The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Necromancy: Undead FX
178 kommentarer
Clone4082 28. feb. 2022 kl. 21:01 
im not sure why, but when i reanimate anything it goes straight to completely decayed, as in full drauger or skeleton. how to i make it to where they'll decay over time as advertised?
Large Father 11. feb. 2022 kl. 19:59 
Okay Zykoth, cool?
Timesplitter 23. nov. 2018 kl. 23:09 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Zykoth 15. aug. 2018 kl. 22:25 
This is a cool and interesting mod but... I just don't use Necromancy that often. I personally prefer summoning. So, I'll pass.
Timesplitter 14. maj 2018 kl. 19:43 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
W_Dog  [ophavsmand] 22. apr. 2017 kl. 11:19 
@Whis San: there's an amulet you can craft, to add the effect to yourself. I think the recipe is just a black soul gem, at a forge; or you can check out my friend's mod Undead Races
Sakamoto 22. apr. 2017 kl. 8:11 
i want this for my own charakter :D this would be soooo coool
W_Dog  [ophavsmand] 1. dec. 2016 kl. 21:51 
@Atrophy:
That sounds like my old friend, the brawl bug.

Actually, I just made an update that includes some checks to stop it. It's only on the nexus at the moment, so you can download it here -> http://www.nexusmods.com/skyrim/mods/36158?

It also improves a lot of the ways the mod works in the background, so I would recommend it. although, it drops a few smaller features, so if you want to keep using this version from the workshop, you can download the Brawl Bug Patch which should stop it as well
-> http://www.nexusmods.com/skyrim/mods/24020/?
Atophy 30. nov. 2016 kl. 19:37 
Run into a little bug that I've isolated down to this mod.
When entering a brawl with Hofgrir 'Horse Crusher' outside of Riften, at the stables, through the dialogue "Must be dangerous living outside the walls", it consistently triggers combat, "So you want a real fight eh", and he draws a weapon... The brawl either ends in death or you can sheath your fists/weapons to forefit.
I isolated it down to only official files, dawngard, hearthfire, dragonborn, high res 1, 2 and 3, to make sure it wasn't a conflict with any of my other mods and it still occurred.
I like this mod though, but for now its disabled :)
Nexus 21. juli 2016 kl. 2:16 
No problem. This is the one. http://www.nexusmods.com/skyrim/mods/58069/? . I am reanimating Orchendor, but the effect is not applying. It actually worked this one time along with the dead thralls mod, but the next day it ceased to work again. The only reanimation spell I use is the default Dead Thrall one. I used it on Chief Yamarz one time but that didn't work either. I have invested magic so I got the patch for it as well. I got this from the Nexus, update 5 v3 I believe.
W_Dog  [ophavsmand] 20. juli 2016 kl. 17:22 
@Nexus: Hi, sorry for the slow reply, but I'd recently uninstalled Skyrim (and when I reinstalled it, workshop downloading started messing up, a royal pain), so it took a while before I could take a look at this.

Anyways, is the Better Dead Thralls mod you're using this one or this one or some other one? I did some quick testing on both, and they seemed to be working fine. If you're still having the problem, could you give me some more information?

Does it work with other reanimation spells? How many different bodies have you tried dead thrall on? as well as anything else you think might be useful
Nexus 18. juli 2016 kl. 11:10 
I'm using this in conjunction with the Better Dead Thralls mod but it isn't working. I've de and reanimated my thralls several times, with the Dead Thrall spell. Any idea why? I've set the degradation chance to 100.
W_Dog  [ophavsmand] 13. juli 2016 kl. 19:12 
@Timeplitter: very cool, thanks for including it
Timesplitter 13. juli 2016 kl. 17:20 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=106745968 .
HurricainReaperProductions 4. juni 2016 kl. 0:00 
thanks
W_Dog  [ophavsmand] 3. juni 2016 kl. 23:25 
@Elfendrago: go for it
HurricainReaperProductions 3. juni 2016 kl. 21:37 
was wondering if i could use your mod in a mod similar to the undead races mod but using a quest and disease to become undead instead of simply starting a game undead
The Clown 15. jan. 2016 kl. 16:33 
Ok, this is just a lil' bit too unsettling for me... I'm not a fan of... well 'desecration' so to speak.

