Cities: Skylines

Cities: Skylines

Network Fences - Road Decoration Pack
64 則留言
Hayran 2023 年 5 月 1 日 下午 10:07 
Nice, but I don't use with Network Tiling and look good yet.
gamophyte 2023 年 1 月 2 日 上午 11:35 
I just wanted to say thank you very much. It looks like I had several much needed things from you, and didn't realize they were all from you until I looked at your workshop root. THANKS!
CowabungaDude85 2022 年 4 月 14 日 下午 9:14 
You can find this in-game in the beautification menu, under the Walls and Fences tab if you own Parklife - If you don't, they will be with the Quays and Canals
G.Paws 2022 年 3 月 14 日 上午 3:37 
do you have to place it manually
A Disappointing Sandwich 2022 年 2 月 21 日 上午 10:08 
Hi Badi, for some reason the shadows are very inaccurate, and it makes the fences appear like they are floating. I was wondering if there was a fix for this. Thanks.
almartin1959 2022 年 2 月 12 日 上午 5:47 
I'm subscribed to this item but it's not showing up in game. Not in walls and fences and not in find it.
Hayran 2022 年 2 月 5 日 下午 8:22 
Network Tiling don`t work anymore.
Eclipsechris 2021 年 6 月 27 日 下午 1:27 
Is it possible to make a version that isn't terrain conforming? I would like to use these networks on an elevated motorway. Great asset!
1Estel1 2021 年 4 月 19 日 上午 7:53 
can i use this without parklife?
Hayran 2021 年 1 月 6 日 下午 3:16 
Looks good with Vanilla assets.
Clunk 2020 年 2 月 1 日 上午 8:14 
These are great and so easy to use. Many thanks!
X99 2020 年 1 月 11 日 上午 9:55 
Finally, I can put noise walls on ramps!

...right?

I don't care if they don't do anything for the noise, I just have some buildings right next to the ramps and I want it to look like they are somewhat protected.
drum 2019 年 11 月 9 日 下午 12:56 
Should I still get the Network Tiling Mod as well?
wavesssss7 2019 年 6 月 4 日 下午 2:29 
Reminds me of the sound barriers we have down in Arizona. Nice work!
martin 2018 年 12 月 25 日 上午 12:20 
do these have a sound reducing effect like trees, especially the sound barriers?
Badi_Dea  [作者] 2018 年 11 月 2 日 下午 7:31 
@hewkii9 : Sorry, can't help there, I've never exported anything from the game before. You don't need Parklife to do anything with this asset.
elbevarde 2018 年 11 月 1 日 下午 8:51 
Hi Badi, I'm a big fan of these mods of yours and have been trying to make a fence design of my own using yours as a base. I can't figure out how to dump the meshes of your model though; I've tried this video for dumping road meshes to no avail; the folder he points to is empty when I try it with your asset. Is there any advice you could please share with me? Do I need Parklife to dump the meshes?
leftbehind 2018 年 7 月 7 日 上午 9:17 
Is it possible to make the nodes a little bit larger so they are easier to manually select with the Move It mod?
Badi_Dea  [作者] 2018 年 6 月 18 日 下午 3:32 
@Lextacy : From the description - These networks are called 'fences' for a reason, they will exactly conform to the terrain and are incapible of being raised or lowered.

Basic/Bridge/Rail shader networks in the game aren't capible of exactly conforming to the ground, the network will raise or lower parts of the ground to make it smooth or if that feature is turned off, simply float there.
The fence shader is stuck to the ground exactly and follows the ground with perfect precision.
Making walls with regular network shaders was never an intended use, the fence shader was introduced to allow a proper way of making fences so they don't float (or require a mile long beam to the ground for that matter) because of poor terrain precision.
Lextacy 2018 年 6 月 17 日 下午 9:40 
So I tried these out and there is a big issue. They cannot be raised using the Move It tool. Can you make these raise-able like the concrete walls network by Avanya?
YeOl'Choppa 2018 年 6 月 16 日 下午 2:21 
and.. my city just got fucked by 2 disasters at the same time. got start it all over again...
YeOl'Choppa 2018 年 6 月 16 日 下午 2:20 
@Badi_Dea
i figured i had to, thanks for the reply anyway.
Badi_Dea  [作者] 2018 年 6 月 16 日 下午 2:08 
@Longu : They work just like the fences that come included with the Parklife DLC
@Quboid : Thanks!
YeOl'Choppa 2018 年 6 月 16 日 下午 1:06 
do i have to manually place the barriers along the road?
Quboid 2018 年 6 月 15 日 下午 7:18 
Making these reversible is very useful, thanks for the tweak to your wonderful asset.
Badi_Dea  [作者] 2018 年 6 月 12 日 下午 7:21 
@kyoden79 : that would be awesome, but unfortunately there isn't a mechanisim builtin to the game to allow that with a network.
kyoden79 2018 年 6 月 12 日 下午 3:46 
Great mod!
One question though, do these sound barriers help block sound?
Thanks!
Badi_Dea  [作者] 2018 年 6 月 11 日 下午 6:33 
aubergine18 : Thats doable, gimmie a little bit to update though, I'm busy for the next couple days.

