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0~servo:Hinge WingCannon Yaw R:75:-10:1E+07:False:True`servo:Rotor WingBinder R3:-160:-15:1E+07:False:True`servo:Rotor WingBinder R2:210:15:1E+07:False:True`servo:Rotor WingBinder L2:-210:-15:1E+07:False:True`servo:Hinge WingCannon Yaw L:75:-10:1E+07:False:True`servo:Rotor WingBinder L3:160:15:1E+07:False:True
0~servo:Hinge WingCannon Yaw R:75:-10:1E+07:False:True`servo:Rotor WingBinder R3:-80:15:1E+07:False:True`servo:Rotor WingBinder R2:120:-15:1E+07:False:True`servo:Rotor WingBinder L2:-120:15:1E+07:False:True`servo:Hinge WingCannon Yaw L:75:-10:1E+07:False:True`servo:Rotor WingBinder L3:80:-15:1E+07:False:True
When moving from the stop angle to the target angle it goes out of limit and stops moving.
you blueprint this state while you're working on the mech you're done for and you could've gotten very far which is even more pain.
I am kind of curious though, by break, do you mean the script just doesn't restart automatically after being copied? That is what I am guessing but I can't be 100% sure.
can you add a fix feature to the script that basically restarts it from the beginning, because this script fries STUPID easy, copy it when its walking. it breaks. thats whoever did that's fault. but it does it when it stands AFTER a walk aswell.
1. Am i able to add additional keybinds for arm controls?
2. Does the script have an option that allows a seperate sequence to work at the same time as another sequence with both sequences completely ignoring each other (moving arms and legs at the same time. without having to stop one or the other)?
However, technically, if I recall correctly, there is a hidden cap for how long the CustomData string can be, but it seems as though no one has hit it yet.
Also to the earlier post, I think you can set up groups however you want so long as the rotors are in the right group as well. It shouldn't try to execute any movement commands while recording either. What steps are you taking to have this happen?
I will look into it the next time I give it a look.
Does the latest version contain the WASD controls featured in your Bugbear blueprint? If not, any chance for adding those to the script in the future?