Invisible, Inc.

Invisible, Inc.

Additional Banter
22 kommentarer
тетеря, блин 29. maj 2023 kl. 1:20 
damn, I wish I noticed it earlier. seems fun.
Hekateras  [ophavsmand] 16. aug. 2019 kl. 9:23 
@Pikoki
If this still matters to you, you can disable Central's dialogues and agent banters separately with this revamped No Dialogues mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1719541462
Hekateras  [ophavsmand] 29. aug. 2018 kl. 15:29 
@Pikoki, no problem. As for compatibility with No Dialogues, you'd probably have to ask the maker of that mod for it: No Dialogues disables operator pop-up messages on a blanket basis, so it affects Central's chatter as well as (only the first person speaking in) agent banters and doesn't distinguish between them. I don't really see a neat way to add in support for it from my end.
Pikoki 29. aug. 2018 kl. 11:32 
Hi Hekateras,

Thanks for going above and beyond for this - it's worked :D!
Hekateras  [ophavsmand] 28. aug. 2018 kl. 16:13 
Pikoki, Generation Options+ isn't my mod, so I don't have any control over which option is set to default there. However, it's quite easy to tweak it on your own.
1. In your mods folder (in the II install directory), find the folder for Generation Options+, it should be titled "workshop-588953061"
2. unzip scripts.zip, open modinit.lua in Notepad, Notepad++ or some other text editor
3. Find this bit: https://imgur.com/a/LywSNZV You see where I circled value=0.2? That's the default option. Change the 0.2 to a 1. Hit save.
4. Re-add the modified modinit.lua to scripts.zip. Now, when you launch the game, that option should be set to 'always' by default.
5. (Bear in mind that the next time you 'refresh mods' from the game menu, the change will be reset.)
Pikoki 28. aug. 2018 kl. 11:29 
Hi Hekateras,

Under the "Generation Options+" section, I always have to up the Agent Banter option up from normal to always, but I'd have liked it to remember my choice.

I realise now that it may not be something you can do in this mod though haha
Hekateras  [ophavsmand] 27. aug. 2018 kl. 17:29 
Hi @Pikoki, thanks for the feedback
- It's possible. Which option(s) defaults do you think should be changed?
- I'll look into it!
Pikoki 26. aug. 2018 kl. 9:23 
Hi Hekateras, thanks for taking the time to make this!
I would like to ask 2 things:

- Is it possible to change the default option for the mod? It'd save some time from reselecting the options each time I restart a run haha

- It seems that when used with the "No Dialogues" mod, the banter understandably gets cut too. Do you know if there a way to work around this to use the "No Dialogues" mod to stop story dialogues, but use this mod to keep the banter?
Hekateras  [ophavsmand] 19. juli 2018 kl. 14:04 
@GiantBlargg
Thanks for the heads up. It looks a lot like the 'hotfix' Klei was talking about was removing the non-repeating nature of banters altogether. I've removed that feature from the banter mod for now, just refresh the mod for the change to take effect in your existing save file. I haven't been able to reproduce the bug, but this should take care of it until we can find a better fix.
GiantBlargg 18. juli 2018 kl. 15:54 
Hekateras  [ophavsmand] 19. juni 2018 kl. 12:17 
Something I forgot to add to the description: there can never be enough banters (and some agent combos are still banter-less even with this mod). So Kalir, if you have banters you've written you would like to share, please send them to me on Steam or on Discord. Future updates are planned for this mod where even more banters would be added.
Mobbstar 18. juni 2018 kl. 22:31 
It does not increase the likelyhood of banter, for that you can install Generation Options+ as explained in the description.
Kalir 18. juni 2018 kl. 18:36 
Oh nice, exactly the kind of thing I wanted to mod into the game and even wrote some banter for. Does it also increase probability of convos?
Ziel 16. juni 2018 kl. 5:58 
Yay!
Hekateras  [ophavsmand] 15. juni 2018 kl. 15:12 
Note: Banter between Steam users is not an intended component of the mod. We apologise for this inconvenience and will aim to resolve the issue as soon as possible.
Shirsh  [ophavsmand] 13. juni 2018 kl. 20:19 
needed to be added in collection "Mods that require SIM CONSTRUCTOR by Cyberboy2000 to run"
SMASH HIT WILLIAMS 13. juni 2018 kl. 9:37 
My account was hacked. You definitely need SIM CONSTRUCTOR by Cyberboy2000 for this mod to run.
Mobbstar 13. juni 2018 kl. 9:35 
He is lying! His account got hijacked by a hostile AI that wyrmed its way into his computer because he didn't have SIM CONSTRUCTOR by Cyberboy2000 to protect him.
SMASH HIT WILLIAMS 13. juni 2018 kl. 9:33 
I did NOT install SIM CONSTRUCTOR by Cyberboy2000 but the mod still worked.
Hekateras  [ophavsmand] 13. juni 2018 kl. 9:32 
Listen to the wise fools that came before you. Install SIM CONSTRUCTOR.
SMASH HIT WILLIAMS 13. juni 2018 kl. 9:25 
Is it really not working without SIM CONSTRUCTOR by Cyberboy2000? I feel like this is fake.
Mobbstar 13. juni 2018 kl. 9:20 
Tried running this mod without SUM CONSTRICTOR by Cyberboy2000 and my hard drive imploded.
Remember to install SIM CONSTRUCTOR 2000 by Cyberboy!