Total War: ATTILA

Total War: ATTILA

AI
255 kommentarer
Mceffe 19. apr. 2024 kl. 13:32 
Make ai mod with different personalities....
JesusChristIsLord 12. apr. 2024 kl. 18:08 
I dont think ai has been altered in battles
CupCupBaconBox 29. mar. 2024 kl. 13:08 
AOC is definitely sexy, but I don't think she has anything to do with modding Total War games. You'll probably be fine.
Hug'Z 9. feb. 2024 kl. 10:04 
are your mods compatible with AOC ? i got a bunch of your mods and im planning to play 919 anno domini (aoc)
PaulPacea 29. nov. 2023 kl. 20:50 
Does this work with 1212?
danwright405 7. sep. 2023 kl. 11:07 
does this work with radious
Sheph 3. aug. 2023 kl. 11:50 
This mod is a bit out of date but has some good features like more ambushing. It is meant for light overhauls. I would give it a test with perdita.
Asep_Hejo 3. aug. 2023 kl. 4:43 
does this mod compatible witho FOTE+europa
perdita?
Big Boxus 17. juli 2023 kl. 14:14 
Now it is better. Ai has become better at capturing and fighting.
MAKORA 15. nov. 2022 kl. 15:08 
Hi. May I ask you a question?
What are "Score Or Score Start Inclusive" and "Score End Inclusive"?
These are in cai_construction_system_building_values packfile.
I want to make AI must build resource building.
Valar Morghulis 5. nov. 2022 kl. 18:05 
nice
everseok 18. sep. 2022 kl. 8:28 
AI가 지역방어 생각안하고 식민지 확장만 생각한다.
GyJIeBeP 10. dec. 2021 kl. 23:27 
HELLO,NO WORKING garrison,check plz/ 2-4 turn bug all fractions no units!
Sheph 6. dec. 2021 kl. 15:19 
Look at a colonization I am not mod designer. I just advised. You need to return cai_personality_occupation_decision_priorities_tables_cai_personality_occupation_decision_priorities to the default values in Data.
tribunodelaplebe 6. dec. 2021 kl. 13:59 
Is there a way to reduce how much the AI colonizes land? I want to make my settlement razing more effective.
Sheph 5. dec. 2021 kl. 12:09 
I believe it would work since it has no startpos and has no external dependencies. But I also believe AE has its own sophisticated AI system.
Guinto 5. dec. 2021 kl. 3:43 
Is this compatible with ancient empires?
Sheph 30. sep. 2021 kl. 14:23 
This mod makes only minor changes to battle AI and focuses on campaign ai. It attempts to make the AI more realistic (for the time period) and aggressive in its own way. We developed our Campaign AI mods about the same time and shared some knowledge.
Frug 19. sep. 2021 kl. 9:14 
Does this mod change the battle ai?
♠ FallenSoul [O.S.S] 26. aug. 2021 kl. 21:07 
Can anyone answer my previous question? Also by what I understand the AI will be more Aggressive?
hahaha 18. aug. 2021 kl. 1:36 
i agree, colonization is too frequent
胜利先锋号 12. aug. 2021 kl. 0:27 
Colonization is too frequent, this is not true, ai colonizes a long distance away, please refer to the mod "more ai colonizing" .
♠ FallenSoul [O.S.S] 8. aug. 2021 kl. 14:06 
So does this help the ai create more/bigger armies?
RomaRed 6. apr. 2021 kl. 18:56 
Anyone know if this works with 1212
solidus 23. feb. 2021 kl. 14:10 
Does this work with 1212 mod? :)
Sheph 18. jan. 2021 kl. 18:14 
Why don't you ask Ansivara if he changed the Vanilla faction personality table? If not, it should be compatible. I'm glad you're playing that excelling mod.
danwright405 18. jan. 2021 kl. 17:20 
do you know if its compatible?
danwright405 18. jan. 2021 kl. 17:07 
642 dark ages
tribunodelaplebe 2. jan. 2021 kl. 13:28 
Is there a way to modify the mod in such a way to make the AI colonize less often?
Sheph 27. dec. 2020 kl. 9:14 
It should be compatible with most overhauls. Which one?
danwright405 26. dec. 2020 kl. 12:47 
is this mod compatible with overhaul mod?
Sheph 5. dec. 2020 kl. 5:29 
@Cysuk Created this mod for you: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2309572706 . It improves turn times specifically for low spec machines. I have a fairly high spec machines with 30 second turn times without this mod. Even for me, razing takes about 25 seconds per raze. However, it is important to keep it on for the Nomad factions to keep them moving on their westward migrations. Agents late game can add 50-90 seconds per turn. I will certainly be using this mod.