But props to you. This is pretty well made.
gbarbay 10. nov. 2015 kl. 16:00 
Reccomendation:Use bloody bones,but this mod is still great without it!
:steamhappy:
Hondo 30. apr. 2015 kl. 11:51 
Great mod would be awesome if you make an alternative version with no glowing eyes... thanks
white beast of wotan 27. apr. 2015 kl. 21:39 
Awesome mod :petrifiedeye:
Blaze_Hammer 26. dec. 2014 kl. 4:20 
is this compatible with what is dead may never die??
Alcox the Great 28. sep. 2014 kl. 6:02 
This mod is amazing, but the skin resets after you revive the corpse again. Is there anyway to fix that?
Fallen Griever 22. sep. 2014 kl. 19:10 
hey is it out of the question if i ask that you change the undeads constant noise. please consider making some sort of noise filter in the mcm or perhaps adding alternative noises that are less anoying than the vanilla ones. only reason i ask is cause i cant find any. also i love this mod
ACRONYM 12. sep. 2014 kl. 23:08 
it wont work ive trieed everything :(
[T13] ÆUGH 8. aug. 2014 kl. 17:30 
Hey W_Dog, thanks for posting this mod here. the Nexus is a bit buggy today huh? anywho, love the death/decay look it adds. this plus the necromesis mod = the best necromancer experience ever.
W_Dog  [ophavsmand] 11. juni 2014 kl. 14:28 
@KBz | Ghost Nappa: Yes, and I recommend SKSE for anyone who isn't using it.
One Nerd 6. juni 2014 kl. 7:15 
Does it work for skse?
W_Dog  [ophavsmand] 11. maj 2014 kl. 6:06 
@srbalough: The FX work on the player, and can be easily applied by wearing an amulet added in the mod; If you have SkyUI installed, you can give it to yourself in the debug section of the MCM, otherwise you can craft it at a forge using an unfilled black soulgem. It's called the "Necromantic Amulet"
Rainbow Dash 10. maj 2014 kl. 4:00 
does it work on the player.
Nights Decent 5. maj 2014 kl. 12:24 
yeah i said that before actually using the mod...i have yet to have one fully decompose to an entire skeleton though :P
W_Dog  [ophavsmand] 2. maj 2014 kl. 17:51 
@Nights Decent: It doesn't actually affect gameplay; reanimated bodies dissolve to a certain amount, immediately, but they don't go further unless you're using a spell that completely destroys the body, and getting to the "fully dissolved" state by re-using a body just reduces them to a skeleton, which can still be re-used.
Nights Decent 2. maj 2014 kl. 12:21 
....so when they completely disolve then i have to find a new body? well that kinda sucks....but at the same it time is really realistic and tempting....meh i'll get it just cause i have another mod that lets me supply my own bodies
W_Dog  [ophavsmand] 22. mar. 2014 kl. 9:34 
@Scorpion: If you have SkyUI installed, you can give it to yourself in the debug section of the MCM, otherwise you can craft it at a forge using an unfilled black soulgem. It's called the "Necromantic Amulet"
Rogue 17. mar. 2014 kl. 14:31 
weres the amulet
Goblin 22. jan. 2014 kl. 12:21 
Woah. Thats awesome.
Der Ehrwürden 27. dec. 2013 kl. 9:05 
Dude this is neat as F*ck, I don't know if you've been told this, but could you make a playable race/skin version of this? Be awesome to look undead like as a player. Reminds me of Red Dead Redemption Undead Nightmare.
W_Dog  [ophavsmand] 25. dec. 2013 kl. 18:20 
@Sturmgewehr_44: Sorry, there isn't anything I can do about it

@Lazz:At this time, there's no way to get rid of the glow, and it is set up so that the automatic worsening only happens if a spell that should destroy the body is used to reanimate the NPC (i.e. where you wouldn`t be able to reanimate them again), otherwise re-reanimating will be the only time the worsening happens.
Gemful Cool Ranch 24. dec. 2013 kl. 15:52 
Is there a way to get rid of the blue glow? Also, is there a way to make it so that the effects only get worse if you raise them again rather than automatically over time?
Sturmgewehr_44 9. dec. 2013 kl. 18:22 
Is there anyway to decrease its effects?
W_Dog  [ophavsmand] 9. dec. 2013 kl. 18:05 
@Sturmgewehr_44: That problem happens without ENBs as well (it's just not as noticable), and its because of how the Skyrim engine renders NPC skin when the hole shader is added to them

@LINDINLE: Things are happening.
Sturmgewehr_44 8. dec. 2013 kl. 18:24 
This is a known side-effect of using SSAO with ENB's, but the Reanimated corpses (And Skeleton) is visible through their skin, even before the Dissolve Effects start to appear. Is there anyway to combat this?
LINDINLE 21. nov. 2013 kl. 21:37 
well if you have the body degrade into a daugar then once its a drougar it turns into a skeliton then after a while the bones dissapear liek turn to dust right?
W_Dog  [ophavsmand] 20. nov. 2013 kl. 19:12 
@LINDINLE: I'm sorry for not responidng for so long. Simple answer: it is possible, and I do want to make it, but I didn`t want to respond until I had I definitely knew if I would. Before I do, I want to make sure to do it in a way that doesn`t cause any save game bloat, or use extra data (which a script on every corpse, preventing it from being deleted may very well do), and I wanted to add more than just the skeleton to the FX (since that won't be magic, so I can't get away with that kind of rubbish), and I need time, which is something I've been struggling to find recently.
Sorry this is taking such an extrordinarily long of time, but I am going to do it, and I plan for it to be soon.
Cris Tian 17. nov. 2013 kl. 2:04 
actually, your explanation sounds pretty logical ...i still do not know if i will download that mod or not, but thanks for have responded to me
LINDINLE 16. nov. 2013 kl. 11:50 
well is it possible?
W_Dog  [ophavsmand] 16. nov. 2013 kl. 7:26 
@Ulisse Odisseo: Its not rot; in the vanilla game raised zombies disintegrate once the spell holding them ends, and I intended my FX to be an extension of that, rather than decay.
I always want mods I use to be plausable and lore friendly, so I understand if my reasoning isn't enough to make it feel right for you
Cris Tian 15. nov. 2013 kl. 9:56 
i don't know... a corpse that rot over in the same istant you revive him? even if he was alive just two second ago? it's a well done mod... but i don't think i'm gonna subscribe to it, sorry
LINDINLE 26. sep. 2013 kl. 15:36 
right just make the rot effect happen when an enemy dies
LINDINLE 26. sep. 2013 kl. 15:28 
can you try to make one?