Killing Floor 2

Killing Floor 2

ShadowZone
29 kommentarer
Colt 29. okt. 2018 kl. 20:19 
Very nice map. I enjoy kiting in the long corridors and I enjoy how the bunker feels lived in. Its a nice layout.
Soundwave2142  [ophavsmand] 25. okt. 2018 kl. 5:06 
If you'll solve the puzzle then feel free to message me, but I don't wanna spoil or give any hints, you have to figure it out by yourself
Penna pasta 24. okt. 2018 kl. 20:48 
Would I be able to message you regarding the puzzle/secrets? Im interested in being able to solve them (ive spent several hours on the map) but if you dont want to spoil anything thats fine
Pheex 18. okt. 2018 kl. 4:17 
ye! :/
Soundwave2142  [ophavsmand] 18. okt. 2018 kl. 4:15 
Pheex, rip Static Wayne
Pheex 17. okt. 2018 kl. 15:24 
oh my god I LOVE that song from Static X. I still have the album
Sraigius 24. sep. 2018 kl. 8:44 
No, it does not have enough space for serious difficulty games, especially with more than three players. There's a very good reason why people dislike maps such as KF-Catacombs and all the holdout maps. If in doubt - just open up server browser, and look up what maps are played by people on HOE/Suicidal servers.
But i'm sure someone is going to possibly/probably enjoy KF-ShadowZone, for what it is.

But yeah, open maps are good maps! I'll wait for your another two creations, and i'll definitely check them out! ;)
Soundwave2142  [ophavsmand] 24. sep. 2018 kl. 8:26 
To anyone who wondering "what about sequel that you mention in description", yes, i have 2 maps around more than half done, still needs a lot ot work, as i'm trying to make it as best as it can be. The type is more like "Hostile Grounds", environment is more open, not like this one . Besides I have 1 more map planned in my mind that I surely wanna make, that's all for now.
Soundwave2142  [ophavsmand] 24. sep. 2018 kl. 8:17 
Sraigius, appreciate the feedback, but i'll agree to disagree. In my opinion map have enough space to run, at least it always have somewhere to run. Anyway, i'm currently working on remastered (mostly just environment editing) version I may consider this stuff you said and edit some rooms, make it wider. Cheers!
Sraigius 24. sep. 2018 kl. 3:36 
Problematic level design, unfitting for HOE/Suicidal difficulties, but it can be played on hard/normal for 1-3 players.
Optimization is decent, runs well. Really liked graffitis on the walls!
I don't know, level design is just too complicated, unfitting for a game like Killing Floor 2, especially when it comes to kiting bosses or dealing with groups of zeds.

No rating on this one.
Leenker 17. juni 2018 kl. 4:12 
53 rating, MAKE A SEQUEL PLEASE !
Kraft 16. juni 2018 kl. 11:03 
The dark hallways, the vents, the hanger room.
Soundwave2142  [ophavsmand] 16. juni 2018 kl. 11:01 
Blu cake, can't be. I made this map from my own imagination
Kraft 16. juni 2018 kl. 10:36 
This map looks oddly familer. KF1?
Soundwave2142  [ophavsmand] 16. juni 2018 kl. 5:02 
Sir Loin of Glass Cow, for example, on my map, you can see trains, during gameplay you can't get on them any normal way, but using boomstick exploit, you can jump on them and zeds won't be able to reach you and allowing you to safely shoot them all. It's fixed now tho.
Soundwave2142  [ophavsmand] 16. juni 2018 kl. 4:57 
Sir Loin of Glass Cow, basically, you have your double-barrel boomstick, if you press middle mouse button it will fire 2 shells at the same time. If you jump, and press MMB firing 2 shells at ground, you will basically jump much higher as boomstick push you further. This can be used to reach places you typically can't jump on. Zeds can't reach you in those places, and they just running around without having a clue how to hit you, while you shooting them like it's a shooting range.
Buc-ees Pulled Pork & Hamstrings 15. juni 2018 kl. 18:13 
Ok I have just over 800 and I have not seen it either so I had to ask. I can guess what it is based on the name but how does it work? Collision spots on the map block your character from being hit or something? Oh and as a side note I like the map a lot, huge as hell but well done.
Soundwave2142  [ophavsmand] 15. juni 2018 kl. 18:10 
Sir Loin of Glass Cow, I have 420~ hours in KF2 and I never seen someone boomsick camping, still, lots of mappers trying to prevent someone expoiting their maps, as well as TW.
Buc-ees Pulled Pork & Hamstrings 15. juni 2018 kl. 17:52 
Haha, well basically what I meant was what's wrong with boomstick camping?
Soundwave2142  [ophavsmand] 15. juni 2018 kl. 17:14 
Trizlin, yes
Trizlin 15. juni 2018 kl. 17:02 
Is that an eyebot in the 4th screenshot?
Soundwave2142  [ophavsmand] 15. juni 2018 kl. 13:44 
Sir Loin of Glass Cow, not anymore, fixed every spot I could find.
Buc-ees Pulled Pork & Hamstrings 15. juni 2018 kl. 11:38 
Something wrong with boomstick camping?
Rayne Porter Bridges 15. juni 2018 kl. 11:13 
So I was already geeked about the utterly different gameplay style of the map when i found a Megadeth reference!!! among very many good ones. Thank you for this map! I hope to find more stuff of yours in the future.
Soundwave2142  [ophavsmand] 15. juni 2018 kl. 5:32 
рокегмап (• _•), I wasn't aware about this problem (didn't know it's even exits), I belive most of possible boomstick camps are fixed now, anything else?
Pokerman 15. juni 2018 kl. 4:32 
I aware many boomstick camper but I didn't check the collision yet.
Soundwave2142  [ophavsmand] 15. juni 2018 kl. 4:30 
рокегмап (• _•), yep, seems like I've missed it, thanks! anything else before I reupload?
Pokerman 15. juni 2018 kl. 3:47 
Why there's two player spawns upon the ceiling, players spawn there are stuck forever.
󠀡󠀡 14. juni 2018 kl. 10:46 
well done :D: