The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enhanced Cities: Morthal 2.0
75 kommentarer
Bersaglieri 9. apr. 2018 kl. 12:53 
I'd ditch the walls for the lore because Morthal is the poorest hold and is known for beiing unwalled. The mists of Morthal are it's major defense against outsiders and invaders. I'd add some extra lumber to the town because it's major source of income is the export of it's lumber. I dont' expect you to actually do any of this but it's just a hopeful dream. :steamhappy:
Asrikk 26. jan. 2018 kl. 18:35 
A few issues with this. There's a collision issue with placing NPCs on the "fort" or the walkways on the walls. NPCs fall right through. Also, the new script for NPC-placed guards is annoying. They all return to the guard house at 7pm. Which sort of defeats the purpose of having guards... (Was also trying to place them on the walkways with console commands -- hence the collision issues).
Naga the Confused Undead 17. maj 2017 kl. 3:06 
Well done.
eth 3. mar. 2016 kl. 13:09 
Finally a general goods merchant in Morthaal, making it a convenient place to buy and sell. You've done a good job with your mods, friend, thank you.
DrumBoxyThing 25. aug. 2015 kl. 9:37 
Should I unsubscribe from the first Morthal mod you made if I have this one as well?
Victoria 2 addict 7. juli 2015 kl. 19:11 
what lighting mod was used to make this look so good
mh_2070 15. dec. 2014 kl. 12:26 
i think duch is a troll
Thrixxon 21. sep. 2014 kl. 22:56 
GREAT JOB!! I really appreciate what you have done to Morthal... love it :)
KafkaEgg 9. sep. 2014 kl. 12:50 
is this compatable with the old morthal mod
DeadlyAnomalies 25. juli 2014 kl. 11:38 
Also, i love the look of morthal now. I always loved the jarl, but hated the look, now its my third fave city after riften and whiterun
DeadlyAnomalies 23. juli 2014 kl. 20:21 
i agree with Rex, can we?
Jinglehammerschmidt 9. juli 2014 kl. 14:51 
Duchess, once again, this is a different person.
Peep Durple 3. juli 2014 kl. 3:31 
Yeah, I think his mods are why I keep crashing near cities. Guess i will need to learn to use TES5Edit to clean them up. Is it that hard to do?
Ivy Gorgon 2. juli 2014 kl. 14:09 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
Lord Ɨnquisitor 19. juni 2014 kl. 7:45 
what texture mod are u using
Rex 25. apr. 2014 kl. 3:36 
So do I install this in addition to Morthal 1.0, or should I uninstall that mod first and ten download this one?
VladBor_98 27. dec. 2013 kl. 7:53 
Теперь нормальный посёлок. Стены и башни подходят к окружающему виду Фолкрита.
Don Buckwald 21. dec. 2013 kl. 13:31 
Hey matthieu6839, I really like this mod and a number of your others. Is there a limitation to how many of them I can be using at once during my game? Are there any conflicts you're aware of?
Ravynwynd 10. dec. 2013 kl. 11:40 
Very nice. Thank you for sharing.Voted.
¤{HSUS}Ť 21. okt. 2013 kl. 3:09 
nice ..
FreeThinker 20. okt. 2013 kl. 16:45 
@Chillin' This is an update to the older mod, same with the Raven Rock
Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸ 20. okt. 2013 kl. 10:51 
I'm also confused, since there are two Morthal mods by you. Pick one or what? You sort of need to reply concerning this.
Avtomat 14. sep. 2013 kl. 23:06 
too bad nexus link has already dead :(
WalRUS 14. juli 2013 kl. 11:56 
please make a TAVE collection so we can subscribe all at once. :) Much appreciated
tavi 13. juli 2013 kl. 11:10 
Is this compatable with your previous Morthal mod?
TipsyOtter 19. juni 2013 kl. 8:56 
can someone tell me what enb he uses ?
Vesorias 1. juni 2013 kl. 14:16 
I'm confused, is this an upgrade or a redo of your other enhanced Morthal? Because from the screens provided I prefer the old one, but if it's the same plus more, I'll definitely take this one.
Prez Material: Hero of LAW 3. maj 2013 kl. 19:44 
Thanks for this, Morthal was one of those towns that unfortunately had nothing special about its buildings or style like winterhold or falkreath, this is really appreciated.
ct 3. maj 2013 kl. 8:59 
Really nice mod! Best one!
Can you do this with other cities and villages?
Anyway your mod is best one! :)
lordromel 2. maj 2013 kl. 13:39 
Prject ENB+CoT
jamiemellors 2. maj 2013 kl. 12:19 
what lighting mod is that you're using ?
lordromel 2. maj 2013 kl. 7:34 
sweet the bug when we inter a INN crash is gone now :D
very nic !!!
and alos a great change.
PLZ do the same with rest of a villige and towns :)
and also like the way you make them 100% compatible with moor vilige animal.
do it with lantern of skyrim RLO and ELfx
looking for ward for see moor enhance mood <3
ty
VinchenzoTheJackal & Shoon 2. maj 2013 kl. 3:11 
Can you at least tell us the changes between this and the 1.0 version?
76561198013751568 1. maj 2013 kl. 14:28 
Get your Free Elder Scrolls Online Beta Keys @ {LINK FJERNET}
Ben 1. maj 2013 kl. 13:03 
@matthieu6839, hey great mod thanks, but what enb are you using?
Fangheart25 1. maj 2013 kl. 12:28 
@Arthedain: Right now The Elder Scrolls Online is in Beta meaning a lot of content isn't as good as it's going to be when it is officially released.

This is what I hope the game will look like (as does everyone else): http://www.elderscrollsonline.com/en/media/videos/143

However, it will probably have graphics more along the scale of Oblivion rather than Skyrim when it is released.
Björn Ironcock 30. apr. 2013 kl. 23:42 
fajne ale szkoda że tylko morthal
Little_Heresy 30. apr. 2013 kl. 22:46 
This is exactly mtat i was thinking about, thanks men!
Jafin 30. apr. 2013 kl. 20:31 
@Charlemagne Yes, more items on screen means more for your graphics card to render which takes more time and translates into less FPS.
Nahobino-o 30. apr. 2013 kl. 19:32 
awesome
Carchamp 30. apr. 2013 kl. 13:12 
this is coo man!
Oslovian 30. apr. 2013 kl. 6:08 
Hey, did you delete any NavMesh records with this mod?
Charlemagne 29. apr. 2013 kl. 21:20 
Well overall this is better than 1.0. Less plant clutter for one. It feels a bit weird to have things change this way though... like a shifting reality. I think you should settle with a model for each town that you like, leave it as official and then make only minor changes if needed (in the form of updates as I said before). I also missed the links to your other work, it was a way of easily knowing if I was missing some of your excellent mods.

BTW these mods (especially Winterhold) cause me a loss of FPS, can it be because of the number of items added?
Etrusco 29. apr. 2013 kl. 20:42 
Very nice!
Charlemagne 29. apr. 2013 kl. 20:36 
Instead of Morthal 2.0, perhaps you should have made it Morthal 1.1 and let it update automatically? Just saying... It's a little hard to keep track of these changes.
Doyle 29. apr. 2013 kl. 16:14 
What ENB are you using?
Sheggide 29. apr. 2013 kl. 15:31 
Does this one clash with your Dawnstar mod? looks beautiful btw!
RexPrivater 29. apr. 2013 kl. 13:48 
Just a question does this clash with your original Morthal mod?
Machété ! 29. apr. 2013 kl. 11:26 
Pas mieux: donc va te faire ....
HummingBeard 29. apr. 2013 kl. 5:31 
@Pancho FUKK OFF!