Sheph 30. nov. 2020 kl. 20:05 
That's another Vanilla issue that is particular to Attila. The problem is that settlements change hands so often in this game of hordes that they can't build up a military chain. The CA devs try to fight this by tying recruitment closer to tech and ai rather than buildings. The key table for your requests on recruitment is building_units_allowed which cannot be in this mod as it would override a key table of other mods. This mod needs to stay neutral to units.
Are you using another main campaign mod?
This mod presents a solution to elite recruitment but should I assume you didn't see it? How many turns in did you get and what were you seeing from stable factions around turn 60 plus?
Sheph 30. nov. 2020 kl. 18:53 
Maybe you can ask around on reddit for us. What increases turn times? A bad pc with low RAM and or an HDD is the first problem. In game, agent actions, army actions, too many factions and razing directly affect turn time. I don't like too much razing because all these factions did exist in simultaneous with Attila. I think increasing razing in the East will create an interesting game that will bring the Huns into Italy as well as reducing turn times.
hahaha 30. nov. 2020 kl. 18:09 
Hmmm... what's the wise way to reduce the turnloading time?
hahaha 30. nov. 2020 kl. 18:04 
I'm not sure how to reduce turnloading. But when you play 3 times The huns certainly found that attacks on the west side were less aggressive than vanilla.
Sheph 30. nov. 2020 kl. 17:51 
Increasing razing is easy and is different from the purpose of this mod. I can even make a mod to increase by this weekend. You're right it will shorten the game turn time but it will not necessarily make the game enjoyable for most people.
Huns are programmed to attack their enemies AND the human player after turn 30 or so. They naturally attack the first one in their path and retreat if their force gets too weak. It will be hard to get them to attack a certain province. I will let Greq work on solving the Italy and Gaul issue as that's beyond my skill level. Clearing out nations through razing is a good way to make this a reality but I believe should be kept separate from this mod.
hahaha 30. nov. 2020 kl. 17:46 
I'm sorry. I only played until 423. What I ultimately want are only two. The first is to shorten the turn loading time. To do that, huns razing more often and ai a little less colonization. I believe this will shorten the turn-loading time as the small nations will quickly perish. Second, HUNS attacks Italy, Germania, and Gaul. Is to induce. As mentioned above, if you change it a little, it makes the game more fun and you can shorten the turn loading. I want a subtle change, but I can't say that my opinion is 100% correct. Still, I am having fun using your mods. Always thank you!
Greq7  [ophavsmand] 30. nov. 2020 kl. 9:54 
I will make a note of this issue. When Im back to modding again I will make some small changes to Huns. I'll try to make them more agressive towards centre of Europe but when it comes to razing I am not sure if its a good idea to raze too much land esspecially during first phases of the game. Have you tested the game till 435 AD at least?
Sheph 28. nov. 2020 kl. 21:25 
You should report your observations in the Ideas and bugs reports thread. It is not clear what you experienced. Modding AI is hard with this game because it takes so long and there is no debug mode. Please tell us what happened.
hahaha 28. nov. 2020 kl. 13:26 
There are several problems with this mode.
The Huns do not destroy a small state
And it does not attack Gaul, Germania and Italy.
This reduces the fun of the game.
I think the ai should do a little less colonization and the Huns razing
Should be done more often Only then is it likely that the Huns will attack the western regions.
Rodesian 13. nov. 2020 kl. 8:27 
Is this mod compatible with 1212 AD mod?
mirrorman24 17. okt. 2020 kl. 8:23 
hello brother is there a way to talk to you please ? cause i need to have a chat because i got a question ! thanks !
Greq7  [ophavsmand] 3. okt. 2020 kl. 13:40 
@MF Shro0m In the description you can find links to my workshop and overhaul that this mod is actually a part of. Best to start is on Hard difficulty. "1 click Vanilla "Very hard Campaign Overhaul"" is the main collection of mods that are basically one Overhaul that will become one mod in the future.
Greq7  [ophavsmand] 3. okt. 2020 kl. 13:35 
Some people asked about compatibility. Unfortunately I never have enough time to test playability of this mod combined with other overhauls. I am only testing it with my Overhaul "Very Hard Campaign Overhaul". Links are provided in the description.
MF Shroom 27. juli 2020 kl. 22:36 
also are there any other mods in OP's collection or anyone else' that i really 'need'?
MF Shroom 27. juli 2020 kl. 22:35 
if i want to play the smartest AI available but without anyone getting any arbitrary buffs or nerfs how should i set things up?
Juanplay 5. maj 2020 kl. 19:03 
What is the recommended difficulty for this mod?
Дымок 19. apr. 2020 kl. 11:40 
I do not understand, so this mod is compatible with FOTE +EVROPA PERDITA REVISED TELL me PLEASE
Charles XII 27. mar. 2020 kl. 5:16 
Does this work with Rome or just Attila and is it compatible with DEI, Last Roman?