не было! это войдет в историю, 6 цивилизация получила новое дыхание!!!
Sailor Cat  [ophavsmand] 2. okt. 2022 kl. 20:17 
Just tested. Loads fine for me.
Uncle Saddam 2. okt. 2022 kl. 20:02 
Can't seem to load the game with this mod specifically. anybody else have issues?
Gevorg Bang 24. aug. 2021 kl. 2:34 
Cool! Thanks!
Cuso 20. juni 2020 kl. 1:45 
Hi! did you ever get tot fix the horse requirement?
Sailor Cat  [ophavsmand] 20. apr. 2020 kl. 14:34 
I can't replicate any issues mentioned here, outside of the horses thing, which is just a side-effect of having upgraded the mod from a pre-GS mod. I can fix the horse requirement. Can't fix what I can't replicate.
Sailor Cat  [ophavsmand] 18. apr. 2020 kl. 16:17 
I'll be taking a look at this mod sometime in the near future.
Cuso 5. mar. 2020 kl. 1:11 
Hi! The unique unit does not cost horses to build. Is this a bug?
blitzkreyg 12. feb. 2020 kl. 9:47 
now the banks will not show up when built...smh
blitzkreyg 4. feb. 2020 kl. 11:24 
I am currently having issues with Repairing walls and building not showing up, not sure if it is a bug or maybe my mods conflicting. just a heads up is all.
Xx_RealSniperMaster_xX 23. dec. 2019 kl. 10:57 
is there a Rising storm version of this mod or?
chimp  [ophavsmand] 8. aug. 2019 kl. 16:34 
@RonTheAntiCommie the Ayrudzi is just the Horseman with +5 combat strength, which I'd say is pretty much in line with the combat bonuses of other unique units? Legion is +4 (40 overall), Hetairoi is +5 with GG (also +5) (46 overall). Aztec Eagle Warrior is +8 before any resource bonuses etc. I think you might have got unlucky that he turned up at the gate with so many. His bonuses around combat probably didn't help your situation either.

Don't get me wrong, I know he's difficult to come up against. I try to eliminate him every game, because he kinda fills the role Shaka used to play in Civ V. But hey, civ needs a few people to fear. Never trust him, he will backstab you.
Evil Boner 8. aug. 2019 kl. 15:39 
don't know if anyone else is having this issue, but in my game i got invaded by an army of Armenias unique light cavalry, which apparently have 41 base combat strength. Which if you didn't know is significantly higher than every other early game unit, i was wondering if this monster of a unit that can wipe out 5+ units without taking a scratch was intended to be so strong.
Digihuman  [ophavsmand] 23. juli 2019 kl. 0:48 
@Bull E: This is just the civilization. The leader must be subscribed to separately, which is in the description.
Bull E 22. juli 2019 kl. 19:36 
@chimpan'G I downloaded the mod and it is showing up in additional content but it's not in my list of civs when I try to play singleplayer
Syler High 19. mar. 2019 kl. 3:44 
but in other language will it work corect??for exemple in russian
chimp  [ophavsmand] 18. mar. 2019 kl. 17:11 
@tristanjff I think Wittenburg was its replacement if I recall correctly. I'll have to check though.
tristanjff 18. mar. 2019 kl. 10:42 
@Chimpan'G, you mean rename not remove right? Yerevan has a great Suzerain bonus that I still want in the game haha
What city-state will you rename it to?
chimp  [ophavsmand] 18. mar. 2019 kl. 8:40 
@tristanjff sorry about that, I think I forgot to include the file that removes the City-State. I'll make sure that's in for the next update :) thanks for letting me know

@Syler thanks! :)
Syler High 18. mar. 2019 kl. 5:11 
oh its cool mod,nice balance!!
tristanjff 17. mar. 2019 kl. 20:14 
Played a couple of games now where Armenia is an opponent, but Yerevan city state is still in the game, which just feels weird haha
ngdennyws 11. mar. 2019 kl. 18:21 
Question, does anybody know how to change the unit culture from north european looking to mediteranean?
ngdennyws 7. mar. 2019 kl. 20:34 
The ability to build quary wehre ever should go nicely with stone circles pantheon.
chimp  [ophavsmand] 23. feb. 2019 kl. 14:18 
@vahanchik sorry I couldn't be of more help! Let me know if you're able to figure it out. It'll be good to know in case anybody else is experiencing the same thing. Take it easy!
vahanchik 23. feb. 2019 kl. 14:02 
@Chimpan'G Yes, it was working fine until the recent update. Thanks for the help, I'll try to see what I can do.
chimp  [ophavsmand] 23. feb. 2019 kl. 13:51 
Hey @vahanchik I'm not sure what to tell as it seems to be working okay for me. Unless your mods directory is different to mine, I can't see why it wouldn't be working really. Are you on PC?
vahanchik 23. feb. 2019 kl. 13:40 
@Chimpan'G Alright, let me know what you get.
chimp  [ophavsmand] 23. feb. 2019 kl. 13:16 
@vahanchik hmm that's odd. Let me see if I can replicate it for you on my side.
vahanchik 23. feb. 2019 kl. 13:05 
@Chimpan'G I downloaded from the link, unsubscribed from both and restarted the game, but it still did not show up.
chimp  [ophavsmand] 23. feb. 2019 kl. 12:57 
@vahanchik did you download the one from the Google drive link I sent? If so, make sure you have exited the game, and unsubscribe from this mod and the tigranes mod. It should load up in additional items when you start the game up. Let me know if that does the trick :)
vahanchik 23. feb. 2019 kl. 12:54 
@Chimpan'G I placed it into the Mods folder, but it doesn't show up in the "Additional Content" section within the game.
chimp  [ophavsmand] 23. feb. 2019 kl. 12:47 
@vahanchik no problem, and yes of course. So if you're on PC, navigate to the following directory:

\Documents\my games\Sid Meier's Civilization VI\Mods

Then just unzip the file and drop the CIVITAS Armenia folder in. You will want to unsubscribe from this and the Tigranes mod before you load up a game otherwise you'll get some errors crop up.

Hope that helps! :)
vahanchik 23. feb. 2019 kl. 12:44 
@Chimpan'G Thanks for the fast reply. I am new to Civilization, could you tell me how I am suppose to manually import the mod?
chimp  [ophavsmand] 23. feb. 2019 kl. 12:35 
Hey @vahanchik I've been migrating the builds to Github for better version control (as of now). Here is a link to the pre-GS version, but please be aware that it won't be supported going forward. https://drive.google.com/open?id=1naeCPZw1qBtzjHtuOH_JddXo9-Op1dgn
vahanchik 23. feb. 2019 kl. 12:30 
@Chimpan'G I am trying to download the mod with compatibility to Rise and Fall, however the link provided for earlier versions is not working.
chimp  [ophavsmand] 23. feb. 2019 kl. 4:25 
@k2nb92 thank you :)
k2nb92 23. feb. 2019 kl. 0:54 
On behalf of all Armenians I thank you for making this mod.
Keep up the awesome job you do :)
chimp  [ophavsmand] 22. feb. 2019 kl. 18:47 
Almost exclusively, except for a few lua scripts from time to time
hunkim11 22. feb. 2019 kl. 18:41 
oh you use sql?
chimp  [ophavsmand] 22. feb. 2019 kl. 4:06 
@ruhrgebietheld thank you very much for the kind words! (sorry, I'm a bit delayed in saying that)

@Syler it is indeed, just testing it now in fact :)
Syler High 19. feb. 2019 kl. 23:59 
hi .will you update it for gataring storm??
:cozybethesda:
Mojave Neon 10. jan. 2019 kl. 21:06 
This one was fantastic, and worked great. The real prize here is the Vank, from which this civ derives most of its usefulness. The other uniques are all more situational, but they had their uses at times for me. It's probably good that all the other uniques weren't particularly powerful, as the Vank is already so good that other powerful uniques would probably make Armenia OP, which you managed to avoid doing. Wonderful design, and a lot of fun to play as. Excellent job on this one.
chimp  [ophavsmand] 19. dec. 2018 kl. 18:50 
@joakim.westergaard without playing with Production Queue myself I can't confirm whether the error it has spawned is cosmetic or not. I'll try and get an update out soon where I will remove those references to the Firaxis SupportFunctions.lua file that Production Queue has replaced.

As the error seems to be in the Production Queue mod, if you continue to play without Production Queue then everything should be fine mechanically, but if not then it might be worth getting in touch with the author of that mod with your bug report so that they can investigate it?
joakim.westergaard 19. dec. 2018 kl. 10:45 
A quick tests shows that the error messages are removed if Production Queue is removed. I have no idea if it's anything but cosmetic - do you have any idea? A solution :steamfacepalm: ?
chimp  [ophavsmand] 19. dec. 2018 kl. 6:18 
@joakim.westergaard haha I probably explained it badly. So basically what's happening is:

- Production Queue overwrites SupportFunctions.lua and creates an error
- Armenia, Normandy and any other mods that reference SupportFunctions.lua will now pull through that error introduced by Production Queue

It won't matter where you're running the files from. If you want to test for clarity, disable Production Queue mod and run again - those errors should disappear.

This is of course assuming that it's an error introduced by Production Queue and not a Firaxis error (which are surprisingly abundant).

Hope that helps!
joakim.westergaard 19. dec. 2018 kl. 6:07 
It may make sense to some people. Afraid I'm not one of them ;-) Could it be something to do with the fact that I'm running the Armenia mod from my mods folder, while I subsriced to the Production Queue mod using Steam? Actually ir's not just your Armenia mod, also Normandy etc.
chimp  [ophavsmand] 19. dec. 2018 kl. 5:08 
Hey @joakim.westergaard , I've not had any issues like that myself but I haven't used the production queue mod.

Strangely, those two errors for Armenia UI and UU are actually just "Include Support Functions" references, which allows us to reference things in the SupportFunctions file. Considering that the Production Queue Mod error appears to overwrite the SupportFunctions file, I'm thinking that there is an issue within that, and when we're referencing the file (which Production Queue replaces) then all Armenia is doing is pulling through the errors in the replaced file. If that makes sense.