Thanks folks!
leftbehind 2018 年 6 月 11 日 上午 4:05 
Is it possible to mark the single-side barrier as assymetrical so that upgrade tool can be used to reverse it's direction?
keg 2018 年 6 月 9 日 上午 5:50 
fucking great thanks for making this
S.H.A.N 2018 年 6 月 8 日 下午 7:09 
COOL! Have been waiting for this for a long time
Mr.Zombie 2018 年 6 月 8 日 下午 12:19 
Very nice stuff
Badi_Dea  [作者] 2018 年 6 月 8 日 上午 8:22 
@--JR-- : The textures will be stretched quite a bit, it looks worse on some assets than others. I really don't know why this capibility isn't in the base game, it's a builtin feature that the Network Tiling mod just allows to be edited, it's a very slim and efficient mod.

@exothermic : it basically works like a road

lol you all are funny, thanks for the comments - I really enjoy reading them
--JR-- 2018 年 6 月 8 日 上午 8:01 
"The network tiling mod is strongly recommended, but not having it will not break the asset, it'll just look a LOT ugly."

How ugly are we talking about?
Borsch 2018 年 6 月 8 日 上午 6:36 
These are godly! It's really amazing to see such things available on the workshop.
pdelmo 2018 年 6 月 8 日 上午 12:41 
5 items all look great and a small file size, Perfect
Roadmaster '93 2018 年 6 月 8 日 上午 12:28 
amazing!
girlfromverona 2018 年 6 月 7 日 下午 10:24 
Awesome! These are going to be so useful. Thanks!
Urbanist 2018 年 6 月 7 日 下午 8:48 
Greati_dea!
exothermic 2018 年 6 月 7 日 下午 8:09 
Do these snap to the sides of the road? Is the Jersey Barrier slope tolerant. I'm trying to put a barrier down the middle of the MT or NE 1x1 lane highway.
Prince 2018 年 6 月 7 日 下午 7:56 
Scratch up another unworthy gift from Badi_Dea. I don't know what your plans are in the future , but I hope your consider power lines networks with your skills.
Badi_Dea  [作者] 2018 年 6 月 7 日 下午 7:40 
@Lextacy : try it and see, hint: of course!
Thanks all!
Lextacy 2018 年 6 月 7 日 下午 7:00 
will the jersey barriers finally bend and warp to conform to the roundy and woundy roads?
AngryDragon 2018 年 6 月 7 日 下午 4:40 
Thanks for the explanation. The more I learn about City Skyline, the more I understand why it chews up system ressources the way it does. This is pure insanity. It's been obvious since the first time I touched this game that there were glaring issues in how it's coded and implemented, and CO is really limiting it's potential user base by not taking care of that. City Skyline is really the only game which manages to push my computer beyond what it can realisticaly do and although the mobo/processor is getting somewhat old at this point, it's probably still more powerful then a lot of the machines peoples are buying nowadays.
behogie230 2018 年 6 月 7 日 下午 4:33 
Oh my gosh thank you so much!! I had just requested something like this the other day on /r/CSModding. You're consistently making the game better to play!
Badi_Dea  [作者] 2018 年 6 月 7 日 下午 4:26 
Thanks folks! I really appreciate it
leftbehind 2018 年 6 月 7 日 下午 3:56 
I freaking love you! I've been craving a crash barrier network for my mountain roads that have steep cliffs on one side. My cims will appreciate the extra safety very much! :D
Rooster 2018 年 6 月 7 日 下午 2:53 
Oh!Brilliant you answered my pleas.Thank you.
albertofuji 2018 年 6 月 7 日 下午 2:51 
Superb!! thank you for sharing
MrMiyagi 2018 年 6 月 7 日 下午 2:37 
I'm citing you for false user name, Badi_Dea, because all your creations are Geniusi_Deas!!! XD Now cut this genius creation stuff out, I'm running out of space lol :chirp: