安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Otherwise a pretty good map for Survival.
Like I said I was planning on adding it to my servers until this glitch occurred. Very unfortunate as I did find the map to be enjoyable so far. Could it have been something on my end causing this? My servers are seven and ten round, could there possibly be a glitch with four round games like my solo offline one was?
Looks great, dig the traps, well done!
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Precomputed Visibilty added
Fixed some minor game play issues
The map is done, however I will continue to play test to make sure there aren't any more issues.
Combine Pass done
Traps added
Facade added
The map should look slightly better and run smoother as well.
The next and hopefully last thing is precomputed visibility. I will be play testing to check if there are any issues, but if you find any please let me know.
Everything else is fine, no bugs or poor framerate.
Lighting complexity improved
Collision improved
Blocking volumes added to improve performance and movement
The map should run smoother.
Next update will include more traps and facade.
Enjoy!
I have adjusted the layout slightly along with gameplay. A lot more detail has been added to the map as well. It is getting closer to being complete.
Next update will be optimizing the map along with blocking volumes.
Enjoy!
Fixed the doors not opening / closing on some waves
Fixed spawns not working on all waves
Next update will include:
Traps
More detail
Improved lighting
The gameplay should be fixed now and run smoothly. Please let me know if there are further issues.
Layout consists of healthy combination of both close quarters and long range in multiple areas, which is very comfortable to play with any perk!
The framerate is very good, stays around 110-140 most of the time, so it's very well optimized!
Maybe see if you can tweak something with lighting.
However, i've ran into one quite serious problem. After trying to leave an upper floor of some sort (?), while I was going down the stairs both doors slammed shut and I couldn't get out of the damn stairwell! :DD
And the best part was- I couldn't get out, and zeds couldn't reach me or break down those doors either, so I had no choice but to kill myself!
I know, big whoops,but no reason to be upset, because it's just open beta shit that happens to anyone :D
Anyway, here's a picture of *that part* : https://puu.sh/B3wze/8e863c5133.png
Fix it and good job so far!!
it has a cool L4D No Mercy vibe going for it
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1428011025
It may look good in the SDK, but doesn't display correctly in-game. I suggest in the KF2 SDK to pre-bake your map. Which should fix the texture/material issue.
I am trying to get this updated to what I see being a final version as soon as possible.
The problems that have been pointed out so far on what I am focusing on first.
As of right now the map is going to be similar to nightmare, but I do plan on adding "objectives" similar to Airship.